Player Matchup

Sylvanus
Sylvanus
Quafers
Sylvanus
Level 18
God Stats
2W - 1L
1,257 SR
Queue Stats
109W - 78L
1,504 Elo+
Solo
Ra
Ra
ThatDudeAaron
Ra
Level 5
God Stats
3W - 2L
1,259 SR
Queue Stats
99W - 93L
1,146 Elo+
Solo
Sun Wukong
Sun Wukong
TheDarkMatew2
Sun Wukong
Level 24
God Stats
13W - 14L
1,447 SR
Queue Stats
21W - 20L
1,348 Elo+
Solo
Fenrir
Fenrir
TomTamTim
Fenrir
Level 25
God Stats
5W - 5L
1,361 SR
Queue Stats
136W - 154L
1,384 Elo+
Solo
Pele
Pele
pu55idestroyer
Pele
Level 17
God Stats
4W - 3L
1,383 SR
Queue Stats
24W - 29L
1,315 Elo+
Solo
Team Averages
Level 18
1,341 SR
1,339 Elo+

VS

Team Averages
Level 13
1,545 SR
1,400 Elo+
Thanatos
Thanatos
IveNoGotABeltOan
Thanatos
Level 5
God Stats
0W - 1L
1,474 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Hades
Hades
KieranGallagher_
Hades
Level 17
God Stats
2W - 2L
1,430 SR
Queue Stats
2W - 2L
1,259 Elo+
Party 2
Cthulhu
Cthulhu
Oxobghost47
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,491 Elo+
Party 1
Chiron
Chiron
UhCubby
Chiron
Level 8
God Stats
2W - 1L
1,808 SR
Queue Stats
5W - 3L
1,491 Elo+
Party 1
Bellona
Bellona
peepeeonmynips
Bellona
Level 5
God Stats
0W - 1L
1,512 SR
Queue Stats
2W - 2L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Quafers
Sylvanus
17
12 / 4 / 14
11,483
574
18,281
17,899
14,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 5
8,610
431
4,620
4,792
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TheDarkMatew2
Sun Wukong
17
7 / 3 / 5
10,530
527
10,201
12,198
11,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
TomTamTim
Fenrir
17
10 / 3 / 14
11,168
558
14,199
19,503
11,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
6 / 4 / 8
10,779
539
11,390
11,756
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 4
8,898
445
8,848
13,215
5,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 2
7,908
395
6,692
14,688
7,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Oxobghost47
Cthulhu
10
3 / 8 / 1
7,650
383
7,825
14,879
10,820
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
UhCubby
Chiron
13
3 / 12 / 4
8,849
442
8,453
15,100
4,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 6 / 6
8,720
436
11,058
13,826
13,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
35
Kills
16
16
Deaths
35
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
L
2
4
2
0.75
L
Cthulhu
Oxobghost47
Cthulhu
3
8
1
0.44
W
Sylvanus
Quafers
Sylvanus
12
4
14
4.75
W
0
2
5
1.25
W
Sun Wukong
TheDarkMatew2
Sun Wukong
7
3
5
3.17
W
Fenrir
TomTamTim
Fenrir
10
3
14
5.67
L
Chiron
UhCubby
Chiron
3
12
4
0.42
L
3
6
6
1
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,691
Damage
42,876
66,148
Taken
71,708
44,512
Mitigated
41,112
24,527
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,848
1,541
0
7,592
13,215
5,285
0
3,553
9,454
0
41,070
L
6,692
360
0
2,925
14,688
7,474
1,604
3,916
10,447
33,426
0
L
Cthulhu
Oxobghost47
Cthulhu
7,825
1,758
148
1,096
14,879
10,820
0
6,464
8,229
16,274
0
W
Sylvanus
Quafers
Sylvanus
18,281
6,073
3,916
9,043
17,899
14,912
1,286
5,117
12,782
61,470
15,290
W
4,620
287
783
1,243
4,792
1,753
623
1,652
3,140
34,719
0
W
Sun Wukong
TheDarkMatew2
Sun Wukong
10,201
1,460
0
3,355
12,198
11,587
1,106
1,316
10,882
1,391
54,407
W
Fenrir
TomTamTim
Fenrir
14,199
3,981
0
3,494
19,503
11,413
664
6,449
13,054
0
66,255
L
Chiron
UhCubby
Chiron
8,453
3,839
560
2,572
15,100
4,009
90
3,717
11,266
0
42,973
L
11,058
1,883
0
1,124
13,826
13,524
37
3,424
9,705
8,585
23,090
W
11,390
1,425
0
2,693
11,756
4,847
1,990
2,453
9,303
0
79,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,570
Gold Earned
42,025
479
Minions Killed
274
0
Camps Cleared
0
1,766,423
Distance Traveled
1,732,128
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,898
445
65
3
0
380,319
2
L
Hades
7,908
395
63
3
0
363,851
2
L
Cthulhu
7,650
383
22
1
0
324,679
0
W
Sylvanus
11,483
574
108
5
0
314,543
1
W
Ra
8,610
431
64
3
0
337,940
1
W
Sun Wukong
10,530
527
112
6
0
328,087
4
W
Fenrir
11,168
558
84
4
0
374,576
2
L
Chiron
8,849
442
71
4
0
320,233
2
L
Bellona
8,720
436
53
3
0
343,046
3
W
Pele
10,779
539
111
6
0
411,277
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role