Player Matchup

Neith
Neith
ASRENZO237
Neith
Level 18
God Stats
9W - 14L
1,403 SR
Queue Stats
62W - 66L
1,444 Elo+
Solo
Artio
Artio
DSarg319
Artio
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 55L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Khronnikk03
Cthulhu
Level 25
God Stats
1W - 1L
1,760 SR
Queue Stats
1W - 3L
1,394 Elo+
Solo
Nu Wa
Nu Wa
SlovakSlayzzz
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,621 Elo+
Solo
Thor
Thor
illomenn
Thor
Level 20
God Stats
1W - 1L
1,814 SR
Queue Stats
5W - 6L
1,513 Elo+
Solo
Team Averages
Level 22
1,595 SR
1,504 Elo+

VS

Team Averages
Level 25
1,513 SR
1,478 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
GAMÖRY
Olorun
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 17L
1,569 Elo+
Solo
Izanami
Izanami
HEP71Cc
Izanami
Level 19
God Stats
6W - 8L
1,368 SR
Queue Stats
38W - 34L
1,574 Elo+
Solo
Vamana
Vamana
MrEth4n
Vamana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,168 Elo+
Solo
Ne Zha
Ne Zha
naeeK
Ne Zha
Level 7
God Stats
2W - 0L
1,698 SR
Queue Stats
13W - 5L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
3 / 4 / 1
7,356
490
6,437
8,512
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
DSarg319
Artio
12
0 / 2 / 0
6,991
466
3,435
8,226
7,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Khronnikk03
Cthulhu
11
0 / 5 / 2
6,677
445
4,811
9,412
5,031
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 3 / 1
7,710
514
6,108
7,109
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
10
0 / 6 / 3
6,420
428
2,996
11,835
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
7 / 0 / 0
7,859
524
4,286
7,233
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
GAMÖRY
Olorun
15
7 / 4 / 2
9,146
610
12,130
12,566
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
HEP71Cc
Izanami
13
2 / 2 / 6
8,071
538
5,315
6,925
2,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
MrEth4n
Vamana
12
0 / 0 / 2
6,916
461
3,690
8,515
3,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ne Zha
naeeK
Ne Zha
13
4 / 0 / 9
8,221
548
6,536
10,184
4,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
20
20
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
0
0
7
L
Neith
3
4
1
0.88
L
Artio
DSarg319
Artio
0
2
0
0
W
Olorun
GAMÖRY
Olorun
7
4
2
2
W
Izanami
HEP71Cc
Izanami
2
2
6
2.5
L
Cthulhu
Khronnikk03
Cthulhu
0
5
2
0.2
W
Vamana
MrEth4n
Vamana
0
0
2
1
L
3
3
1
1.17
L
Thor
0
6
3
0.25
W
Ne Zha
naeeK
Ne Zha
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,787
Damage
31,957
45,094
Taken
45,423
21,504
Mitigated
17,806
8,695
Healing
12,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,286
1,625
0
1,229
7,233
2,859
0
2,093
5,049
0
48,927
L
Neith
6,437
2,427
0
1,534
8,512
2,584
0
1,301
7,211
0
38,496
L
Artio
DSarg319
Artio
3,435
188
0
3,501
8,226
7,117
0
0
7,522
31,148
0
W
Olorun
GAMÖRY
Olorun
12,130
6,707
80
5,102
12,566
4,360
1,136
4,930
7,636
72,226
0
W
Izanami
HEP71Cc
Izanami
5,315
3,954
0
1,937
6,925
2,090
1,690
1,780
5,145
0
47,593
L
Cthulhu
Khronnikk03
Cthulhu
4,811
282
0
1,623
9,412
5,031
0
2,951
6,461
24,142
0
W
Vamana
MrEth4n
Vamana
3,690
1,243
0
1,959
8,515
3,973
506
2,895
4,919
0
25,217
L
6,108
1,464
0
1,100
7,109
2,327
0
4,326
2,783
37,517
0
L
Thor
2,996
1,021
0
937
11,835
4,445
0
3,709
8,126
0
34,863
W
Ne Zha
naeeK
Ne Zha
6,536
2,528
105
1,588
10,184
4,524
0
1,864
8,320
0
45,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,154
Gold Earned
40,213
300
Minions Killed
426
0
Camps Cleared
0
1,293,671
Distance Traveled
1,444,925
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,859
524
81
5
0
327,968
0
L
Neith
7,356
490
67
4
0
256,185
4
L
Artio
6,991
466
72
5
0
265,626
2
W
Olorun
9,146
610
123
8
0
264,062
4
W
Izanami
8,071
538
102
7
0
255,066
1
L
Cthulhu
6,677
445
52
3
0
274,451
4
W
Vamana
6,916
461
49
3
0
307,398
2
L
Nu Wa
7,710
514
53
4
0
235,547
1
L
Thor
6,420
428
56
4
0
261,862
0
W
Ne Zha
8,221
548
71
5
0
290,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role