Player Matchup

Bellona
Bellona
 
Bellona
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Adam19650
Loki
Level 62
God Stats
4W - 0L
1,837 SR
Queue Stats
141W - 122L
1,533 Elo+
Party 1
Vulcan
Vulcan
KebabSh0pDave
Vulcan
Level 138
God Stats
3W - 1L
1,590 SR
Queue Stats
223W - 204L
1,508 Elo+
Party 1
Sol
Sol
Sxki
Sol
Level 13
God Stats
5W - 3L
1,679 SR
Queue Stats
73W - 40L
1,784 Elo+
Party 2
Gilgamesh
Gilgamesh
XziBiD
Gilgamesh
Level 66
God Stats
6W - 3L
1,622 SR
Queue Stats
233W - 185L
1,632 Elo+
Party 2
Team Averages
Level 65
1,646 SR
1,591 Elo+

VS

Team Averages
Level 61
1,502 SR
1,584 Elo+
Bellona
Bellona
Curtac1
Bellona
Level 28
God Stats
0W - 1L
1,573 SR
Queue Stats
32W - 20L
1,474 Elo+
Party 3
Sol
Sol
Silphor
Sol
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,813 Elo+
Solo
Hercules
Hercules
Vestaa
Hercules
Level 157
God Stats
1W - 3L
1,541 SR
Queue Stats
141W - 138L
1,624 Elo+
Party 3
Hou Yi
Hou Yi
benzza3001
Hou Yi
Level 27
God Stats
5W - 5L
1,195 SR
Queue Stats
128W - 125L
1,435 Elo+
Party 3
Cliodhna
Cliodhna
pjmiks
Cliodhna
Level 48
God Stats
10W - 12L
1,700 SR
Queue Stats
241W - 235L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
6 / 0 / 3
6,517
652
6,920
6,046
4,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
11
3 / 2 / 3
6,286
629
1,836
6,158
2,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 3
6,357
636
4,723
3,148
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Sxki
Sol
11
2 / 1 / 5
6,026
603
4,003
3,802
664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
XziBiD
Gilgamesh
11
4 / 1 / 1
6,769
677
5,639
9,048
5,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Curtac1
Bellona
10
0 / 3 / 0
5,851
585
4,703
5,657
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
10
1 / 3 / 1
5,995
600
2,209
5,981
1,651
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Vestaa
Hercules
8
0 / 4 / 1
4,694
469
2,186
11,341
5,005
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
benzza3001
Hou Yi
9
1 / 2 / 0
5,220
522
1,590
4,909
1,311
Cliodhna
pjmiks
Cliodhna
10
2 / 4 / 0
5,932
593
5,002
8,514
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
4
4
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
3
7.5
W
Loki
3
2
3
2.25
L
Bellona
Curtac1
Bellona
0
3
0
0
W
1
0
3
2.5
L
Sol
1
3
1
0.5
W
Sol
Sxki
Sol
2
1
5
4.5
L
Hercules
Vestaa
Hercules
0
4
1
0.13
W
Gilgamesh
XziBiD
Gilgamesh
4
1
1
4.5
L
Hou Yi
benzza3001
Hou Yi
1
2
0
0.5
L
Cliodhna
pjmiks
Cliodhna
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,121
Damage
15,690
28,202
Taken
36,402
13,651
Mitigated
15,927
8,189
Healing
11,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,920
1,562
394
1,791
6,046
4,609
304
377
5,669
5,897
28,423
W
Loki
1,836
182
0
1,525
6,158
2,292
0
796
5,362
0
38,367
L
Bellona
Curtac1
Bellona
4,703
2,216
0
1,406
5,657
5,105
0
0
5,657
0
36,112
W
4,723
935
0
973
3,148
945
0
1,036
2,112
34,053
0
L
Sol
2,209
613
0
2,176
5,981
1,651
559
2,366
3,337
33,616
0
W
Sol
Sxki
Sol
4,003
662
0
2,187
3,802
664
1,810
0
3,802
30,836
0
L
Hercules
Vestaa
Hercules
2,186
763
84
4,717
11,341
5,005
0
3,950
7,349
0
17,049
W
Gilgamesh
XziBiD
Gilgamesh
5,639
2,465
0
1,319
9,048
5,141
0
0
9,048
0
31,826
L
Hou Yi
benzza3001
Hou Yi
1,590
825
0
822
4,909
1,311
0
1,413
3,496
0
24,897
L
Cliodhna
pjmiks
Cliodhna
5,002
447
0
2,776
8,514
2,855
0
1,471
6,937
0
32,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,955
Gold Earned
27,692
364
Minions Killed
330
0
Camps Cleared
0
1,111,350
Distance Traveled
989,451
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,517
652
54
5
0
238,015
3
W
Loki
6,286
629
80
8
0
222,440
0
L
Bellona
5,851
585
87
9
0
175,063
1
W
Vulcan
6,357
636
80
8
0
227,255
5
L
Sol
5,995
600
87
9
0
180,552
3
W
Sol
6,026
603
72
7
0
207,770
5
L
Hercules
4,694
469
21
2
0
219,763
3
W
Gilgamesh
6,769
677
78
8
0
215,870
2
L
Hou Yi
5,220
522
61
6
0
198,054
1
L
Cliodhna
5,932
593
74
7
0
216,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role