Player Matchup

Cerberus
Cerberus
Slayajay
Cerberus
Level 108
God Stats
81W - 75L
1,507 SR
Queue Stats
608W - 654L
1,423 Elo+
Party 1
Cliodhna
Cliodhna
Sopoforic
Cliodhna
Level 117
God Stats
7W - 1L
1,714 SR
Queue Stats
54W - 42L
1,575 Elo+
Party 3
Merlin
Merlin
Starfleet
Merlin
Level 102
God Stats
7W - 4L
1,607 SR
Queue Stats
53W - 38L
1,577 Elo+
Party 3
Ares
Ares
The2Man
Ares
Level 128
God Stats
15W - 14L
1,792 SR
Queue Stats
171W - 173L
1,536 Elo+
Solo
Neith
Neith
WhoYaNewDad
Neith
Level 127
God Stats
18W - 20L
1,846 SR
Queue Stats
526W - 547L
1,448 Elo+
Party 1
Team Averages
Level 116
1,693 SR
1,512 Elo+

VS

Team Averages
Level 112
1,496 SR
1,482 Elo+
Erlang Shen
Erlang Shen
BkInfamouz
Erlang Shen
Level 156
God Stats
1W - 3L
1,426 SR
Queue Stats
66W - 54L
1,497 Elo+
Party 2
Sol
Sol
IRavenaa
Sol
Level 160
God Stats
0W - 1L
1,744 SR
Queue Stats
28W - 22L
1,611 Elo+
Party 2
Yemoja
Yemoja
MrTrappy
Yemoja
Level 48
God Stats
21W - 23L
1,549 SR
Queue Stats
286W - 293L
1,388 Elo+
Solo
Persephone
Persephone
RACity
Persephone
Level 56
God Stats
0W - 2L
1,217 SR
Queue Stats
145W - 154L
1,411 Elo+
Solo
Fenrir
Fenrir
RemiFreyo
Fenrir
Level 140
God Stats
73W - 77L
1,544 SR
Queue Stats
447W - 479L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Slayajay
Cerberus
17
0 / 2 / 5
10,934
497
5,070
15,224
12,992
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
Sopoforic
Cliodhna
20
10 / 5 / 4
13,118
596
19,304
17,648
11,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Starfleet
Merlin
20
11 / 1 / 4
14,254
648
18,263
11,403
5,025
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
The2Man
Ares
15
0 / 2 / 8
10,236
465
7,382
16,665
16,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 2 / 1
12,900
586
6,712
13,746
5,672
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BkInfamouz
Erlang Shen
18
3 / 4 / 3
11,022
501
13,841
17,679
9,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
2 / 3 / 3
11,390
518
11,533
18,041
5,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
MrTrappy
Yemoja
14
1 / 2 / 7
10,069
458
5,255
14,077
8,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
RACity
Persephone
14
0 / 9 / 2
9,444
429
6,148
12,606
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
RemiFreyo
Fenrir
17
6 / 7 / 4
10,938
497
9,819
17,438
9,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
31
25
Kills
12
12
Deaths
25
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BkInfamouz
Erlang Shen
3
4
3
1.13
L
2
3
3
1.17
L
Yemoja
MrTrappy
Yemoja
1
2
7
2.25
L
Persephone
RACity
Persephone
0
9
2
0.11
L
Fenrir
RemiFreyo
Fenrir
6
7
4
1.14
W
Cerberus
Slayajay
Cerberus
0
2
5
1.25
W
Cliodhna
Sopoforic
Cliodhna
10
5
4
2.4
W
Merlin
Starfleet
Merlin
11
1
4
13
W
Ares
The2Man
Ares
0
2
8
2
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,731
Damage
46,596
74,686
Taken
79,841
52,368
Mitigated
37,250
24,754
Healing
25,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BkInfamouz
Erlang Shen
13,841
6,368
0
4,348
17,679
9,486
0
7,275
10,404
0
80,178
L
11,533
4,013
0
9,750
18,041
5,846
645
4,901
13,140
95,573
0
L
Yemoja
MrTrappy
Yemoja
5,255
913
4,522
2,684
14,077
8,786
102
6,206
7,871
24,870
0
L
Persephone
RACity
Persephone
6,148
423
69
1,300
12,606
3,531
0
5,396
7,201
47,997
0
L
Fenrir
RemiFreyo
Fenrir
9,819
1,590
0
3,132
17,438
9,601
1,131
6,932
10,506
0
73,308
W
Cerberus
Slayajay
Cerberus
5,070
282
0
5,977
15,224
12,992
573
300
14,884
55,176
0
W
Cliodhna
Sopoforic
Cliodhna
19,304
3,000
0
4,738
17,648
11,847
0
3,664
13,828
0
101,655
W
Merlin
Starfleet
Merlin
18,263
726
0
4,499
11,403
5,025
1,987
4,709
6,566
129,193
0
W
Ares
The2Man
Ares
7,382
178
0
3,827
16,665
16,832
0
6,799
9,292
33,173
0
W
6,712
2,956
0
5,713
13,746
5,672
2,326
6,465
7,180
0
120,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,442
Gold Earned
52,863
697
Minions Killed
519
0
Camps Cleared
0
2,201,554
Distance Traveled
2,087,289
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,022
501
108
5
0
400,694
2
L
Sol
11,390
518
182
8
0
412,984
0
L
Yemoja
10,069
458
30
1
0
449,406
5
L
Persephone
9,444
429
86
4
0
374,846
7
L
Fenrir
10,938
497
113
5
0
449,359
1
W
Cerberus
10,934
497
131
6
0
411,554
1
W
Cliodhna
13,118
596
123
6
0
475,094
2
W
Merlin
14,254
648
210
10
0
450,190
3
W
Ares
10,236
465
26
1
0
442,292
5
W
Neith
12,900
586
207
9
0
422,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role