Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Destroyskillis
Artemis
Level 71
God Stats
9W - 8L
1,296 SR
Queue Stats
305W - 328L
1,470 Elo+
Party 1
Ymir
Ymir
mmettallicca
Ymir
Level 21
God Stats
4W - 4L
1,160 SR
Queue Stats
105W - 132L
1,324 Elo+
Party 1
Xbalanque
Xbalanque
pb07811
Xbalanque
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 196L
1,582 Elo+
Solo
Tsukuyomi
Tsukuyomi
temp-405177
Tsukuyomi
Level 107
God Stats
6W - 6L
1,486 SR
Queue Stats
687W - 843L
1,353 Elo+
Party 1
Team Averages
Level 67
1,388 SR
1,446 Elo+

VS

Team Averages
Level 82
1,600 SR
1,439 Elo+
Cthulhu
Cthulhu
Ceeasefire
Cthulhu
Level 104
God Stats
2W - 1L
1,853 SR
Queue Stats
126W - 105L
1,522 Elo+
Solo
Cernunnos
Cernunnos
NMKbyFiapo
Cernunnos
Level 49
God Stats
6W - 15L
1,498 SR
Queue Stats
28W - 54L
1,342 Elo+
Solo
Janus
Janus
Nondracc
Janus
Level 129
God Stats
1W - 1L
1,507 SR
Queue Stats
81W - 63L
1,594 Elo+
Solo
Ao Kuang
Ao Kuang
RadamoniumTT
Ao Kuang
Level 39
God Stats
5W - 6L
1,631 SR
Queue Stats
26W - 37L
1,389 Elo+
Solo
Tiamat
Tiamat
a-L-e_97-
Tiamat
Level 88
God Stats
59W - 60L
1,512 SR
Queue Stats
365W - 449L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
10 / 1 / 6
12,033
669
13,390
12,127
5,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 5
11,088
616
12,761
9,444
3,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 2 / 11
8,863
492
3,404
11,972
9,337
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
pb07811
Xbalanque
18
5 / 1 / 2
11,825
657
9,094
11,942
4,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
temp-405177
Tsukuyomi
18
10 / 3 / 9
11,801
656
16,258
13,188
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ceeasefire
Cthulhu
11
2 / 6 / 3
7,765
431
8,237
18,615
13,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
NMKbyFiapo
Cernunnos
12
3 / 7 / 3
7,984
444
7,353
13,252
3,060
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Nondracc
Janus
12
2 / 11 / 1
8,254
459
4,681
13,607
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
RadamoniumTT
Ao Kuang
11
3 / 7 / 4
7,602
422
2,832
13,705
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiamat
a-L-e_97-
Tiamat
13
0 / 2 / 2
7,631
424
5,287
9,868
5,064
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
33
Kills
10
10
Deaths
33
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
6
13
L
Cthulhu
Ceeasefire
Cthulhu
2
6
3
0.58
W
7
3
5
3.17
L
Cernunnos
NMKbyFiapo
Cernunnos
3
7
3
0.64
L
Janus
Nondracc
Janus
2
11
1
0.23
L
Ao Kuang
RadamoniumTT
Ao Kuang
3
7
4
0.71
L
Tiamat
a-L-e_97-
Tiamat
0
2
2
0.5
W
1
2
11
3.25
W
Xbalanque
pb07811
Xbalanque
5
1
2
6
W
Tsukuyomi
temp-405177
Tsukuyomi
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,907
Damage
28,390
58,673
Taken
69,047
28,538
Mitigated
29,701
25,827
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,390
5,179
81
6,118
12,127
5,558
3,661
3,776
8,351
91,947
8,517
L
Cthulhu
Ceeasefire
Cthulhu
8,237
477
58
2,845
18,615
13,566
0
5,744
12,871
31,185
0
W
12,761
7,890
0
2,726
9,444
3,645
3,539
2,668
6,776
0
68,765
L
Cernunnos
NMKbyFiapo
Cernunnos
7,353
1,986
0
3,108
13,252
3,060
0
2,545
10,707
0
38,973
L
Janus
Nondracc
Janus
4,681
222
0
1,592
13,607
3,164
64
3,789
9,818
38,944
0
L
Ao Kuang
RadamoniumTT
Ao Kuang
2,832
639
0
2,335
13,705
4,847
0
2,564
11,141
21,476
6,052
L
Tiamat
a-L-e_97-
Tiamat
5,287
395
0
5,932
9,868
5,064
0
1,068
8,800
41,087
0
W
3,404
956
88
3,218
11,972
9,337
0
4,632
7,340
22,842
0
W
Xbalanque
pb07811
Xbalanque
9,094
4,780
0
8,742
11,942
4,693
4,110
5,015
6,927
0
78,884
W
Tsukuyomi
temp-405177
Tsukuyomi
16,258
5,483
0
4,854
13,188
5,305
0
4,742
8,446
0
79,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,610
Gold Earned
39,236
623
Minions Killed
316
0
Camps Cleared
0
1,730,765
Distance Traveled
1,572,724
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,033
669
161
9
0
336,925
7
L
Cthulhu
7,765
431
48
3
0
354,493
3
W
Artemis
11,088
616
119
7
0
313,164
3
L
Cernunnos
7,984
444
73
4
0
318,846
5
L
Janus
8,254
459
64
4
0
313,920
1
L
Ao Kuang
7,602
422
50
3
0
362,126
4
L
Tiamat
7,631
424
81
5
0
223,339
3
W
Ymir
8,863
492
40
2
0
350,335
3
W
Xbalanque
11,825
657
178
10
0
306,243
5
W
Tsukuyomi
11,801
656
125
7
0
424,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role