Player Matchup

Ravana
Ravana
Cavs Hiding
Ravana
Level 21
God Stats
7W - 8L
1,431 SR
Queue Stats
130W - 108L
1,575 Elo+
Solo
Kukulkan
Kukulkan
Irishman0154
Kukulkan
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 6L
1,500 Elo+
Party 1
Neith
Neith
Keveffect
Neith
Level 28
God Stats
26W - 29L
1,467 SR
Queue Stats
157W - 188L
1,468 Elo+
Solo
Yemoja
Yemoja
Spiritwolf13000
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,648 Elo+
Solo
Sylvanus
Sylvanus
by_an_asian
Sylvanus
Level 127
God Stats
35W - 20L
1,621 SR
Queue Stats
164W - 151L
1,571 Elo+
Party 1
Team Averages
Level 37
1,504 SR
1,552 Elo+

VS

Team Averages
Level 14
1,476 SR
1,522 Elo+
Rama
Rama
FiveCrawdad9043
Rama
Level 15
God Stats
9W - 14L
1,410 SR
Queue Stats
38W - 37L
1,538 Elo+
Solo
Olorun
Olorun
GageDaRuler304
Olorun
Level 7
God Stats
7W - 11L
1,460 SR
Queue Stats
9W - 15L
1,764 Elo+
Solo
Ymir
Ymir
POP_LOCKEandDROP
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 23L
1,350 Elo+
Solo
Cerberus
Cerberus
PactShieldbearer
Cerberus
Level 17
God Stats
3W - 9L
1,414 SR
Queue Stats
32W - 47L
1,341 Elo+
Solo
Guan Yu
Guan Yu
llAxcendll
Guan Yu
Level 23
God Stats
1W - 3L
1,596 SR
Queue Stats
47W - 37L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
10 / 0 / 3
10,811
636
12,278
7,208
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Irishman0154
Kukulkan
16
12 / 2 / 4
9,868
580
14,439
7,489
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Keveffect
Neith
13
3 / 4 / 11
8,435
496
9,384
11,454
3,185
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 5 / 6
7,106
418
3,115
8,519
6,857
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
by_an_asian
Sylvanus
18
15 / 0 / 5
11,334
667
13,044
8,655
6,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 4
7,236
426
8,964
11,030
3,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 17 / 3
6,376
375
5,482
15,372
4,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 7 / 4
7,529
443
4,780
13,306
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 12 / 3
7,179
422
5,733
19,038
5,577
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Guan Yu
llAxcendll
Guan Yu
14
2 / 0 / 0
8,267
486
1,739
7,850
4,764
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
41
Kills
11
11
Deaths
41
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ravana
10
0
3
11.5
L
4
5
4
1.2
L
1
17
3
0.15
W
Kukulkan
Irishman0154
Kukulkan
12
2
4
7
W
Neith
Keveffect
Neith
3
4
11
2.13
L
2
7
4
0.57
L
2
12
3
0.29
W
1
5
6
0.8
W
Sylvanus
by_an_asian
Sylvanus
15
0
5
17.5
L
Guan Yu
llAxcendll
Guan Yu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,260
Damage
26,698
43,325
Taken
66,596
22,768
Mitigated
30,432
16,284
Healing
11,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
12,278
4,558
0
3,922
7,208
3,135
0
2,480
4,728
0
88,560
L
8,964
7,412
0
2,043
11,030
3,499
314
4,591
6,439
0
46,093
L
5,482
3,261
351
1,615
15,372
4,245
52
8,994
6,378
15,516
0
W
Kukulkan
Irishman0154
Kukulkan
14,439
2,725
0
1,108
7,489
2,997
988
1,697
5,792
71,421
0
W
Neith
Keveffect
Neith
9,384
3,101
265
4,531
11,454
3,185
1,895
4,131
7,323
0
49,380
L
4,780
1,064
241
2,477
13,306
12,347
116
7,114
6,192
17,452
0
L
5,733
1,446
222
3,418
19,038
5,577
0
5,384
13,654
20,151
447
W
3,115
954
284
0
8,519
6,857
504
3,537
4,982
13,995
0
W
Sylvanus
by_an_asian
Sylvanus
13,044
3,875
782
5,392
8,655
6,594
1,492
4,238
4,417
60,402
13,573
L
Guan Yu
llAxcendll
Guan Yu
1,739
267
70
1,266
7,850
4,764
451
3,255
4,595
0
43,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,554
Gold Earned
36,587
517
Minions Killed
258
0
Camps Cleared
0
1,430,899
Distance Traveled
1,453,644
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,811
636
159
9
0
371,846
1
L
Rama
7,236
426
71
4
0
289,977
1
L
Olorun
6,376
375
18
1
0
303,820
0
W
Kukulkan
9,868
580
120
7
0
292,680
2
W
Neith
8,435
496
74
4
0
270,965
5
L
Ymir
7,529
443
32
2
0
295,007
1
L
Cerberus
7,179
422
43
3
0
301,100
2
W
Yemoja
7,106
418
24
1
0
218,304
0
W
Sylvanus
11,334
667
140
8
0
277,104
3
L
Guan Yu
8,267
486
94
6
0
263,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role