Player Matchup

Athena
Athena
 
Athena
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
JuuzouSuzaya
Hachiman
Level 66
God Stats
1W - 7L
1,253 SR
Queue Stats
368W - 401L
1,480 Elo+
Party 2
Ao Kuang
Ao Kuang
Leviismywaifu
Ao Kuang
Level 47
God Stats
2W - 1L
1,284 SR
Queue Stats
220W - 255L
1,461 Elo+
Party 2
Vulcan
Vulcan
iGraBsy
Vulcan
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 107L
1,331 Elo+
Solo
Team Averages
Level 65
1,408 SR
1,454 Elo+

VS

Team Averages
Level 40
1,513 SR
1,494 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Benm3866
Charybdis
Level 39
God Stats
4W - 3L
1,501 SR
Queue Stats
74W - 97L
1,448 Elo+
Solo
Achilles
Achilles
SARdokk
Achilles
Level 36
God Stats
0W - 1L
1,519 SR
Queue Stats
6W - 7L
1,606 Elo+
Party 1
Discordia
Discordia
ZexSay
Discordia
Level 27
God Stats
2W - 3L
1,613 SR
Queue Stats
10W - 17L
1,563 Elo+
Party 1
Fenrir
Fenrir
hawkiste
Fenrir
Level 49
God Stats
2W - 4L
1,432 SR
Queue Stats
14W - 25L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
2 / 0 / 10
6,025
603
3,798
6,491
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
 
Chaac
9
0 / 0 / 2
5,542
554
3,121
4,307
2,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
JuuzouSuzaya
Hachiman
11
8 / 0 / 3
6,885
689
7,895
5,206
1,471
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Leviismywaifu
Ao Kuang
9
6 / 0 / 1
5,899
590
3,914
6,581
1,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
iGraBsy
Vulcan
8
0 / 2 / 3
5,101
510
1,847
4,073
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
1 / 3 / 0
4,782
478
1,526
7,260
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Benm3866
Charybdis
6
0 / 6 / 0
4,355
436
2,493
6,250
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SARdokk
Achilles
8
0 / 1 / 0
4,559
456
2,656
5,175
3,019
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
ZexSay
Discordia
8
1 / 3 / 0
4,699
470
3,825
4,768
1,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
hawkiste
Fenrir
7
0 / 3 / 1
4,711
471
1,381
8,177
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
16
Kills
2
2
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
10
7
W
Chaac
 
Chaac
0
0
2
1
L
Jormungandr
 
Jormungandr
1
3
0
0.33
L
Charybdis
Benm3866
Charybdis
0
6
0
0
W
Hachiman
JuuzouSuzaya
Hachiman
8
0
3
9.5
W
Ao Kuang
Leviismywaifu
Ao Kuang
6
0
1
6.5
L
Achilles
SARdokk
Achilles
0
1
0
0
L
Discordia
ZexSay
Discordia
1
3
0
0.33
L
Fenrir
hawkiste
Fenrir
0
3
1
0.17
W
Vulcan
iGraBsy
Vulcan
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
11,881
26,658
Taken
31,630
10,060
Mitigated
11,630
8,862
Healing
5,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,798
1,387
0
1,958
6,491
3,287
499
1,713
4,778
17,618
0
W
Chaac
 
Chaac
3,121
593
0
1,919
4,307
2,092
50
0
4,307
0
23,796
L
Jormungandr
 
Jormungandr
1,526
976
0
1,236
7,260
4,192
153
1,843
5,403
13,887
0
L
Charybdis
Benm3866
Charybdis
2,493
1,440
0
278
6,250
892
0
1,512
4,738
0
17,680
W
Hachiman
JuuzouSuzaya
Hachiman
7,895
4,183
0
1,822
5,206
1,471
493
625
4,581
0
39,460
W
Ao Kuang
Leviismywaifu
Ao Kuang
3,914
1,196
0
1,983
6,581
1,859
0
846
5,735
29,556
0
L
Achilles
SARdokk
Achilles
2,656
826
0
522
5,175
3,019
0
474
4,187
0
12,547
L
Discordia
ZexSay
Discordia
3,825
408
0
0
4,768
1,101
0
2,101
2,627
23,206
0
L
Fenrir
hawkiste
Fenrir
1,381
478
19
3,896
8,177
2,426
0
3,485
4,602
0
17,007
W
Vulcan
iGraBsy
Vulcan
1,847
717
107
1,073
4,073
1,351
523
2,167
1,906
18,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,452
Gold Earned
23,106
251
Minions Killed
177
0
Camps Cleared
0
968,828
Distance Traveled
857,892
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,025
603
28
3
0
219,089
2
W
Chaac
5,542
554
51
5
0
187,134
0
L
Jormungandr
4,782
478
20
2
0
164,973
0
L
Charybdis
4,355
436
38
4
0
182,800
0
W
Hachiman
6,885
689
75
8
0
175,003
3
W
Ao Kuang
5,899
590
57
6
0
192,307
0
L
Achilles
4,559
456
38
4
0
168,932
2
L
Discordia
4,699
470
33
3
0
192,031
3
L
Fenrir
4,711
471
48
5
0
149,156
0
W
Vulcan
5,101
510
40
4
0
195,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role