Player Matchup

Bellona
Bellona
DoMu27
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
DommyMami
Geb
Level 17
God Stats
9W - 4L
1,798 SR
Queue Stats
76W - 23L
1,752 Elo+
Party 2
Artemis
Artemis
DommyPapi
Artemis
Level 17
God Stats
4W - 2L
1,703 SR
Queue Stats
75W - 22L
1,762 Elo+
Party 2
Agni
Agni
Hamaruko
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 62L
1,319 Elo+
Solo
Susano
Susano
HeyZeusCristo
Susano
Level 43
God Stats
3W - 4L
1,532 SR
Queue Stats
112W - 67L
1,635 Elo+
Party 2
Team Averages
Level 19
1,606 SR
1,594 Elo+

VS

Team Averages
Level 17
1,552 SR
1,537 Elo+
Ymir
Ymir
Celtixs
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,270 Elo+
Solo
Agni
Agni
RoyaItyy
Agni
Level 6
God Stats
1W - 2L
1,272 SR
Queue Stats
129W - 133L
1,640 Elo+
Solo
Izanami
Izanami
Stryker2175
Izanami
Level 28
God Stats
15W - 10L
1,531 SR
Queue Stats
131W - 159L
1,347 Elo+
Solo
Nike
Nike
TyrSlaps
Nike
Level 28
God Stats
15W - 16L
1,650 SR
Queue Stats
104W - 96L
1,642 Elo+
Party 1
Nemesis
Nemesis
iOnlyPlayNem
Nemesis
Level 8
God Stats
16W - 7L
1,808 SR
Queue Stats
16W - 7L
1,787 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DoMu27
Bellona
9
0 / 5 / 1
5,990
399
2,038
9,597
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 9
8,181
545
3,641
12,370
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
DommyPapi
Artemis
13
13 / 4 / 2
9,107
607
12,686
10,469
3,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
9
1 / 11 / 1
6,393
426
2,782
9,744
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 5 / 5
8,498
567
7,127
11,975
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Celtixs
Ymir
10
0 / 10 / 0
6,800
453
1,907
11,576
6,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
16
10 / 3 / 8
10,149
677
12,708
8,210
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Stryker2175
Izanami
11
1 / 4 / 5
7,255
484
3,975
5,792
811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
16
7 / 0 / 5
9,877
658
8,362
9,470
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
iOnlyPlayNem
Nemesis
16
9 / 3 / 8
9,923
662
12,181
10,780
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
20
Kills
27
27
Deaths
20
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
Celtixs
Ymir
0
10
0
0
L
Bellona
DoMu27
Bellona
0
5
1
0.1
L
3
2
9
3.75
L
Artemis
DommyPapi
Artemis
13
4
2
3.5
L
Agni
1
11
1
0.14
L
3
5
5
1.1
W
Agni
10
3
8
4.67
W
Izanami
Stryker2175
Izanami
1
4
5
0.88
W
Nike
7
0
5
9.5
W
Nemesis
iOnlyPlayNem
Nemesis
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,274
Damage
39,133
54,155
Taken
45,828
25,372
Mitigated
20,699
8,714
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Celtixs
Ymir
1,907
690
0
299
11,576
6,113
728
852
10,724
23,961
0
L
Bellona
DoMu27
Bellona
2,038
714
0
1,473
9,597
5,625
0
1,159
7,725
0
21,925
L
3,641
672
0
1,564
12,370
9,716
0
2,985
9,243
19,793
0
L
Artemis
DommyPapi
Artemis
12,686
8,079
0
1,991
10,469
3,108
754
3,774
6,598
0
57,579
L
Agni
2,782
522
0
437
9,744
2,732
0
5,092
4,606
20,695
0
L
7,127
1,115
0
3,249
11,975
4,191
0
3,107
8,674
0
57,454
W
Agni
12,708
1,700
0
1,626
8,210
2,013
0
2,186
5,796
67,461
0
W
Izanami
Stryker2175
Izanami
3,975
2,259
0
417
5,792
811
261
678
5,114
0
33,900
W
Nike
8,362
406
0
2,594
9,470
9,042
0
1,331
8,051
13,610
44,819
W
Nemesis
iOnlyPlayNem
Nemesis
12,181
6,530
0
4,713
10,780
2,720
172
1,060
9,720
0
74,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,169
Gold Earned
44,004
330
Minions Killed
448
0
Camps Cleared
0
1,315,670
Distance Traveled
1,511,007
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,800
453
40
3
0
234,170
2
L
Bellona
5,990
399
40
3
0
251,011
0
L
Geb
8,181
545
31
2
0
307,959
5
L
Artemis
9,107
607
91
6
0
242,812
0
L
Agni
6,393
426
58
4
0
215,404
0
L
Susano
8,498
567
110
7
0
298,484
4
W
Agni
10,149
677
109
7
0
325,234
5
W
Izanami
7,255
484
65
4
0
315,841
2
W
Nike
9,877
658
118
8
0
295,992
2
W
Nemesis
9,923
662
116
8
0
339,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role