Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AlGemgF
Morgan Le Fay
Level 8
God Stats
1W - 1L
1,718 SR
Queue Stats
15W - 16L
1,378 Elo+
Solo
Sobek
Sobek
HarryCauvert
Sobek
Level 29
God Stats
5W - 4L
1,736 SR
Queue Stats
86W - 103L
1,392 Elo+
Solo
Osiris
Osiris
Tappajaomena
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,550 Elo+
Solo
Medusa
Medusa
ka41m
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,542 Elo+
Solo
Team Averages
Level 17
1,591 SR
1,472 Elo+

VS

Team Averages
Level 15
1,511 SR
1,397 Elo+
Artemis
Artemis
Cablestër
Artemis
Level 18
God Stats
3W - 2L
1,774 SR
Queue Stats
62W - 42L
1,770 Elo+
Solo
Ra
Ra
Fedxhuk
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,118 Elo+
Solo
Sol
Sol
Marc0th3ph0enix
Sol
Level 14
God Stats
2W - 6L
1,281 SR
Queue Stats
21W - 25L
1,352 Elo+
Party 1
Medusa
Medusa
fortait
Medusa
Level 18
God Stats
1W - 5L
1,500 SR
Queue Stats
120W - 137L
1,402 Elo+
Party 1
Kali
Kali
kirin3243
Kali
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
91W - 121L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 2 / 0
5,324
532
1,064
6,610
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
AlGemgF
Morgan Le Fay
5
0 / 4 / 1
4,067
407
1,412
4,177
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 3 / 1
4,588
459
2,364
8,502
6,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
7
1 / 2 / 0
4,480
448
3,646
6,718
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
ka41m
Medusa
5
0 / 3 / 1
3,931
393
1,477
3,557
780
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cablestër
Artemis
12
2 / 0 / 0
6,663
666
2,593
4,010
1,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 2 / 4
5,432
543
2,500
3,727
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 1 / 1
6,818
682
5,453
5,316
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
fortait
Medusa
9
2 / 1 / 0
5,816
582
3,659
5,088
1,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
11
5 / 0 / 2
6,754
675
4,660
4,224
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
14
14
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
0
1
L
Morgan Le Fay
AlGemgF
Morgan Le Fay
0
4
1
0.13
W
Artemis
Cablestër
Artemis
2
0
0
2
W
1
2
4
1.5
L
1
3
1
0.5
W
4
1
1
4.5
L
Osiris
1
2
0
0.5
W
Medusa
fortait
Medusa
2
1
0
2
L
Medusa
ka41m
Medusa
0
3
1
0.17
W
Kali
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,963
Damage
18,865
29,564
Taken
22,365
12,941
Mitigated
7,230
5,722
Healing
9,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,064
705
0
777
6,610
1,607
0
779
5,785
0
27,602
L
Morgan Le Fay
AlGemgF
Morgan Le Fay
1,412
171
0
325
4,177
1,019
0
2,904
1,233
12,257
0
W
Artemis
Cablestër
Artemis
2,593
988
0
1,595
4,010
1,222
0
0
4,010
0
34,222
W
2,500
414
117
1,153
3,727
1,015
32
329
3,398
15,797
0
L
2,364
238
165
1,130
8,502
6,235
0
1,127
7,235
8,671
0
W
5,453
1,407
0
2,279
5,316
1,835
3,049
1,412
3,904
31,907
2,698
L
Osiris
3,646
1,552
0
2,886
6,718
3,300
0
1,161
5,510
0
15,687
W
Medusa
fortait
Medusa
3,659
1,849
0
1,728
5,088
1,280
168
2,148
2,940
0
25,165
L
Medusa
ka41m
Medusa
1,477
929
0
439
3,557
780
84
1,236
2,281
0
5,884
W
Kali
4,660
2,646
0
2,265
4,224
1,878
168
108
4,116
0
32,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,390
Gold Earned
31,483
130
Minions Killed
301
0
Camps Cleared
0
751,238
Distance Traveled
926,693
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,324
532
57
6
0
149,984
1
L
Morgan Le Fay
4,067
407
15
2
0
116,759
1
W
Artemis
6,663
666
77
8
0
159,206
0
W
Ra
5,432
543
34
3
0
178,743
1
L
Sobek
4,588
459
9
1
0
185,354
0
W
Sol
6,818
682
79
8
0
186,492
0
L
Osiris
4,480
448
30
3
0
183,219
0
W
Medusa
5,816
582
45
5
0
188,914
2
L
Medusa
3,931
393
19
2
0
115,922
1
W
Kali
6,754
675
66
7
0
213,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role