Player Matchup

Agni
Agni
 
Agni
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigTexHillbilly
Izanami
Level 79
God Stats
2W - 0L
1,559 SR
Queue Stats
84W - 87L
1,540 Elo+
Solo
Chaac
Chaac
TheRiceLover
Chaac
Level 99
God Stats
4W - 2L
1,600 SR
Queue Stats
67W - 76L
1,479 Elo+
Solo
Team Averages
Level 99
1,553 SR
1,507 Elo+

VS

Team Averages
Level 126
1,398 SR
1,513 Elo+
Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Emorα
Ah Muzen Cab
Level 154
God Stats
10W - 12L
1,522 SR
Queue Stats
489W - 561L
1,556 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Handersson98
Morgan Le Fay
Level 79
God Stats
1W - 4L
1,172 SR
Queue Stats
38W - 52L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
5 / 2 / 6
10,031
669
11,969
8,120
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 9
9,669
645
7,679
7,375
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 3 / 6
10,523
702
14,333
15,436
15,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 6 / 4
8,714
581
4,886
16,698
14,583
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Emorα
Ah Muzen Cab
14
6 / 2 / 1
10,059
671
13,230
13,208
5,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Handersson98
Morgan Le Fay
13
0 / 3 / 6
8,627
575
9,404
10,971
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
11
Kills
7
7
Deaths
11
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
2
6
4
L
Terra
 
Terra
1
6
4
0.5
W
1
2
9
2.75
L
Ah Muzen Cab
Emorα
Ah Muzen Cab
6
2
1
3.25
L
Morgan Le Fay
Handersson98
Morgan Le Fay
0
3
6
1
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,981
Damage
27,520
30,931
Taken
40,877
20,856
Mitigated
25,194
4,336
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,969
364
0
640
8,120
2,399
855
3,779
4,151
27,930
0
L
Terra
 
Terra
4,886
273
1,733
4,212
16,698
14,583
0
6,742
9,488
21,314
0
W
7,679
4,066
0
1,343
7,375
2,845
1,668
2,608
4,654
0
49,031
L
Ah Muzen Cab
Emorα
Ah Muzen Cab
13,230
4,533
0
3,774
13,208
5,754
197
4,684
8,294
0
55,411
L
Morgan Le Fay
Handersson98
Morgan Le Fay
9,404
610
69
2,137
10,971
4,857
177
3,898
6,845
30,315
0
W
14,333
1,236
0
2,353
15,436
15,612
476
7,299
7,556
4,692
19,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,223
Gold Earned
27,400
209
Minions Killed
182
6
Camps Cleared
8
778,067
Distance Traveled
845,843
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,031
669
55
4
1
249,570
2
L
Terra
8,714
581
38
3
2
276,964
6
W
Izanami
9,669
645
132
9
5
258,064
2
L
Ah Muzen Cab
10,059
671
86
6
4
281,031
3
L
Morgan Le Fay
8,627
575
58
4
2
287,848
1
W
Chaac
10,523
702
22
1
0
270,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role