Player Matchup

Izanami
Izanami
ViciousVixen01
Izanami
Level 28
God Stats
1W - 4L
1,211 SR
Queue Stats
82W - 108L
1,289 Elo+
Solo
Ymir
Ymir
iTzz DIP
Ymir
Level 22
God Stats
2W - 2L
1,810 SR
Queue Stats
12W - 11L
1,461 Elo+
Solo
Nemesis
Nemesis
lenient_coffee90
Nemesis
Level 3
God Stats
1W - 1L
1,745 SR
Queue Stats
3W - 9L
1,402 Elo+
Solo
Fafnir
Fafnir
たくみだよ
Fafnir
Level 28
God Stats
1W - 2L
1,477 SR
Queue Stats
63W - 74L
1,358 Elo+
Party 1
Freya
Freya
はるとと
Freya
Level 27
God Stats
4W - 7L
1,461 SR
Queue Stats
59W - 62L
1,362 Elo+
Party 1
Team Averages
Level 22
1,541 SR
1,374 Elo+

VS

Team Averages
Level 12
1,576 SR
1,435 Elo+
Anubis
Anubis
Gl1tchShin
Anubis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
N0N0-S44N
Cthulhu
Level 15
God Stats
5W - 2L
1,553 SR
Queue Stats
5W - 3L
1,421 Elo+
Party 2
Loki
Loki
ProbablyScared
Loki
Level 18
God Stats
9W - 5L
1,622 SR
Queue Stats
172W - 167L
1,453 Elo+
Solo
Kumbhakarna
Kumbhakarna
hungar32
Kumbhakarna
Level 15
God Stats
4W - 3L
1,705 SR
Queue Stats
6W - 8L
1,305 Elo+
Party 2
Neith
Neith
trtkacik
Neith
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
5,026
457
3,512
6,868
1,441
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
8
1 / 2 / 1
4,849
441
2,348
6,363
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 0
5,319
484
2,375
7,172
2,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 2 / 0
4,575
416
2,943
8,494
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
2 / 4 / 0
4,951
450
1,606
8,067
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gl1tchShin
Anubis
11
7 / 0 / 5
7,003
637
5,950
5,797
2,021
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
N0N0-S44N
Cthulhu
9
1 / 1 / 5
5,632
512
5,491
5,751
2,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
8 / 1 / 5
7,289
663
6,261
4,015
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
hungar32
Kumbhakarna
8
2 / 2 / 1
5,270
479
1,268
4,882
2,784
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
trtkacik
Neith
12
2 / 0 / 1
7,073
643
4,986
3,345
973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
4
Kills
20
20
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
Gl1tchShin
Anubis
7
0
5
9.5
W
Cthulhu
N0N0-S44N
Cthulhu
1
1
5
3.5
W
8
1
5
10.5
L
0
7
0
0
W
Kumbhakarna
hungar32
Kumbhakarna
2
2
1
1.25
L
Ymir
1
2
1
0.75
L
1
5
0
0.2
W
Neith
trtkacik
Neith
2
0
1
2.5
L
0
2
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,784
Damage
23,956
36,964
Taken
23,790
15,081
Mitigated
9,985
7,512
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Gl1tchShin
Anubis
5,950
243
0
2,997
5,797
2,021
839
642
5,155
37,215
0
W
Cthulhu
N0N0-S44N
Cthulhu
5,491
372
24
2,308
5,751
2,719
126
2,426
3,325
23,828
0
W
6,261
2,217
233
1,185
4,015
1,488
119
476
3,539
0
31,988
L
3,512
1,900
0
329
6,868
1,441
580
3,255
3,529
0
26,719
W
Kumbhakarna
hungar32
Kumbhakarna
1,268
225
0
1,270
4,882
2,784
253
2,630
2,252
6,021
0
L
Ymir
2,348
562
0
144
6,363
3,917
0
3,245
2,613
9,999
0
L
2,375
824
0
1,346
7,172
2,769
0
924
6,164
0
26,961
W
Neith
trtkacik
Neith
4,986
2,066
0
1,812
3,345
973
2,690
723
2,622
0
42,346
L
2,943
869
0
3,662
8,494
4,764
0
2,740
5,545
14,739
0
L
1,606
512
0
2,031
8,067
2,190
0
1,538
6,404
19,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,720
Gold Earned
32,267
175
Minions Killed
244
0
Camps Cleared
0
1,007,160
Distance Traveled
1,035,734
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,003
637
64
6
0
187,393
0
W
Cthulhu
5,632
512
26
2
0
217,387
3
W
Loki
7,289
663
55
5
0
252,345
0
L
Izanami
5,026
457
51
5
0
168,494
1
W
Kumbhakarna
5,270
479
8
1
0
198,191
1
L
Ymir
4,849
441
11
1
0
183,855
0
L
Nemesis
5,319
484
56
5
0
222,306
1
W
Neith
7,073
643
91
8
0
180,418
2
L
Fafnir
4,575
416
22
2
0
210,779
0
L
Freya
4,951
450
35
3
0
221,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role