Player Matchup

Khepri
Khepri
HankTheLankTank
Khepri
Level 88
God Stats
2W - 0L
1,306 SR
Queue Stats
92W - 80L
1,479 Elo+
Solo
Hun Batz
Hun Batz
Wicked Uno
Hun Batz
Level 158
God Stats
2W - 3L
1,657 SR
Queue Stats
363W - 336L
1,530 Elo+
Solo
Bacchus
Bacchus
joasEsElMejor
Bacchus
Level 63
God Stats
2W - 2L
1,519 SR
Queue Stats
138W - 168L
1,393 Elo+
Solo
Athena
Athena
thesolanos3
Athena
Level 105
God Stats
1W - 0L
1,288 SR
Queue Stats
12W - 6L
1,742 Elo+
Solo
Da Ji
Da Ji
Łilÿthú
Da Ji
Level 84
God Stats
1W - 2L
1,406 SR
Queue Stats
27W - 34L
1,404 Elo+
Solo
Team Averages
Level 100
1,435 SR
1,510 Elo+

VS

Team Averages
Level 129
1,563 SR
1,448 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LaStoner47i
Ne Zha
Level 147
God Stats
0W - 2L
1,334 SR
Queue Stats
20W - 31L
1,347 Elo+
Solo
Hera
Hera
SnorkratsWife
Hera
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
Versability
Sun Wukong
Level 150
God Stats
7W - 2L
1,984 SR
Queue Stats
528W - 535L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 25
10,472
698
8,654
16,673
18,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Wicked Uno
Hun Batz
20
11 / 6 / 13
12,732
849
22,014
15,516
7,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
18
3 / 4 / 24
11,226
748
18,946
27,789
44,421
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
19
10 / 4 / 13
12,183
812
17,534
18,915
12,597
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
17
6 / 6 / 14
10,904
727
12,702
13,585
8,171
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
5 / 6 / 9
11,470
765
21,823
18,319
7,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
 
Hercules
18
6 / 3 / 11
11,113
741
9,078
26,357
13,904
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ne Zha
17
5 / 8 / 11
10,531
702
14,195
16,321
9,616
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 6 / 9
9,468
631
10,017
11,659
4,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Versability
Sun Wukong
19
5 / 7 / 11
11,697
780
16,171
17,504
13,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
73
30
Kills
22
23
Deaths
30
89
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
5
6
9
1.58
L
Hercules
 
Hercules
6
3
11
3.83
W
0
3
25
4.17
L
Ne Zha
5
8
11
1.31
L
1
6
9
0.92
L
Sun Wukong
Versability
Sun Wukong
5
7
11
1.5
W
Hun Batz
Wicked Uno
Hun Batz
11
6
13
2.92
W
Bacchus
3
4
24
3.75
W
Athena
10
4
13
4.13
W
Da Ji
6
6
14
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,850
Damage
71,284
92,478
Taken
90,160
90,859
Mitigated
49,442
35,199
Healing
33,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
21,823
7,395
1,010
6,110
18,319
7,664
833
7,863
10,456
0
38,348
L
Hercules
 
Hercules
9,078
2,448
1,484
12,209
26,357
13,904
416
13,983
12,374
0
20,575
W
8,654
842
3,732
4,129
16,673
18,258
614
1,588
15,085
21,372
0
L
Ne Zha
14,195
5,422
1,327
2,024
16,321
9,616
783
9,874
6,447
0
22,396
L
10,017
2,641
1,066
1,658
11,659
4,671
425
4,086
7,573
20,250
0
L
Sun Wukong
Versability
Sun Wukong
16,171
2,794
2,581
3,785
17,504
13,587
481
9,328
8,176
0
36,813
W
Hun Batz
Wicked Uno
Hun Batz
22,014
3,409
1,493
3,704
15,516
7,412
3,143
1,556
13,960
0
48,216
W
Bacchus
18,946
616
2,606
10,330
27,789
44,421
762
4,252
23,537
41,115
0
W
Athena
17,534
4,011
2,493
4,504
18,915
12,597
879
2,213
16,702
35,582
0
W
Da Ji
12,702
4,481
1,484
724
13,585
8,171
1,394
408
13,177
0
17,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,517
Gold Earned
54,279
154
Minions Killed
139
0
Camps Cleared
0
1,407,396
Distance Traveled
1,289,388
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,470
765
41
3
0
253,476
0
L
Hercules
11,113
741
23
2
0
308,863
0
W
Khepri
10,472
698
22
1
0
296,587
1
L
Ne Zha
10,531
702
12
1
0
222,325
0
L
Hera
9,468
631
19
1
0
230,980
1
L
Sun Wukong
11,697
780
44
3
0
273,744
8
W
Hun Batz
12,732
849
52
3
0
281,605
0
W
Bacchus
11,226
748
30
2
0
299,405
0
W
Athena
12,183
812
42
3
0
284,052
0
W
Da Ji
10,904
727
8
1
0
245,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role