Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Sharpbacca
Khepri
Level 28
God Stats
26W - 18L
1,642 SR
Queue Stats
77W - 86L
1,496 Elo+
Party 1
Freya
Freya
Shnarg
Freya
Level 26
God Stats
3W - 3L
1,545 SR
Queue Stats
63W - 64L
1,465 Elo+
Party 1
Agni
Agni
ZestyFart
Agni
Level 29
God Stats
7W - 6L
1,305 SR
Queue Stats
124W - 108L
1,550 Elo+
Solo
Izanami
Izanami
Zurotath
Izanami
Level 29
God Stats
14W - 12L
1,579 SR
Queue Stats
90W - 92L
1,508 Elo+
Party 1
Team Averages
Level 27
1,514 SR
1,504 Elo+

VS

Team Averages
Level 28
1,609 SR
1,595 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BrinaMorningstar
Mulan
Level 29
God Stats
9W - 6L
1,561 SR
Queue Stats
203W - 182L
1,631 Elo+
Party 2
Gilgamesh
Gilgamesh
PuskyTheThird
Gilgamesh
Level 29
God Stats
42W - 29L
1,657 SR
Queue Stats
377W - 251L
1,668 Elo+
Party 2
King Arthur
King Arthur
somebirdz
King Arthur
Level 27
God Stats
8W - 13L
1,628 SR
Queue Stats
102W - 93L
1,560 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tknbeast
Morgan Le Fay
Level 29
God Stats
6W - 3L
1,698 SR
Queue Stats
162W - 146L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 8 / 2
4,960
496
3,775
8,266
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Sharpbacca
Khepri
7
0 / 6 / 3
5,023
502
2,189
9,698
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
Shnarg
Freya
10
1 / 4 / 0
5,802
580
2,614
5,260
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
11
1 / 5 / 1
6,035
604
3,164
6,677
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Zurotath
Izanami
9
3 / 4 / 1
6,109
611
7,420
6,274
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
10 / 3 / 0
6,755
676
10,301
8,298
2,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
7 / 1 / 1
7,179
718
6,000
7,234
4,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
PuskyTheThird
Gilgamesh
11
5 / 0 / 2
6,814
681
4,595
7,495
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
somebirdz
King Arthur
9
1 / 1 / 10
5,453
545
2,524
9,492
4,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
tknbeast
Morgan Le Fay
12
4 / 0 / 2
6,962
696
4,904
3,481
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
27
27
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
8
2
0.13
W
Cernunnos
 
Cernunnos
10
3
0
3.33
W
7
1
1
7.5
W
Gilgamesh
PuskyTheThird
Gilgamesh
5
0
2
6
L
Khepri
Sharpbacca
Khepri
0
6
3
0.25
L
Freya
Shnarg
Freya
1
4
0
0.25
L
Agni
1
5
1
0.3
L
Izanami
Zurotath
Izanami
3
4
1
0.88
W
King Arthur
somebirdz
King Arthur
1
1
10
6
W
Morgan Le Fay
tknbeast
Morgan Le Fay
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,162
Damage
28,324
36,175
Taken
36,000
17,233
Mitigated
15,900
4,226
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,775
1,434
0
1,225
8,266
2,781
0
1,122
7,100
0
24,554
W
Cernunnos
 
Cernunnos
10,301
5,749
0
2,274
8,298
2,520
0
1,166
7,132
0
44,634
W
6,000
939
0
3,012
7,234
4,547
0
2,215
5,019
0
36,468
W
Gilgamesh
PuskyTheThird
Gilgamesh
4,595
1,790
0
2,856
7,495
3,603
0
835
6,592
0
36,184
L
Khepri
Sharpbacca
Khepri
2,189
353
0
972
9,698
7,862
0
301
9,383
5,731
0
L
Freya
Shnarg
Freya
2,614
783
0
902
5,260
2,212
0
0
5,260
21,761
3,200
L
Agni
3,164
184
0
912
6,677
2,020
0
3,194
3,254
31,963
0
L
Izanami
Zurotath
Izanami
7,420
5,024
0
215
6,274
2,358
0
0
6,274
0
28,846
W
King Arthur
somebirdz
King Arthur
2,524
510
641
3,597
9,492
4,113
0
2,277
7,133
0
8,560
W
Morgan Le Fay
tknbeast
Morgan Le Fay
4,904
670
0
1,222
3,481
1,117
96
779
2,556
42,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,929
Gold Earned
33,163
236
Minions Killed
338
0
Camps Cleared
0
949,705
Distance Traveled
989,892
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,960
496
38
4
0
205,217
0
W
Cernunnos
6,755
676
86
9
0
180,585
0
W
Mulan
7,179
718
80
8
0
198,714
3
W
Gilgamesh
6,814
681
82
8
0
215,368
4
L
Khepri
5,023
502
3
0
0
195,083
1
L
Freya
5,802
580
53
5
0
176,883
0
L
Agni
6,035
604
82
8
0
192,862
2
L
Izanami
6,109
611
60
6
0
179,660
0
W
King Arthur
5,453
545
7
1
0
202,105
0
W
Morgan Le Fay
6,962
696
83
8
0
193,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role