Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ELDerekos
Terra
Level 78
God Stats
4W - 2L
1,327 SR
Queue Stats
99W - 119L
1,498 Elo+
Solo
King Arthur
King Arthur
Lyle405
King Arthur
Level 129
God Stats
3W - 5L
1,206 SR
Queue Stats
152W - 138L
1,528 Elo+
Solo
Chiron
Chiron
PriorMagician96
Chiron
Level 160
God Stats
23W - 21L
1,560 SR
Queue Stats
1,496W - 1,501L
1,488 Elo+
Solo
Merlin
Merlin
x2dead2killx
Merlin
Level 145
God Stats
3W - 2L
1,453 SR
Queue Stats
473W - 459L
1,542 Elo+
Solo
Team Averages
Level 125
1,409 SR
1,511 Elo+

VS

Team Averages
Level 123
1,607 SR
1,565 Elo+
He Bo
He Bo
Alergiacheetos
He Bo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,446 Elo+
Solo
Raijin
Raijin
Nordic_Dogma
Raijin
Level 70
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 7L
1,601 Elo+
Party 1
Sylvanus
Sylvanus
TheOnlyMoogo
Sylvanus
Level 159
God Stats
0W - 1L
1,521 SR
Queue Stats
57W - 48L
1,604 Elo+
Party 1
Janus
Janus
savalloy
Janus
Level 155
God Stats
2W - 4L
1,654 SR
Queue Stats
104W - 81L
1,601 Elo+
Party 1
Erlang Shen
Erlang Shen
zeroIQplays
Erlang Shen
Level 127
God Stats
1W - 2L
1,643 SR
Queue Stats
20W - 17L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
0 / 3 / 12
9,316
665
10,259
27,333
33,198
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Terra
ELDerekos
Terra
17
3 / 2 / 14
10,225
730
13,353
19,318
25,065
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Lyle405
King Arthur
19
9 / 3 / 7
11,919
851
16,487
29,252
29,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 2 / 8
10,355
740
18,823
11,769
6,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
16
3 / 3 / 8
10,409
744
22,643
13,288
6,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 7
8,795
628
12,640
14,470
7,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Raijin
16
4 / 5 / 4
9,475
677
17,221
13,980
6,859
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
TheOnlyMoogo
Sylvanus
16
3 / 3 / 6
9,830
702
10,992
24,842
29,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
savalloy
Janus
18
3 / 2 / 8
10,042
717
28,144
10,954
5,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
zeroIQplays
Erlang Shen
14
1 / 5 / 8
9,421
673
11,987
26,777
35,698
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
45
18
Kills
12
13
Deaths
18
49
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
3
12
2
L
1
3
7
1.5
W
Terra
ELDerekos
Terra
3
2
14
5
W
King Arthur
Lyle405
King Arthur
9
3
7
4.17
L
Raijin
4
5
4
1.2
W
3
2
8
3.5
L
Sylvanus
TheOnlyMoogo
Sylvanus
3
3
6
2
L
Janus
savalloy
Janus
3
2
8
3.5
W
Merlin
3
3
8
2.33
L
Erlang Shen
zeroIQplays
Erlang Shen
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,565
Damage
80,984
100,960
Taken
91,023
101,088
Mitigated
84,704
56,612
Healing
47,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,259
2,178
2,651
9,602
27,333
33,198
475
16,790
9,346
15,623
0
L
12,640
773
2,409
1,859
14,470
7,575
528
7,349
6,885
20,055
0
W
Terra
ELDerekos
Terra
13,353
1,076
6,839
5,352
19,318
25,065
776
13,375
5,943
21,817
0
W
King Arthur
Lyle405
King Arthur
16,487
1,696
3,779
12,565
29,252
29,362
29
21,198
8,054
265
35,665
L
Raijin
17,221
2,221
2,333
832
13,980
6,859
378
7,093
6,673
29,532
0
W
18,823
4,557
5,494
3,491
11,769
6,528
3,510
8,986
2,783
0
35,551
L
Sylvanus
TheOnlyMoogo
Sylvanus
10,992
2,695
16,945
10,047
24,842
29,368
175
12,920
11,408
14,409
0
L
Janus
savalloy
Janus
28,144
1,790
3,099
1,683
10,954
5,204
455
5,311
5,380
59,944
0
W
Merlin
22,643
1,731
3,597
3,242
13,288
6,935
777
8,648
4,640
42,106
0
L
Erlang Shen
zeroIQplays
Erlang Shen
11,987
5,265
2,491
6,122
26,777
35,698
459
11,995
14,190
0
16,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,224
Gold Earned
47,563
172
Minions Killed
127
0
Camps Cleared
0
1,291,507
Distance Traveled
1,247,407
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,316
665
11
1
0
271,352
0
L
He Bo
8,795
628
19
1
0
246,727
2
W
Terra
10,225
730
14
1
0
281,429
0
W
King Arthur
11,919
851
41
3
0
252,103
1
L
Raijin
9,475
677
31
2
0
216,309
0
W
Chiron
10,355
740
39
3
0
237,834
2
L
Sylvanus
9,830
702
4
0
0
248,799
3
L
Janus
10,042
717
71
5
0
278,453
1
W
Merlin
10,409
744
67
5
0
248,789
1
L
Erlang Shen
9,421
673
2
0
0
257,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role