Player Matchup

Kukulkan
Kukulkan
Arru23
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bigaj997
Cliodhna
Level 29
God Stats
11W - 5L
1,761 SR
Queue Stats
137W - 140L
1,434 Elo+
Solo
Terra
Terra
Isumir
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 70L
1,359 Elo+
Solo
Ra
Ra
ftsmoke
Ra
Level 29
God Stats
1W - 0L
1,657 SR
Queue Stats
2W - 0L
1,663 Elo+
Party 1
Jing Wei
Jing Wei
xarcho
Jing Wei
Level 27
God Stats
2W - 0L
1,367 SR
Queue Stats
2W - 0L
1,663 Elo+
Party 1
Team Averages
Level 23
1,557 SR
1,524 Elo+

VS

Team Averages
Level 14
1,427 SR
1,359 Elo+
Cthulhu
Cthulhu
Khryson
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,330 Elo+
Solo
King Arthur
King Arthur
TigerGonzo
King Arthur
Level 6
God Stats
1W - 1L
1,223 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
Tucone
Nemesis
Level 23
God Stats
3W - 2L
1,597 SR
Queue Stats
52W - 46L
1,532 Elo+
Solo
Rama
Rama
Wredna36
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,006 Elo+
Party 2
Ra
Ra
thenajman
Ra
Level 27
God Stats
0W - 2L
1,313 SR
Queue Stats
43W - 43L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Arru23
Kukulkan
16
10 / 3 / 0
10,091
631
9,752
9,255
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cliodhna
Bigaj997
Cliodhna
14
7 / 3 / 4
8,738
546
9,907
9,898
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Isumir
Terra
12
1 / 2 / 9
7,761
485
2,980
11,862
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
6 / 4 / 4
9,108
569
6,813
10,926
4,035
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
xarcho
Jing Wei
13
3 / 2 / 4
8,026
502
5,150
7,045
2,294
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Khryson
Cthulhu
9
0 / 6 / 0
6,217
389
5,740
9,833
9,288
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
TigerGonzo
King Arthur
11
1 / 4 / 1
7,025
439
1,771
9,191
4,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Tucone
Nemesis
16
9 / 3 / 2
9,790
612
15,890
12,575
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
9
0 / 8 / 0
5,998
375
2,076
7,875
2,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 6 / 2
8,510
532
6,796
10,304
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
27
Kills
12
14
Deaths
27
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Arru23
Kukulkan
10
3
0
3.33
W
Cliodhna
Bigaj997
Cliodhna
7
3
4
3
W
Terra
Isumir
Terra
1
2
9
2.75
L
Cthulhu
Khryson
Cthulhu
0
6
0
0
L
King Arthur
TigerGonzo
King Arthur
1
4
1
0.38
L
Nemesis
Tucone
Nemesis
9
3
2
3.33
L
Rama
0
8
0
0
W
6
4
4
2
L
2
6
2
0.5
W
Jing Wei
xarcho
Jing Wei
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,602
Damage
32,273
48,986
Taken
49,778
23,007
Mitigated
25,723
16,359
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Arru23
Kukulkan
9,752
2,358
0
1,548
9,255
3,268
85
1,781
7,474
59,102
0
W
Cliodhna
Bigaj997
Cliodhna
9,907
1,106
0
2,299
9,898
4,267
255
1,637
8,261
0
45,872
W
Terra
Isumir
Terra
2,980
1,139
1,132
3,671
11,862
9,143
0
2,844
9,018
12,623
0
L
Cthulhu
Khryson
Cthulhu
5,740
266
0
962
9,833
9,288
268
3,322
6,511
23,554
0
L
King Arthur
TigerGonzo
King Arthur
1,771
317
0
1,060
9,191
4,690
526
4,292
4,899
0
29,877
L
Nemesis
Tucone
Nemesis
15,890
8,834
0
3,067
12,575
5,994
0
4,359
8,216
0
72,007
L
Rama
2,076
1,700
0
356
7,875
2,345
410
2,743
5,132
0
20,254
W
6,813
642
1,764
4,548
10,926
4,035
1,738
3,914
7,012
42,174
0
L
6,796
242
393
3,523
10,304
3,406
0
4,829
5,475
55,538
0
W
Jing Wei
xarcho
Jing Wei
5,150
4,842
0
1,397
7,045
2,294
513
2,360
4,685
0
40,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,724
Gold Earned
37,540
375
Minions Killed
353
0
Camps Cleared
0
1,521,685
Distance Traveled
1,366,939
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,091
631
120
8
0
272,686
3
W
Cliodhna
8,738
546
67
4
0
340,881
0
W
Terra
7,761
485
28
2
0
327,674
10
L
Cthulhu
6,217
389
46
3
0
281,489
3
L
King Arthur
7,025
439
64
4
0
272,963
0
L
Nemesis
9,790
612
91
6
0
291,758
1
L
Rama
5,998
375
45
3
0
243,451
0
W
Ra
9,108
569
75
5
0
285,440
0
L
Ra
8,510
532
107
7
0
277,278
3
W
Jing Wei
8,026
502
85
5
0
295,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role