Player Matchup

Scylla
Scylla
HEP71Cc
Scylla
Level 18
God Stats
4W - 3L
1,470 SR
Queue Stats
38W - 34L
1,572 Elo+
Solo
Achilles
Achilles
Kyuuketsukiii
Achilles
Level 29
God Stats
20W - 12L
1,395 SR
Queue Stats
338W - 286L
1,497 Elo+
Solo
Xbalanque
Xbalanque
LongNeck420
Xbalanque
Level 17
God Stats
8W - 2L
1,730 SR
Queue Stats
24W - 21L
1,472 Elo+
Solo
Bellona
Bellona
Wnagonamor
Bellona
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,692 Elo+
Solo
Ne Zha
Ne Zha
ragnaloy
Ne Zha
Level 28
God Stats
8W - 7L
1,345 SR
Queue Stats
135W - 111L
1,608 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,568 Elo+

VS

Team Averages
Level 17
1,537 SR
1,581 Elo+
Ymir
Ymir
WeDoGemBotting
Ymir
Level 19
God Stats
3W - 3L
1,576 SR
Queue Stats
11W - 7L
1,612 Elo+
Solo
Sun Wukong
Sun Wukong
WetLittlePecker
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,692 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YourMomSuxMeGood
Ah Muzen Cab
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 25L
1,477 Elo+
Solo
Vulcan
Vulcan
nesumpavlin
Vulcan
Level 29
God Stats
8W - 8L
1,578 SR
Queue Stats
206W - 214L
1,597 Elo+
Party 1
Thor
Thor
yaniyankov
Thor
Level 29
God Stats
85W - 103L
1,529 SR
Queue Stats
167W - 192L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HEP71Cc
Scylla
13
3 / 2 / 5
8,109
507
6,297
7,147
2,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Kyuuketsukiii
Achilles
11
3 / 4 / 7
7,943
496
6,247
15,506
9,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
LongNeck420
Xbalanque
14
6 / 2 / 2
9,142
571
8,932
10,799
3,656
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Wnagonamor
Bellona
16
4 / 1 / 2
9,560
598
7,166
11,725
9,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
ragnaloy
Ne Zha
15
1 / 1 / 5
8,621
539
3,962
7,084
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,330
458
3,388
11,600
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
WetLittlePecker
Sun Wukong
11
1 / 1 / 0
6,510
407
5,349
9,417
8,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
YourMomSuxMeGood
Ah Muzen Cab
7
2 / 5 / 3
6,160
385
5,433
6,462
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
12
1 / 3 / 1
7,500
469
4,596
7,430
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 3 / 1
7,749
484
6,046
11,058
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
10
10
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
HEP71Cc
Scylla
3
2
5
2.75
W
Achilles
Kyuuketsukiii
Achilles
3
4
7
1.63
W
Xbalanque
LongNeck420
Xbalanque
6
2
2
3.5
L
2
5
4
0.8
L
Sun Wukong
WetLittlePecker
Sun Wukong
1
1
0
1
W
Bellona
Wnagonamor
Bellona
4
1
2
5
L
Ah Muzen Cab
YourMomSuxMeGood
Ah Muzen Cab
2
5
3
0.7
L
Vulcan
1
3
1
0.5
W
Ne Zha
ragnaloy
Ne Zha
1
1
5
3.5
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,604
Damage
24,812
52,261
Taken
45,967
27,291
Mitigated
28,582
19,346
Healing
12,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
HEP71Cc
Scylla
6,297
624
0
2,720
7,147
2,350
322
1,639
5,508
40,495
0
W
Achilles
Kyuuketsukiii
Achilles
6,247
1,415
1,468
1,434
15,506
9,287
0
3,624
11,700
0
21,960
W
Xbalanque
LongNeck420
Xbalanque
8,932
4,181
0
5,209
10,799
3,656
2,674
1,647
9,152
0
59,251
L
3,388
1,092
274
3,589
11,600
11,224
12
2,539
9,061
21,096
0
L
Sun Wukong
WetLittlePecker
Sun Wukong
5,349
1,110
0
2,034
9,417
8,594
0
1,221
8,196
0
31,982
W
Bellona
Wnagonamor
Bellona
7,166
852
0
4,046
11,725
9,560
0
845
9,971
11,696
58,436
L
Ah Muzen Cab
YourMomSuxMeGood
Ah Muzen Cab
5,433
1,997
0
1,694
6,462
2,233
0
449
6,013
0
21,623
L
Vulcan
4,596
1,431
0
1,261
7,430
2,789
0
2,681
4,749
44,255
0
W
Ne Zha
ragnaloy
Ne Zha
3,962
515
0
4,469
7,084
2,438
0
387
6,697
0
59,245
L
6,046
921
0
3,284
11,058
3,742
0
596
10,462
0
39,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,375
Gold Earned
35,249
478
Minions Killed
294
0
Camps Cleared
0
1,524,991
Distance Traveled
1,340,170
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,109
507
86
5
0
287,273
7
W
Achilles
7,943
496
17
1
0
324,630
7
W
Xbalanque
9,142
571
114
7
0
266,816
0
L
Ymir
7,330
458
35
2
0
246,075
3
L
Sun Wukong
6,510
407
44
3
0
323,347
1
W
Bellona
9,560
598
138
9
0
303,042
2
L
Ah Muzen Cab
6,160
385
39
2
0
148,010
2
L
Vulcan
7,500
469
94
6
0
303,717
3
W
Ne Zha
8,621
539
123
8
0
343,230
11
L
Thor
7,749
484
82
5
0
319,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role