Player Matchup

Cthulhu
Cthulhu
Diamond III
Chefazz-9
Cthulhu
Diamond III
Level 129
God Stats
7W - 3L
1,834 SR
Queue Stats
329W - 307L
2,138 MMR
Solo
Charybdis
Charybdis
Masters
G0dlyyFriess
Charybdis
Masters
Level 149
God Stats
9W - 7L
1,707 SR
Queue Stats
727W - 693L
2,124 MMR
Solo
Persephone
Persephone
Diamond III
GALACTIC_KNIGHTk
Persephone
Diamond III
Level 107
God Stats
0W - 2L
1,520 SR
Queue Stats
169W - 150L
2,223 MMR
Solo
Yemoja
Yemoja
Diamond V
Oypadea
Yemoja
Diamond V
Level 158
God Stats
0W - 1L
1,418 SR
Queue Stats
78W - 64L
2,112 MMR
Solo
Hun Batz
Hun Batz
Diamond III
sirgrizz91
Hun Batz
Diamond III
Level 88
God Stats
1W - 2L
1,772 SR
Queue Stats
208W - 189L
2,113 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,650 SR
2,142 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,683 SR
2,141 MMR
Achilles
Achilles
Masters
HomeiIkazuchi
Achilles
Masters
Level 158
God Stats
7W - 14L
1,554 SR
Queue Stats
140W - 151L
2,078 MMR
Party 1
Bellona
Bellona
Diamond IV
Kakashi-Hatakae
Bellona
Diamond IV
Level 128
God Stats
6W - 2L
1,749 SR
Queue Stats
214W - 207L
2,125 MMR
Solo
Hades
Hades
Diamond II
Plri
Hades
Diamond II
Level 159
God Stats
1W - 0L
1,838 SR
Queue Stats
153W - 132L
2,129 MMR
Party 1
Hel
Hel
Masters
Princeza_Lilith
Hel
Masters
Level 159
God Stats
156W - 112L
1,637 SR
Queue Stats
608W - 601L
2,161 MMR
Solo
Loki
Loki
Diamond II
Speshalkayyyy
Loki
Diamond II
Level 156
God Stats
27W - 34L
1,638 SR
Queue Stats
517W - 493L
2,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chefazz-9
Cthulhu
16
1 / 5 / 0
10,119
440
18,753
21,056
23,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
G0dlyyFriess
Charybdis
16
0 / 7 / 1
9,805
426
5,652
18,169
6,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
GALACTIC_KNIGHTk
Persephone
17
2 / 4 / 3
11,113
483
11,644
14,083
4,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Oypadea
Yemoja
14
1 / 3 / 2
9,375
408
3,834
18,164
18,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
sirgrizz91
Hun Batz
15
1 / 4 / 2
9,385
408
7,687
15,110
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioGebGilgameshTiamatOdin

VS

Bans
AthenaSetSobekTsukuyomiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HomeiIkazuchi
Achilles
20
5 / 0 / 4
12,792
556
13,263
19,865
22,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 1 / 7
13,333
580
14,327
21,015
15,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
Plri
Hades
16
0 / 2 / 12
10,770
468
10,004
20,040
19,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
5 / 1 / 7
12,452
541
14,977
12,893
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 1 / 6
13,009
566
11,571
15,521
6,231
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
5
Kills
24
23
Deaths
5
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chefazz-9
Cthulhu
1
5
0
0.2
L
Charybdis
G0dlyyFriess
Charybdis
0
7
1
0.07
L
Persephone
GALACTIC_KNIGHTk
Persephone
2
4
3
0.88
W
Achilles
HomeiIkazuchi
Achilles
5
0
4
7
W
7
1
7
10.5
L
Yemoja
Oypadea
Yemoja
1
3
2
0.67
W
Hades
Plri
Hades
0
2
12
3
W
5
1
7
8.5
W
7
1
6
10
L
Hun Batz
sirgrizz91
Hun Batz
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,570
Damage
64,142
86,582
Taken
89,334
59,026
Mitigated
69,850
28,396
Healing
48,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chefazz-9
Cthulhu
18,753
1,270
148
5,237
21,056
23,293
186
7,864
12,659
77,308
0
L
Charybdis
G0dlyyFriess
Charybdis
5,652
2,592
0
5,212
18,169
6,391
857
2,102
16,027
0
77,589
L
Persephone
GALACTIC_KNIGHTk
Persephone
11,644
280
0
2,999
14,083
4,939
0
6,900
6,905
84,611
0
W
Achilles
HomeiIkazuchi
Achilles
13,263
3,492
0
5,473
19,865
22,362
639
10,025
8,413
12,947
74,440
W
14,327
6,938
0
9,358
21,015
15,674
1,159
6,059
14,906
0
116,898
L
Yemoja
Oypadea
Yemoja
3,834
1,328
5,262
6,192
18,164
18,957
0
7,914
9,854
20,643
0
W
Hades
Plri
Hades
10,004
1,112
2,655
6,664
20,040
19,652
89
7,318
12,411
48,636
0
W
14,977
530
9,442
8,618
12,893
5,931
583
6,548
6,193
96,343
0
W
11,571
2,992
0
6,607
15,521
6,231
0
4,812
10,512
0
119,491
L
Hun Batz
sirgrizz91
Hun Batz
7,687
1,966
0
3,346
15,110
5,446
0
3,733
11,167
0
66,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,797
Gold Earned
62,356
609
Minions Killed
777
0
Camps Cleared
0
2,098,037
Distance Traveled
2,368,083
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,119
440
148
6
0
421,298
1
L
Charybdis
9,805
426
148
6
0
335,724
7
L
Persephone
11,113
483
149
6
0
452,814
5
W
Achilles
12,792
556
173
8
0
426,406
4
W
Bellona
13,333
580
180
8
0
485,078
1
L
Yemoja
9,375
408
39
2
0
409,025
6
W
Hades
10,770
468
69
3
0
428,545
4
W
Hel
12,452
541
189
8
0
494,876
6
W
Loki
13,009
566
166
7
0
533,178
2
L
Hun Batz
9,385
408
125
5
0
479,176
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role