Player Matchup

Fenrir
Fenrir
GeraThunder
Fenrir
Level 22
God Stats
11W - 6L
1,727 SR
Queue Stats
39W - 31L
1,474 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Odenablesse
Kumbhakarna
Level 23
God Stats
11W - 5L
1,778 SR
Queue Stats
38W - 37L
1,428 Elo+
Party 1
Izanami
Izanami
Taumikon234
Izanami
Level 24
God Stats
25W - 22L
1,525 SR
Queue Stats
42W - 39L
1,450 Elo+
Party 1
Neith
Neith
mistomago13
Neith
Level 14
God Stats
4W - 2L
1,854 SR
Queue Stats
55W - 84L
1,647 Elo+
Solo
Cabrakan
Cabrakan
Βασίλης
Cabrakan
Level 27
God Stats
1W - 1L
1,326 SR
Queue Stats
33W - 26L
1,504 Elo+
Solo
Team Averages
Level 22
1,642 SR
1,501 Elo+

VS

Team Averages
Level 13
1,468 SR
1,547 Elo+
Pele
Pele
Axonomy
Pele
Level 25
God Stats
1W - 3L
1,486 SR
Queue Stats
54W - 45L
1,590 Elo+
Solo
Ares
Ares
Falco331
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,514 Elo+
Party 2
Thoth
Thoth
ILoveChiron123
Thoth
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,564 Elo+
Solo
Neith
Neith
ItsCodyYT
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,458 Elo+
Party 2
King Arthur
King Arthur
Pascal955
King Arthur
Level 8
God Stats
2W - 8L
1,352 SR
Queue Stats
11W - 21L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
5 / 0 / 4
4,697
939
2,887
3,366
855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Odenablesse
Kumbhakarna
6
0 / 0 / 9
4,009
802
1,810
3,203
1,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Taumikon234
Izanami
6
5 / 1 / 2
4,191
838
3,098
2,771
638
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 0 / 3
4,651
930
1,084
2,381
827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
8
2 / 1 / 0
4,388
878
1,352
3,033
1,716
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Axonomy
Pele
7
2 / 2 / 0
4,315
863
2,801
4,094
1,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ares
4
0 / 4 / 1
3,239
648
1,713
5,205
1,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 1 / 0
2,830
566
103
623
86
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
ItsCodyYT
Neith
4
0 / 4 / 1
3,152
630
1,074
3,327
602
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Pascal955
King Arthur
7
0 / 2 / 1
3,688
738
841
2,645
1,003
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
13
Kills
2
2
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
Axonomy
Pele
2
2
0
1
L
Ares
0
4
1
0.13
W
Fenrir
5
0
4
7
L
0
1
0
0
L
Neith
ItsCodyYT
Neith
0
4
1
0.13
W
Kumbhakarna
Odenablesse
Kumbhakarna
0
0
9
4.5
L
King Arthur
Pascal955
King Arthur
0
2
1
0.25
W
Izanami
Taumikon234
Izanami
5
1
2
6
W
1
0
3
2.5
W
Cabrakan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,231
Damage
6,532
14,754
Taken
15,894
5,375
Mitigated
4,740
5,169
Healing
2,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Axonomy
Pele
2,801
651
0
1,340
4,094
1,269
0
368
3,726
0
19,273
L
Ares
1,713
230
0
510
5,205
1,780
0
1,097
4,108
4,242
0
W
Fenrir
2,887
1,054
0
1,586
3,366
855
0
418
2,948
0
14,982
L
103
0
0
87
623
86
0
0
623
2,953
0
L
Neith
ItsCodyYT
Neith
1,074
597
0
373
3,327
602
0
345
2,982
0
9,832
W
Kumbhakarna
Odenablesse
Kumbhakarna
1,810
386
0
465
3,203
1,339
72
504
2,699
9,046
0
L
King Arthur
Pascal955
King Arthur
841
50
0
170
2,645
1,003
0
1,352
1,293
0
11,267
W
Izanami
Taumikon234
Izanami
3,098
1,960
0
340
2,771
638
520
791
1,980
0
14,570
W
1,084
323
0
1,360
2,381
827
531
83
2,278
0
22,000
W
Cabrakan
1,352
196
0
1,418
3,033
1,716
135
0
3,033
17,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,936
Gold Earned
17,224
187
Minions Killed
107
0
Camps Cleared
0
513,081
Distance Traveled
474,552
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,315
863
40
8
0
118,113
2
L
Ares
3,239
648
9
2
0
108,985
1
W
Fenrir
4,697
939
35
7
0
110,101
0
L
Thoth
2,830
566
8
2
0
22,252
1
L
Neith
3,152
630
24
5
0
113,024
0
W
Kumbhakarna
4,009
802
11
2
0
124,330
0
L
King Arthur
3,688
738
26
5
0
112,178
0
W
Izanami
4,191
838
36
7
0
92,983
0
W
Neith
4,651
930
54
11
0
91,397
1
W
Cabrakan
4,388
878
51
10
0
94,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role