Player Matchup

Ymir
Ymir
Funb01z_
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 2L
1,209 Elo+
Party 2
Anubis
Anubis
L3gend_Apelsin
Anubis
Level 14
God Stats
5W - 6L
1,184 SR
Queue Stats
19W - 46L
1,059 Elo+
Party 2
Sol
Sol
L3gend_mandarin
Sol
Level 17
God Stats
7W - 7L
1,114 SR
Queue Stats
10W - 20L
1,168 Elo+
Party 2
Nemesis
Nemesis
PandaOFF3036
Nemesis
Level 25
God Stats
2W - 2L
1,410 SR
Queue Stats
46W - 59L
1,295 Elo+
Solo
Zeus
Zeus
Synister_SvK
Zeus
Level 10
God Stats
1W - 1L
1,363 SR
Queue Stats
30W - 37L
1,239 Elo+
Solo
Team Averages
Level 14
1,314 SR
1,194 Elo+

VS

Team Averages
Level 15
1,396 SR
1,258 Elo+
Ganesha
Ganesha
Danweeelll
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,381 Elo+
Solo
Poseidon
Poseidon
KryKoz00
Poseidon
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,168 Elo+
Party 1
Neith
Neith
LeonBDG
Neith
Level 14
God Stats
8W - 4L
1,238 SR
Queue Stats
32W - 43L
1,244 Elo+
Solo
Hou Yi
Hou Yi
Skill3d-_-Pear_
Hou Yi
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,175 Elo+
Party 1
Set
Set
jesufranaux
Set
Level 17
God Stats
0W - 2L
1,243 SR
Queue Stats
23W - 25L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 4 / 11
7,958
442
2,138
15,141
14,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 3 / 7
9,662
537
10,184
15,329
7,344
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 3 / 6
9,258
514
9,297
7,797
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
PandaOFF3036
Nemesis
17
17 / 2 / 2
11,101
617
15,845
12,200
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 7 / 9
8,459
470
6,868
8,181
2,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Danweeelll
Ganesha
10
1 / 3 / 6
7,303
406
4,403
11,369
7,475
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
KryKoz00
Poseidon
12
3 / 11 / 5
8,084
449
8,397
11,716
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
LeonBDG
Neith
12
2 / 9 / 3
7,709
428
5,145
13,135
3,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 8 / 2
6,557
364
3,213
9,393
2,091
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
10 / 5 / 2
10,093
561
10,776
14,151
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
36
Kills
17
19
Deaths
36
35
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Danweeelll
Ganesha
1
3
6
1.33
W
Ymir
0
4
11
1.38
L
Poseidon
KryKoz00
Poseidon
3
11
5
0.5
W
7
3
7
3.5
W
8
3
6
3.67
L
Neith
LeonBDG
Neith
2
9
3
0.39
W
Nemesis
PandaOFF3036
Nemesis
17
2
2
9
L
1
8
2
0.25
W
4
7
9
1.21
L
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,332
Damage
31,934
58,648
Taken
59,764
34,156
Mitigated
21,595
18,417
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Danweeelll
Ganesha
4,403
577
60
441
11,369
7,475
226
4,093
7,276
10,785
0
W
Ymir
2,138
718
0
2,263
15,141
14,161
312
2,757
12,384
24,598
0
L
Poseidon
KryKoz00
Poseidon
8,397
1,524
0
230
11,716
2,259
605
8,394
3,322
39,261
0
W
10,184
1,412
0
8,792
15,329
7,344
1,281
4,681
10,648
57,738
0
W
9,297
1,424
0
4,143
7,797
2,805
1,152
643
7,154
47,184
8,405
L
Neith
LeonBDG
Neith
5,145
2,813
0
2,957
13,135
3,449
2,306
5,413
7,722
0
37,657
W
Nemesis
PandaOFF3036
Nemesis
15,845
8,952
0
2,497
12,200
7,468
1,963
1,181
11,019
0
71,624
L
3,213
1,316
0
885
9,393
2,091
809
4,800
4,593
0
19,224
W
6,868
906
76
646
8,181
2,378
466
3,538
4,643
30,401
0
L
10,776
5,539
0
3,641
14,151
6,321
392
5,419
8,732
0
41,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,438
Gold Earned
39,746
392
Minions Killed
262
0
Camps Cleared
0
1,612,352
Distance Traveled
1,325,000
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,303
406
8
0
0
316,414
0
W
Ymir
7,958
442
36
2
0
311,763
1
L
Poseidon
8,084
449
70
4
0
253,056
2
W
Anubis
9,662
537
98
5
0
311,485
0
W
Sol
9,258
514
90
5
0
325,870
0
L
Neith
7,709
428
72
4
0
231,157
0
W
Nemesis
11,101
617
116
6
0
396,442
0
L
Hou Yi
6,557
364
42
2
0
187,932
1
W
Zeus
8,459
470
52
3
0
266,792
1
L
Set
10,093
561
70
4
0
336,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role