Player Matchup

Persephone
Persephone
BaixoBaxista
Persephone
Level 86
God Stats
3W - 0L
1,332 SR
Queue Stats
46W - 49L
1,516 Elo+
Solo
Sylvanus
Sylvanus
MaestroPiero
Sylvanus
Level 120
God Stats
1W - 0L
1,551 SR
Queue Stats
37W - 36L
1,485 Elo+
Solo
Hou Yi
Hou Yi
Matrabs
Hou Yi
Level 89
God Stats
13W - 16L
1,445 SR
Queue Stats
371W - 436L
1,435 Elo+
Solo
Team Averages
Level 98
1,443 SR
1,479 Elo+

VS

Team Averages
Level 66
1,471 SR
1,453 Elo+
Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MantenaEu
Neith
Level 6
God Stats
1W - 2L
1,461 SR
Queue Stats
1W - 3L
1,327 Elo+
Party 1
Chang'e
Chang'e
QSSJ
Chang'e
Level 103
God Stats
5W - 2L
1,453 SR
Queue Stats
25W - 34L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BaixoBaxista
Persephone
13
6 / 3 / 8
9,222
838
16,820
9,237
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
MaestroPiero
Sylvanus
13
3 / 1 / 11
8,442
767
5,489
9,081
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Matrabs
Hou Yi
13
6 / 0 / 9
8,957
814
8,007
7,456
2,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 4 / 2
7,172
652
7,081
14,023
10,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
MantenaEu
Neith
9
2 / 5 / 1
6,974
634
4,065
9,851
3,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
QSSJ
Chang'e
10
0 / 6 / 3
6,884
626
3,980
11,276
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
3
4
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
2
0.5
W
Persephone
BaixoBaxista
Persephone
6
3
8
3.33
W
Sylvanus
MaestroPiero
Sylvanus
3
1
11
8.5
L
Neith
MantenaEu
Neith
2
5
1
0.5
W
Hou Yi
Matrabs
Hou Yi
6
0
9
10.5
L
Chang'e
QSSJ
Chang'e
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,316
Damage
15,126
25,774
Taken
35,150
10,336
Mitigated
16,773
13,299
Healing
9,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,081
476
0
4,944
14,023
10,416
14
6,476
7,243
0
21,270
W
Persephone
BaixoBaxista
Persephone
16,820
398
0
2,104
9,237
2,855
0
1,609
6,952
31,577
0
W
Sylvanus
MaestroPiero
Sylvanus
5,489
2,686
3,681
4,163
9,081
4,746
1,142
1,635
7,159
19,016
4,184
L
Neith
MantenaEu
Neith
4,065
1,576
0
1,019
9,851
3,179
0
7,212
2,271
0
11,595
W
Hou Yi
Matrabs
Hou Yi
8,007
3,207
0
3,351
7,456
2,735
1,181
701
6,589
0
38,467
L
Chang'e
QSSJ
Chang'e
3,980
171
1,244
2,566
11,276
3,178
0
7,079
3,799
19,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,621
Gold Earned
21,030
123
Minions Killed
99
7
Camps Cleared
2
632,715
Distance Traveled
572,640
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,172
652
30
3
0
194,585
4
W
Persephone
9,222
838
33
3
1
224,320
3
W
Sylvanus
8,442
767
42
4
2
198,343
4
L
Neith
6,974
634
18
2
0
186,924
0
W
Hou Yi
8,957
814
48
4
4
210,052
1
L
Chang'e
6,884
626
51
5
2
191,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role