Player Matchup

Agni
Agni
Brno0
Agni
Level 28
God Stats
23W - 18L
1,606 SR
Queue Stats
122W - 106L
1,548 Elo+
Party 1
Nemesis
Nemesis
Jessyk
Nemesis
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 66L
1,555 Elo+
Party 1
Sun Wukong
Sun Wukong
MatioRebel
Sun Wukong
Level 18
God Stats
3W - 0L
1,405 SR
Queue Stats
9W - 9L
1,731 Elo+
Solo
Ymir
Ymir
mage8093
Ymir
Level 25
God Stats
20W - 21L
1,548 SR
Queue Stats
43W - 54L
1,391 Elo+
Party 3
Danzaburou
Danzaburou
oHenryzinx
Danzaburou
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 186L
1,416 Elo+
Party 3
Team Averages
Level 26
1,512 SR
1,528 Elo+

VS

Team Averages
Level 19
1,594 SR
1,459 Elo+
Rama
Rama
DeftCashew85374
Rama
Level 26
God Stats
5W - 2L
1,775 SR
Queue Stats
84W - 62L
1,517 Elo+
Solo
Ganesha
Ganesha
Deléste
Ganesha
Level 8
God Stats
4W - 3L
1,755 SR
Queue Stats
27W - 24L
1,443 Elo+
Party 2
Janus
Janus
SUPORTESAFE
Janus
Level 31
God Stats
0W - 2L
1,675 SR
Queue Stats
127W - 100L
1,509 Elo+
Party 2
Olorun
Olorun
joa_marioni
Olorun
Level 17
God Stats
0W - 2L
1,265 SR
Queue Stats
13W - 23L
1,295 Elo+
Solo
Ravana
Ravana
mystyiano
Ravana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Brno0
Agni
19
9 / 1 / 3
11,953
664
13,905
11,575
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Jessyk
Nemesis
17
6 / 0 / 3
11,055
614
7,279
15,251
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MatioRebel
Sun Wukong
16
4 / 0 / 3
10,523
585
7,289
9,250
9,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
14
0 / 1 / 6
9,517
529
2,852
9,918
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
oHenryzinx
Danzaburou
15
3 / 3 / 2
9,028
502
7,665
6,979
2,695
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,681
427
6,167
9,798
2,937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Deléste
Ganesha
12
0 / 3 / 3
6,669
371
5,421
12,752
9,695
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 3 / 1
8,886
494
4,665
7,856
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
11
0 / 11 / 0
7,061
392
4,652
16,286
5,368
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
mystyiano
Ravana
8
1 / 2 / 1
6,446
358
2,698
4,905
1,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
22
Kills
5
5
Deaths
22
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
Brno0
Agni
9
1
3
10.5
L
3
3
1
1.17
L
Ganesha
Deléste
Ganesha
0
3
3
0.5
W
Nemesis
Jessyk
Nemesis
6
0
3
7.5
W
Sun Wukong
MatioRebel
Sun Wukong
4
0
3
5.5
L
1
3
1
0.5
L
Olorun
0
11
0
0
W
Ymir
0
1
6
3
L
Ravana
mystyiano
Ravana
1
2
1
0.75
W
Danzaburou
oHenryzinx
Danzaburou
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,990
Damage
23,603
52,973
Taken
51,597
30,510
Mitigated
22,118
20,970
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Brno0
Agni
13,905
818
363
4,186
11,575
4,271
1,791
4,421
7,154
83,009
0
L
6,167
4,924
0
3,204
9,798
2,937
169
1,748
8,036
0
47,711
L
Ganesha
Deléste
Ganesha
5,421
112
120
172
12,752
9,695
25
4,239
8,057
18,114
0
W
Nemesis
Jessyk
Nemesis
7,279
3,929
0
8,888
15,251
6,213
0
2,112
13,139
0
86,935
W
Sun Wukong
MatioRebel
Sun Wukong
7,289
960
0
2,951
9,250
9,297
1,283
3,463
5,787
0
55,107
L
4,665
0
96
1,286
7,856
2,597
72
3,509
4,109
70,351
0
L
Olorun
4,652
1,814
53
4,107
16,286
5,368
172
5,335
10,137
37,244
0
W
Ymir
2,852
383
0
2,675
9,918
8,034
1,145
2,859
7,059
29,931
0
L
Ravana
mystyiano
Ravana
2,698
641
0
1,264
4,905
1,521
0
1,177
3,647
0
19,665
W
Danzaburou
oHenryzinx
Danzaburou
7,665
3,756
0
1,907
6,979
2,695
3,313
2,153
4,826
0
50,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,076
Gold Earned
36,743
567
Minions Killed
388
0
Camps Cleared
0
1,790,254
Distance Traveled
1,367,477
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,953
664
161
9
0
384,195
4
L
Rama
7,681
427
118
7
0
214,673
3
L
Ganesha
6,669
371
13
1
0
325,530
0
W
Nemesis
11,055
614
127
7
0
411,049
5
W
Sun Wukong
10,523
585
121
7
0
331,735
7
L
Janus
8,886
494
143
8
0
368,471
0
L
Olorun
7,061
392
60
3
0
286,010
0
W
Ymir
9,517
529
43
2
0
332,678
3
L
Ravana
6,446
358
54
3
0
172,793
3
W
Danzaburou
9,028
502
115
6
0
330,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role