Player Matchup

Jormungandr
Jormungandr
NILASO555
Jormungandr
Level 116
God Stats
1W - 1L
1,782 SR
Queue Stats
74W - 77L
1,474 Elo+
Solo
Loki
Loki
klaudi908
Loki
Level 29
God Stats
6W - 4L
1,486 SR
Queue Stats
11W - 13L
1,386 Elo+
Solo
Janus
Janus
saidimedamin4593
Janus
Level 28
God Stats
1W - 1L
1,445 SR
Queue Stats
49W - 66L
1,330 Elo+
Solo
Team Averages
Level 58
1,571 SR
1,397 Elo+

VS

Team Averages
Level 54
1,486 SR
1,399 Elo+
Sol
Sol
Elnenetegana
Sol
Level 28
God Stats
3W - 4L
1,391 SR
Queue Stats
173W - 132L
1,556 Elo+
Solo
Sylvanus
Sylvanus
Herr-lauNemaNN
Sylvanus
Level 106
God Stats
12W - 13L
1,339 SR
Queue Stats
52W - 70L
1,300 Elo+
Party 1
Da Ji
Da Ji
TMS_Malilol44
Da Ji
Level 27
God Stats
1W - 0L
1,728 SR
Queue Stats
3W - 4L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NILASO555
Jormungandr
15
3 / 5 / 6
11,535
607
17,785
21,701
19,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
15
6 / 3 / 2
12,439
655
11,489
11,493
8,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
2 / 6 / 6
11,016
580
12,499
14,383
5,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 2
13,759
724
27,139
16,905
6,493
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
16
0 / 1 / 10
11,331
596
7,141
20,701
23,519
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
3 / 8 / 7
11,410
601
7,962
14,951
6,909
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
11
Kills
14
14
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
2
2
6
W
Sylvanus
0
1
10
5
L
Jormungandr
NILASO555
Jormungandr
3
5
6
1.2
W
3
8
7
0.81
L
Loki
6
3
2
2.33
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,773
Damage
42,242
47,577
Taken
52,557
32,524
Mitigated
36,921
6,406
Healing
17,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,139
9,572
0
7,947
16,905
6,493
2,579
9,463
6,892
96,853
0
W
Sylvanus
7,141
1,147
2,239
6,439
20,701
23,519
125
10,687
9,540
25,062
0
L
Jormungandr
NILASO555
Jormungandr
17,785
4,345
313
1,914
21,701
19,009
18
16,151
5,550
56,161
0
W
7,962
2,218
0
451
14,951
6,909
0
9,309
5,272
0
19,063
L
Loki
11,489
2,166
389
2,239
11,493
8,369
1,238
8,343
3,150
0
34,488
L
12,499
587
358
1,193
14,383
5,146
186
10,284
4,099
32,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,990
Gold Earned
36,500
213
Minions Killed
197
10
Camps Cleared
6
1,018,287
Distance Traveled
1,020,819
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,759
724
133
7
4
361,248
3
W
Sylvanus
11,331
596
35
2
0
351,337
4
L
Jormungandr
11,535
607
87
5
4
346,648
5
W
Da Ji
11,410
601
29
2
2
308,234
0
L
Loki
12,439
655
61
3
2
338,044
1
L
Janus
11,016
580
65
3
4
333,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role