Player Matchup

Danzaburou
Danzaburou
Hyrat
Danzaburou
Level 29
God Stats
11W - 16L
1,397 SR
Queue Stats
185W - 214L
1,264 Elo+
Solo
Loki
Loki
Ismael_pm_30
Loki
Level 28
God Stats
2W - 6L
1,295 SR
Queue Stats
40W - 64L
1,236 Elo+
Solo
Olorun
Olorun
Jab0s80-
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
MetalParty67687
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,391 Elo+
Solo
Agni
Agni
xXROCSXx
Agni
Level 26
God Stats
0W - 3L
1,290 SR
Queue Stats
7W - 10L
1,328 Elo+
Solo
Team Averages
Level 23
1,396 SR
1,344 Elo+

VS

Team Averages
Level 25
1,467 SR
1,377 Elo+
Hades
Hades
Eleomwen
Hades
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,460 Elo+
Party 2
Thanatos
Thanatos
Energys_ToXyNe
Thanatos
Level 27
God Stats
8W - 14L
1,389 SR
Queue Stats
39W - 52L
1,291 Elo+
Party 1
Pele
Pele
Roadrunnerrr19
Pele
Level 63
God Stats
2W - 3L
1,349 SR
Queue Stats
29W - 46L
1,295 Elo+
Party 2
Hera
Hera
sBa-ItaChi_
Hera
Level 28
God Stats
6W - 0L
1,878 SR
Queue Stats
51W - 61L
1,341 Elo+
Party 1
Thor
Thor
tiptop_dance1
Thor
Level 4
God Stats
1W - 2L
1,220 SR
Queue Stats
5W - 4L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hyrat
Danzaburou
13
4 / 5 / 1
8,339
596
5,803
9,908
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
3 / 5 / 0
6,593
471
3,827
7,958
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Jab0s80-
Olorun
10
0 / 4 / 2
6,678
477
3,116
6,562
1,744
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
16
5 / 1 / 2
8,814
630
6,861
9,179
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
8
0 / 7 / 0
5,354
382
2,148
6,327
1,464
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Eleomwen
Hades
12
7 / 3 / 1
7,796
557
4,780
8,190
3,884
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
12
6 / 6 / 0
7,200
514
6,220
10,444
3,852
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 3
7,089
506
5,834
11,128
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 6
7,392
528
8,113
5,623
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

3
1 / 0 / 0
4,622
330
435
684
192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
12
Kills
21
22
Deaths
14
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
Eleomwen
Hades
7
3
1
2.5
W
Thanatos
6
6
0
1
L
Danzaburou
Hyrat
Danzaburou
4
5
1
0.9
L
3
5
0
0.6
L
Olorun
Jab0s80-
Olorun
0
4
2
0.25
L
Bakasura
5
1
2
6
W
2
4
3
0.88
W
5
1
6
8
W
1
0
0
1
L
Agni
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,755
Damage
25,382
39,934
Taken
36,069
12,822
Mitigated
13,295
8,276
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Eleomwen
Hades
4,780
987
78
3,623
8,190
3,884
1,331
1,343
6,582
30,368
0
W
Thanatos
6,220
2,749
0
4,557
10,444
3,852
830
859
9,255
0
32,892
L
Danzaburou
Hyrat
Danzaburou
5,803
4,176
0
2,117
9,908
2,859
1,587
3,655
6,177
0
43,701
L
3,827
1,495
0
536
7,958
2,604
228
3,559
4,134
0
24,319
L
Olorun
Jab0s80-
Olorun
3,116
1,918
0
1,252
6,562
1,744
970
2,312
4,164
25,639
0
L
Bakasura
6,861
4,113
0
4,212
9,179
4,151
0
614
8,519
0
62,564
W
5,834
1,591
0
3,322
11,128
3,806
0
2,118
8,590
0
40,647
W
8,113
1,547
51
1,326
5,623
1,561
887
805
4,793
39,355
0
W
435
110
0
0
684
192
48
139
545
0
2,138
L
Agni
2,148
221
0
159
6,327
1,464
478
2,078
4,047
17,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,778
Gold Earned
34,099
334
Minions Killed
282
0
Camps Cleared
0
1,272,273
Distance Traveled
1,092,271
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,796
557
63
5
0
207,435
0
W
Thanatos
7,200
514
66
5
0
271,688
0
L
Danzaburou
8,339
596
79
6
0
265,169
1
L
Loki
6,593
471
59
4
0
276,417
1
L
Olorun
6,678
477
49
4
0
169,526
0
L
Bakasura
8,814
630
121
9
0
317,947
2
W
Pele
7,089
506
74
5
0
297,125
0
W
Hera
7,392
528
76
5
0
260,772
2
W
Thor
4,622
330
3
0
0
55,251
0
L
Agni
5,354
382
26
2
0
243,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role