Player Matchup

Izanami
Izanami
Masters
AnarottAD
Izanami
Masters
Level 127
God Stats
26W - 9L
1,758 SR
Queue Stats
70W - 39L
2,546 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 127
1,758 SR
2,546 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,626 SR
2,209 MMR
Sol
Sol
Diamond III
Aurorα
Sol
Diamond III
Level 157
God Stats
5W - 3L
1,626 SR
Queue Stats
15W - 13L
2,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnarottAD
Izanami
20
2 / 5 / 0
14,172
746
18,971
25,926
21,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ChronosBakasuraHe BoSetUllr

VS

Bans
Ah Muzen CabBellonaAnhurHou YiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
4 / 2 / 0
15,283
804
20,979
24,787
24,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
4
5
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
AnarottAD
Izanami
2
5
0
0.4
W
Sol
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,971
Damage
20,979
25,926
Taken
24,787
21,214
Mitigated
24,938
9,236
Healing
14,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AnarottAD
Izanami
18,971
12,434
0
9,236
25,926
21,214
736
18,347
7,579
605
115,217
W
Sol
20,979
9,620
0
14,980
24,787
24,938
2,551
896
23,891
98,990
11,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,172
Gold Earned
15,283
200
Minions Killed
208
6
Camps Cleared
12
367,306
Distance Traveled
372,871
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,172
746
200
11
6
367,306
4
W
Sol
15,283
804
208
11
12
372,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role