Player Matchup

Loki
Loki
Ducky4416
Loki
Level 21
God Stats
10W - 8L
1,484 SR
Queue Stats
38W - 63L
1,264 Elo+
Party 1
Sun Wukong
Sun Wukong
Nukedawaffle
Sun Wukong
Level 17
God Stats
8W - 9L
1,407 SR
Queue Stats
43W - 65L
1,268 Elo+
Party 1
Heimdallr
Heimdallr
PactShieldbearer
Heimdallr
Level 15
God Stats
14W - 14L
1,700 SR
Queue Stats
32W - 47L
1,282 Elo+
Solo
Agni
Agni
Saitama518
Agni
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
88W - 82L
1,493 Elo+
Solo
Neith
Neith
SoFa0704
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,225 Elo+
Solo
Team Averages
Level 17
1,518 SR
1,306 Elo+

VS

Team Averages
Level 21
1,470 SR
1,385 Elo+
Sylvanus
Sylvanus
BigFella-KT
Sylvanus
Level 16
God Stats
69W - 75L
1,366 SR
Queue Stats
72W - 78L
1,318 Elo+
Solo
Thor
Thor
Niubi3
Thor
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
91W - 80L
1,541 Elo+
Solo
Anubis
Anubis
Perkxi
Anubis
Level 24
God Stats
11W - 11L
1,558 SR
Queue Stats
76W - 86L
1,302 Elo+
Solo
Hera
Hera
ReiVinni
Hera
Level 29
God Stats
2W - 0L
1,215 SR
Queue Stats
35W - 45L
1,322 Elo+
Solo
Charybdis
Charybdis
Timfirelight
Charybdis
Level 11
God Stats
2W - 0L
1,711 SR
Queue Stats
21W - 18L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 5 / 3
8,371
441
3,897
12,104
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Nukedawaffle
Sun Wukong
13
3 / 8 / 1
9,024
475
8,739
11,900
4,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heimdallr
11
0 / 7 / 5
7,355
387
5,692
13,570
4,561
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 7 / 1
9,709
511
7,180
10,883
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
SoFa0704
Neith
13
4 / 7 / 4
8,732
460
7,613
11,187
2,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigFella-KT
Sylvanus
15
4 / 2 / 6
9,203
484
7,327
14,554
7,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
Niubi3
Thor
17
11 / 3 / 4
10,481
552
12,329
13,664
6,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Perkxi
Anubis
16
5 / 1 / 4
10,546
555
4,984
8,052
3,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hera
16
7 / 2 / 3
10,094
531
7,917
9,380
4,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Timfirelight
Charybdis
17
6 / 4 / 3
10,672
562
9,332
14,618
5,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
12
Kills
33
34
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BigFella-KT
Sylvanus
4
2
6
3.5
L
Loki
2
5
3
0.7
W
Thor
Niubi3
Thor
11
3
4
4.33
L
Sun Wukong
Nukedawaffle
Sun Wukong
3
8
1
0.44
L
Heimdallr
0
7
5
0.36
W
Anubis
Perkxi
Anubis
5
1
4
7
W
Hera
7
2
3
4.25
L
3
7
1
0.5
L
Neith
SoFa0704
Neith
4
7
4
0.86
W
Charybdis
Timfirelight
Charybdis
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,121
Damage
41,889
59,644
Taken
60,268
18,332
Mitigated
27,230
6,674
Healing
19,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BigFella-KT
Sylvanus
7,327
2,132
1,675
4,963
14,554
7,546
1,320
652
13,888
34,575
0
L
Loki
3,897
1,327
0
3,386
12,104
3,138
0
2,144
9,841
0
47,971
W
Thor
Niubi3
Thor
12,329
3,670
0
2,928
13,664
6,408
0
325
13,311
0
68,465
L
Sun Wukong
Nukedawaffle
Sun Wukong
8,739
2,556
0
314
11,900
4,850
838
4,805
7,056
0
33,700
L
Heimdallr
5,692
1,722
0
905
13,570
4,561
0
4,606
8,516
0
24,190
W
Anubis
Perkxi
Anubis
4,984
74
265
2,522
8,052
3,620
149
2,226
5,594
55,600
0
W
Hera
7,917
1,774
69
2,440
9,380
4,513
1,712
753
8,585
55,794
0
L
7,180
606
168
1,211
10,883
2,915
866
4,645
6,238
52,134
0
L
Neith
SoFa0704
Neith
7,613
3,266
0
690
11,187
2,868
78
3,078
7,765
0
32,848
W
Charybdis
Timfirelight
Charybdis
9,332
4,878
0
4,636
14,618
5,143
6,042
2,708
11,710
0
72,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,191
Gold Earned
50,996
365
Minions Killed
523
0
Camps Cleared
0
1,702,349
Distance Traveled
1,670,376
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,203
484
62
3
0
336,299
1
L
Loki
8,371
441
89
5
0
413,404
0
W
Thor
10,481
552
91
5
0
435,036
0
L
Sun Wukong
9,024
475
59
3
0
315,952
1
L
Heimdallr
7,355
387
38
2
0
337,057
3
W
Anubis
10,546
555
121
6
0
302,986
2
W
Hera
10,094
531
110
6
0
309,309
3
L
Agni
9,709
511
119
6
0
322,350
2
L
Neith
8,732
460
60
3
0
313,586
0
W
Charybdis
10,672
562
139
7
0
286,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role