Player Matchup

The Morrigan
The Morrigan
Aorarium
The Morrigan
Level 10
God Stats
6W - 7L
1,482 SR
Queue Stats
15W - 17L
1,533 Elo+
Solo
Ymir
Ymir
Littyyy
Ymir
Level 7
God Stats
5W - 5L
1,638 SR
Queue Stats
9W - 7L
1,569 Elo+
Solo
Cthulhu
Cthulhu
NotNotDan
Cthulhu
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 35L
1,421 Elo+
Solo
Fenrir
Fenrir
PowerHalf
Fenrir
Level 28
God Stats
5W - 13L
1,346 SR
Queue Stats
158W - 166L
1,526 Elo+
Solo
Jing Wei
Jing Wei
TheCapten
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 99L
1,495 Elo+
Solo
Team Averages
Level 17
1,493 SR
1,509 Elo+

VS

Team Averages
Level 21
1,465 SR
1,523 Elo+
Achilles
Achilles
DeathsDominion
Achilles
Level 7
God Stats
9W - 8L
1,540 SR
Queue Stats
9W - 8L
1,523 Elo+
Solo
Chaac
Chaac
Diegofnd403
Chaac
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 114L
1,567 Elo+
Solo
Danzaburou
Danzaburou
FloofyWulf
Danzaburou
Level 28
God Stats
15W - 14L
1,574 SR
Queue Stats
27W - 26L
1,500 Elo+
Solo
Fafnir
Fafnir
Rowboogs1
Fafnir
Level 18
God Stats
1W - 1L
1,368 SR
Queue Stats
4W - 4L
1,505 Elo+
Solo
Vulcan
Vulcan
Slappureself
Vulcan
Level 27
God Stats
1W - 1L
1,341 SR
Queue Stats
86W - 89L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aorarium
The Morrigan
13
1 / 3 / 1
7,664
547
4,430
6,110
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
Littyyy
Ymir
8
0 / 4 / 0
5,563
397
2,987
9,079
7,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
NotNotDan
Cthulhu
7
0 / 4 / 0
5,351
382
3,039
8,132
5,032
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
PowerHalf
Fenrir
9
2 / 7 / 0
6,210
444
4,888
11,602
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
TheCapten
Jing Wei
11
0 / 3 / 1
6,217
444
4,976
7,091
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
11 / 0 / 3
8,480
606
5,077
8,613
5,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 0 / 11
8,116
580
8,608
8,840
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
FloofyWulf
Danzaburou
10
4 / 1 / 5
7,341
524
5,283
6,835
1,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Rowboogs1
Fafnir
10
1 / 0 / 8
7,195
514
2,965
6,524
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
13
2 / 2 / 8
7,982
570
5,971
7,353
2,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
55
3
Kills
20
21
Deaths
3
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Aorarium
The Morrigan
1
3
1
0.5
W
Achilles
11
0
3
12.5
W
2
0
11
7.5
W
Danzaburou
FloofyWulf
Danzaburou
4
1
5
6.5
L
Ymir
Littyyy
Ymir
0
4
0
0
L
Cthulhu
NotNotDan
Cthulhu
0
4
0
0
L
Fenrir
PowerHalf
Fenrir
2
7
0
0.29
W
Fafnir
Rowboogs1
Fafnir
1
0
8
5
W
Vulcan
2
2
8
3
L
Jing Wei
TheCapten
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,320
Damage
27,904
42,014
Taken
38,165
21,530
Mitigated
22,563
9,240
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Aorarium
The Morrigan
4,430
911
0
1,357
6,110
2,731
0
1,180
4,884
47,883
7,452
W
Achilles
5,077
2,587
0
3,803
8,613
5,339
0
872
7,741
0
42,396
W
8,608
826
0
3,298
8,840
6,718
285
2,696
6,144
9,888
39,901
W
Danzaburou
FloofyWulf
Danzaburou
5,283
2,521
0
1,181
6,835
1,996
1,683
1,911
4,924
0
34,463
L
Ymir
Littyyy
Ymir
2,987
522
151
1,524
9,079
7,456
297
2,457
6,530
9,195
0
L
Cthulhu
NotNotDan
Cthulhu
3,039
946
0
1,409
8,132
5,032
0
1,899
5,740
16,141
0
L
Fenrir
PowerHalf
Fenrir
4,888
1,627
0
2,910
11,602
3,673
0
2,626
8,804
0
27,450
W
Fafnir
Rowboogs1
Fafnir
2,965
1,032
0
1,454
6,524
5,873
162
1,549
4,975
9,096
0
W
Vulcan
5,971
2,354
0
3,587
7,353
2,637
111
2,155
5,198
55,493
0
L
Jing Wei
TheCapten
Jing Wei
4,976
2,716
124
1,765
7,091
2,638
793
2,741
4,257
0
38,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
39,114
287
Minions Killed
338
0
Camps Cleared
0
1,214,858
Distance Traveled
1,308,159
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,664
547
115
8
0
249,253
4
W
Achilles
8,480
606
67
5
0
260,394
0
W
Chaac
8,116
580
95
7
0
271,019
1
W
Danzaburou
7,341
524
56
4
0
256,218
5
L
Ymir
5,563
397
13
1
0
270,389
2
L
Cthulhu
5,351
382
30
2
0
208,912
0
L
Fenrir
6,210
444
53
4
0
250,535
2
W
Fafnir
7,195
514
20
1
0
269,654
0
W
Vulcan
7,982
570
100
7
0
250,874
3
L
Jing Wei
6,217
444
76
5
0
235,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role