Player Matchup

Neith
Neith
Assassina_KatGR
Neith
Level 128
God Stats
17W - 12L
1,554 SR
Queue Stats
258W - 309L
1,363 Elo+
Solo
Sol
Sol
SecretMain5932
Sol
Level 5
God Stats
0W - 1L
1,093 SR
Queue Stats
0W - 5L
1,309 Elo+
Party 1
Poseidon
Poseidon
qwer410
Poseidon
Level 7
God Stats
0W - 1L
1,635 SR
Queue Stats
1W - 4L
1,380 Elo+
Party 1
Team Averages
Level 47
1,427 SR
1,351 Elo+

VS

Team Averages
Level 109
1,451 SR
1,541 Elo+
Sun Wukong
Sun Wukong
DwarvenDaw
Sun Wukong
Level 135
God Stats
2W - 0L
1,609 SR
Queue Stats
179W - 107L
1,629 Elo+
Party 2
Neith
Neith
EliteDynamite01
Neith
Level 117
God Stats
1W - 0L
1,102 SR
Queue Stats
60W - 45L
1,568 Elo+
Party 2
Kumbhakarna
Kumbhakarna
magickiller01
Kumbhakarna
Level 76
God Stats
3W - 2L
1,642 SR
Queue Stats
9W - 12L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
9,756
610
8,439
12,711
3,929
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 2
10,248
641
9,395
17,085
6,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
qwer410
Poseidon
13
1 / 11 / 3
9,356
585
7,594
14,138
3,677
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DwarvenDaw
Sun Wukong
16
11 / 3 / 9
12,304
769
20,028
19,031
18,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 0 / 11
11,949
747
14,699
7,702
3,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
magickiller01
Kumbhakarna
15
4 / 2 / 12
12,033
752
5,908
18,481
24,013
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
5
Kills
22
22
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Sun Wukong
DwarvenDaw
Sun Wukong
11
3
9
5.17
W
7
0
11
12.5
L
3
5
2
0.8
W
Kumbhakarna
magickiller01
Kumbhakarna
4
2
12
5
L
Poseidon
qwer410
Poseidon
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,428
Damage
40,635
43,934
Taken
45,214
14,241
Mitigated
45,437
3,665
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,439
2,940
0
1,270
12,711
3,929
0
1,768
10,943
0
30,324
W
Sun Wukong
DwarvenDaw
Sun Wukong
20,028
2,924
0
2,618
19,031
18,279
1,272
7,156
11,591
8,658
51,764
W
14,699
3,851
0
3,480
7,702
3,145
1,271
2,989
4,713
0
55,823
L
9,395
2,082
186
1,510
17,085
6,635
0
3,434
13,651
31,683
0
W
Kumbhakarna
magickiller01
Kumbhakarna
5,908
425
0
3,404
18,481
24,013
733
7,438
11,043
17,998
0
L
Poseidon
qwer410
Poseidon
7,594
1,407
0
699
14,138
3,677
0
2,888
11,250
29,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,360
Gold Earned
36,286
135
Minions Killed
187
2
Camps Cleared
12
674,977
Distance Traveled
876,250
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,756
610
51
3
1
189,258
3
W
Sun Wukong
12,304
769
74
5
5
287,815
4
W
Neith
11,949
747
90
6
7
299,722
3
L
Sol
10,248
641
40
3
0
270,264
2
W
Kumbhakarna
12,033
752
23
1
0
288,713
1
L
Poseidon
9,356
585
44
3
1
215,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role