Player Matchup

Gilgamesh
Gilgamesh
AgileBat489688
Gilgamesh
Level 29
God Stats
2W - 2L
1,392 SR
Queue Stats
69W - 91L
1,352 Elo+
Solo
Nemesis
Nemesis
Andre319485
Nemesis
Level 12
God Stats
1W - 2L
1,271 SR
Queue Stats
2W - 5L
1,348 Elo+
Party 1
Neith
Neith
McBootySofa
Neith
Level 27
God Stats
54W - 58L
1,445 SR
Queue Stats
56W - 63L
1,334 Elo+
Party 1
Fenrir
Fenrir
SavageSupremacy
Fenrir
Level 27
God Stats
1W - 2L
1,246 SR
Queue Stats
95W - 83L
1,460 Elo+
Solo
Scylla
Scylla
ZeldonZ
Scylla
Level 22
God Stats
0W - 2L
1,195 SR
Queue Stats
2W - 4L
1,354 Elo+
Solo
Team Averages
Level 23
1,310 SR
1,370 Elo+

VS

Team Averages
Level 21
1,545 SR
1,363 Elo+
Neith
Neith
IIHeartlessII
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,291 Elo+
Solo
Hades
Hades
Majist7311
Hades
Level 25
God Stats
11W - 8L
1,437 SR
Queue Stats
68W - 87L
1,383 Elo+
Solo
Amaterasu
Amaterasu
Matheus200543
Amaterasu
Level 17
God Stats
5W - 1L
1,774 SR
Queue Stats
14W - 13L
1,401 Elo+
Solo
Ravana
Ravana
SevenStar_Seeker
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,417 Elo+
Solo
Ymir
Ymir
suzuk-Qc
Ymir
Level 29
God Stats
5W - 2L
1,513 SR
Queue Stats
131W - 138L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AgileBat489688
Gilgamesh
9
2 / 7 / 4
6,619
473
7,896
12,282
6,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Andre319485
Nemesis
9
1 / 9 / 1
6,264
447
2,637
9,415
2,392
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 3 / 2
7,562
540
7,729
7,945
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 3 / 1
7,616
544
7,366
10,021
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
ZeldonZ
Scylla
6
0 / 6 / 0
5,069
362
686
4,235
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,847
561
4,000
7,603
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hades
13
9 / 2 / 8
8,397
600
10,495
10,921
5,440
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Amaterasu
Matheus200543
Amaterasu
12
8 / 4 / 1
7,771
555
7,013
9,731
7,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 2 / 9
7,580
541
6,647
7,356
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
12
4 / 2 / 4
7,679
549
2,233
9,309
7,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
13
Kills
27
28
Deaths
13
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AgileBat489688
Gilgamesh
2
7
4
0.57
L
Nemesis
Andre319485
Nemesis
1
9
1
0.17
W
3
3
1
1.17
W
Hades
9
2
8
6.5
W
Amaterasu
Matheus200543
Amaterasu
8
4
1
2.13
L
4
3
2
1.67
L
6
3
1
2.17
W
3
2
9
3.75
L
Scylla
ZeldonZ
Scylla
0
6
0
0
W
Ymir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,314
Damage
30,388
43,898
Taken
44,920
17,053
Mitigated
28,164
6,923
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AgileBat489688
Gilgamesh
7,896
3,036
0
1,789
12,282
6,572
498
3,518
8,764
0
23,515
L
Nemesis
Andre319485
Nemesis
2,637
1,174
0
524
9,415
2,392
0
4,538
4,877
0
9,844
W
4,000
1,422
0
2,534
7,603
3,067
186
367
7,236
0
60,957
W
Hades
10,495
1,626
673
6,129
10,921
5,440
454
191
10,730
42,080
0
W
Amaterasu
Matheus200543
Amaterasu
7,013
3,850
0
590
9,731
7,658
198
214
9,517
0
24,805
L
7,729
3,968
0
1,670
7,945
3,165
0
1,708
6,237
0
42,514
L
7,366
2,680
0
2,514
10,021
4,196
619
2,053
7,968
0
42,421
W
6,647
2,657
0
1,131
7,356
4,035
834
0
7,356
0
42,963
L
Scylla
ZeldonZ
Scylla
686
131
0
426
4,235
728
29
1,075
3,160
12,268
0
W
Ymir
2,233
152
0
2,582
9,309
7,964
66
132
9,177
28,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
39,274
211
Minions Killed
340
0
Camps Cleared
0
1,097,991
Distance Traveled
1,312,178
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,619
473
39
3
0
261,563
7
L
Nemesis
6,264
447
12
1
0
207,794
0
W
Neith
7,847
561
98
7
0
251,148
2
W
Hades
8,397
600
81
6
0
249,245
1
W
Amaterasu
7,771
555
38
3
0
301,237
1
L
Neith
7,562
540
68
5
0
248,007
1
L
Fenrir
7,616
544
73
5
0
277,907
0
W
Ravana
7,580
541
66
5
0
270,180
0
L
Scylla
5,069
362
19
1
0
102,720
0
W
Ymir
7,679
549
57
4
0
240,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role