Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
BeeRizzzle
Sun Wukong
Platinum V
Level 160
God Stats
2W - 4L
1,393 SR
Queue Stats
519W - 640L
1,583 MMR
Solo
Sol
Sol
Gold V
Nuggiess
Sol
Gold V
Level 68
God Stats
2W - 0L
1,687 SR
Queue Stats
26W - 10L
1,657 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,527 SR
1,580 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 106
1,649 SR
1,547 MMR
Cthulhu
Cthulhu
Silver III
SwiftFawn2944
Cthulhu
Silver III
Level 76
God Stats
1W - 4L
1,486 SR
Queue Stats
264W - 297L
1,257 MMR
Solo
Chiron
Chiron
Platinum IV
XplodingPeanut
Chiron
Platinum IV
Level 123
God Stats
23W - 15L
1,718 SR
Queue Stats
208W - 243L
1,673 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
sharpshooters02
Baron Samedi
Gold I
Level 120
God Stats
2W - 2L
1,744 SR
Queue Stats
77W - 81L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 1 / 5
6,940
694
3,792
6,651
5,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
BeeRizzzle
Sun Wukong
11
2 / 2 / 4
7,072
707
7,537
10,649
7,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

12
4 / 1 / 2
7,625
763
13,539
7,816
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
TiamatVulcanCabrakanPersephoneOdin

VS

Bans
GilgameshAresGebArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
3 / 2 / 0
7,465
747
7,736
13,091
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 2
6,436
644
4,240
6,659
2,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
sharpshooters02
Baron Samedi
10
1 / 3 / 3
6,627
663
5,264
8,717
3,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
4
4
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
5
3.5
W
Sun Wukong
BeeRizzzle
Sun Wukong
2
2
4
2
W
4
1
2
5
L
Cthulhu
3
2
0
1.5
L
0
2
2
0.5
L
Baron Samedi
sharpshooters02
Baron Samedi
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,868
Damage
17,240
25,116
Taken
28,467
16,025
Mitigated
15,269
9,784
Healing
10,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,792
739
0
1,589
6,651
5,431
0
3,085
3,566
0
16,722
W
Sun Wukong
BeeRizzzle
Sun Wukong
7,537
755
0
3,681
10,649
7,795
0
4,611
6,038
0
13,660
W
13,539
5,322
0
4,514
7,816
2,799
146
5,604
2,212
38,086
0
L
Cthulhu
7,736
563
0
3,033
13,091
9,646
0
6,317
5,795
13,106
0
L
4,240
1,431
627
2,996
6,659
2,265
0
2,865
3,430
0
27,940
L
Baron Samedi
sharpshooters02
Baron Samedi
5,264
479
1,306
2,907
8,717
3,358
0
3,779
4,433
17,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,637
Gold Earned
20,528
125
Minions Killed
114
6
Camps Cleared
2
613,699
Distance Traveled
530,565
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,940
694
33
3
2
204,922
1
W
Sun Wukong
7,072
707
19
2
1
214,842
0
W
Sol
7,625
763
73
7
3
193,935
2
L
Cthulhu
7,465
747
17
2
0
198,156
2
L
Chiron
6,436
644
72
7
1
174,878
4
L
Baron Samedi
6,627
663
25
3
1
157,531
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role