Player Matchup

Sol
Sol
Silver I
Effie_P
Sol
Silver I
Level 128
God Stats
4W - 2L
1,549 SR
Queue Stats
234W - 250L
1,120 MMR
Solo
Ymir
Ymir
Bronze II
JBDkuscio
Ymir
Bronze II
Level 89
God Stats
16W - 7L
1,621 SR
Queue Stats
171W - 182L
289 MMR
Solo
Medusa
Medusa
Silver II
Mr_Bluemani
Medusa
Silver II
Level 145
God Stats
8W - 6L
1,555 SR
Queue Stats
206W - 215L
913 MMR
Party 1
Sobek
Sobek
Silver III
Xaxhi
Sobek
Silver III
Level 128
God Stats
7W - 9L
1,535 SR
Queue Stats
387W - 382L
960 MMR
Solo
Bellona
Bellona
Gold III
temp-405654
Bellona
Gold III
Level 107
God Stats
28W - 18L
1,577 SR
Queue Stats
328W - 314L
1,350 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,567 SR
926 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,542 SR
931 MMR
Danzaburou
Danzaburou
Silver I
B1GB0YF3N
Danzaburou
Silver I
Level 128
God Stats
45W - 39L
1,557 SR
Queue Stats
507W - 512L
1,148 MMR
Solo
Arachne
Arachne
Gold V
Goldsmith116
Arachne
Gold V
Level 142
God Stats
40W - 36L
1,562 SR
Queue Stats
634W - 643L
1,202 MMR
Solo
Osiris
Osiris
Silver V
Goudboul
Osiris
Silver V
Level 99
God Stats
9W - 12L
1,530 SR
Queue Stats
72W - 101L
679 MMR
Solo
Discordia
Discordia
Silver IV
Tsu_Tey_18
Discordia
Silver IV
Level 80
God Stats
0W - 1L
1,512 SR
Queue Stats
24W - 38L
813 MMR
Solo
Cthulhu
Cthulhu
Bronze I
anferrersk8
Cthulhu
Bronze I
Level 81
God Stats
12W - 26L
1,549 SR
Queue Stats
79W - 115L
816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
3 / 1 / 2
5,846
585
2,781
4,391
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
8
3 / 0 / 3
5,578
558
1,659
5,501
2,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
10
4 / 1 / 3
5,893
589
5,449
3,463
918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Xaxhi
Sobek
10
2 / 1 / 3
5,866
587
4,222
9,232
7,736
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
temp-405654
Bellona
10
5 / 3 / 2
6,294
629
6,470
7,934
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
TiamatGilgameshMorgan Le FayPeleLoki

VS

Bans
ArtemisIzanamiAthenaBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B1GB0YF3N
Danzaburou
6
1 / 3 / 1
4,534
453
2,037
5,371
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Goldsmith116
Arachne
11
2 / 1 / 0
6,299
630
3,487
5,841
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
Goudboul
Osiris
7
0 / 5 / 1
4,847
485
4,881
7,642
3,403
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Tsu_Tey_18
Discordia
9
1 / 4 / 3
5,444
544
3,623
6,460
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
anferrersk8
Cthulhu
8
1 / 4 / 1
4,722
472
2,696
7,900
3,507
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
5
6
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
B1GB0YF3N
Danzaburou
1
3
1
0.5
W
Sol
3
1
2
4
L
Arachne
Goldsmith116
Arachne
2
1
0
2
L
Osiris
Goudboul
Osiris
0
5
1
0.1
W
Ymir
3
0
3
4.5
W
Medusa
4
1
3
5.5
L
Discordia
Tsu_Tey_18
Discordia
1
4
3
0.63
W
Sobek
Xaxhi
Sobek
2
1
3
3.5
L
Cthulhu
anferrersk8
Cthulhu
1
4
1
0.38
W
Bellona
temp-405654
Bellona
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,581
Damage
16,724
30,521
Taken
33,214
16,618
Mitigated
11,805
9,702
Healing
7,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
B1GB0YF3N
Danzaburou
2,037
813
0
1,856
5,371
1,095
0
635
4,736
0
14,652
W
Sol
2,781
792
0
2,113
4,391
1,210
1,920
1,217
3,040
29,744
0
L
Arachne
Goldsmith116
Arachne
3,487
2,569
0
1,794
5,841
2,279
0
1,670
4,171
0
38,955
L
Osiris
Goudboul
Osiris
4,881
2,253
0
1,130
7,642
3,403
0
3,511
4,131
0
21,768
W
Ymir
1,659
577
0
2,025
5,501
2,510
0
2,134
3,325
13,709
0
W
Medusa
5,449
2,351
0
250
3,463
918
46
658
2,765
0
27,263
L
Discordia
Tsu_Tey_18
Discordia
3,623
336
0
1,263
6,460
1,521
0
1,220
5,240
27,976
0
W
Sobek
Xaxhi
Sobek
4,222
785
0
4,058
9,232
7,736
0
155
9,055
26,090
0
L
Cthulhu
anferrersk8
Cthulhu
2,696
646
131
1,269
7,900
3,507
0
1,626
6,274
14,302
0
W
Bellona
temp-405654
Bellona
6,470
1,802
0
1,256
7,934
4,244
0
1,791
6,017
0
32,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
25,846
249
Minions Killed
237
0
Camps Cleared
0
960,843
Distance Traveled
935,963
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,534
453
24
2
0
153,542
4
W
Sol
5,846
585
48
5
0
188,695
5
L
Arachne
6,299
630
91
9
0
237,422
1
L
Osiris
4,847
485
49
5
0
179,867
1
W
Ymir
5,578
558
28
3
0
188,324
3
W
Medusa
5,893
589
58
6
0
191,712
3
L
Discordia
5,444
544
54
5
0
184,144
1
W
Sobek
5,866
587
56
6
0
190,314
2
L
Cthulhu
4,722
472
19
2
0
180,988
1
W
Bellona
6,294
629
59
6
0
201,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role