Player Matchup

Janus
Janus
Hofmann_93
Janus
Level 108
God Stats
1W - 0L
1,334 SR
Queue Stats
74W - 57L
1,554 Elo+
Party 1
Agni
Agni
ProLayton360
Agni
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 28L
1,592 Elo+
Party 1
Horus
Horus
m4hunnid1992
Horus
Level 123
God Stats
20W - 10L
1,713 SR
Queue Stats
41W - 31L
1,554 Elo+
Party 1
Team Averages
Level 113
1,516 SR
1,567 Elo+

VS

Team Averages
Level 102
1,494 SR
1,577 Elo+
Janus
Janus
BassMATRIXPL
Janus
Level 130
God Stats
28W - 50L
1,472 SR
Queue Stats
367W - 394L
1,567 Elo+
Solo
Medusa
Medusa
IVORRA22LATAS
Medusa
Level 129
God Stats
3W - 4L
1,510 SR
Queue Stats
266W - 295L
1,440 Elo+
Solo
Chaac
Chaac
MistyKN
Chaac
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
2 / 1 / 3
6,659
666
4,412
5,511
1,732
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 3
6,997
700
6,063
4,163
1,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 4
7,371
737
6,638
8,174
6,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,707
671
6,381
6,547
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
6,286
629
2,831
5,611
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
MistyKN
Chaac
9
0 / 2 / 2
6,085
609
3,548
8,704
7,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
3
3
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Janus
2
1
3
3.5
L
1
2
0
0.5
L
Chaac
MistyKN
Chaac
0
2
2
0.5
W
2
1
3
3.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,113
Damage
12,760
17,848
Taken
20,862
9,325
Mitigated
11,162
8,493
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,381
0
0
818
6,547
2,095
0
3,868
2,679
24,576
0
W
Janus
4,412
87
475
1,285
5,511
1,732
0
2,290
2,973
21,431
0
L
2,831
1,292
0
1,250
5,611
1,942
0
3,007
2,604
0
13,675
L
Chaac
MistyKN
Chaac
3,548
276
738
2,621
8,704
7,125
0
4,108
4,596
0
12,864
W
6,063
363
0
1,195
4,163
1,456
0
2,118
2,005
28,050
0
W
6,638
2,488
1,138
4,400
8,174
6,137
0
2,073
5,723
0
14,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,027
Gold Earned
19,078
124
Minions Killed
98
6
Camps Cleared
2
541,384
Distance Traveled
509,564
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,707
671
36
4
1
163,397
4
W
Janus
6,659
666
38
4
1
180,490
1
L
Medusa
6,286
629
34
3
1
170,069
3
L
Chaac
6,085
609
28
3
0
176,098
1
W
Agni
6,997
700
62
6
5
192,379
2
W
Horus
7,371
737
24
2
0
168,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role