Player Matchup

Merlin
Merlin
 
Merlin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FatDoik240
Gilgamesh
Level 58
God Stats
2W - 9L
1,270 SR
Queue Stats
293W - 366L
1,459 Elo+
Solo
Poseidon
Poseidon
GizMohTTG
Poseidon
Level 63
God Stats
0W - 1L
1,604 SR
Queue Stats
4W - 9L
1,370 Elo+
Solo
Team Averages
Level 78
1,458 SR
1,443 Elo+

VS

Team Averages
Level 111
1,687 SR
1,498 Elo+
Baron Samedi
Baron Samedi
Krotis
Baron Samedi
Level 159
God Stats
18W - 8L
1,864 SR
Queue Stats
534W - 473L
1,567 Elo+
Party 1
Rama
Rama
Rekio g 74
Rama
Level 26
God Stats
1W - 2L
1,525 SR
Queue Stats
6W - 16L
1,264 Elo+
Solo
Guan Yu
Guan Yu
XFrostyliciousX
Guan Yu
Level 147
God Stats
14W - 4L
1,672 SR
Queue Stats
192W - 126L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 2
6,302
573
6,308
6,091
1,942
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
FatDoik240
Gilgamesh
9
1 / 3 / 1
6,288
572
4,191
6,936
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
GizMohTTG
Poseidon
9
1 / 4 / 1
6,356
578
2,498
6,517
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Krotis
Baron Samedi
13
6 / 0 / 4
8,408
764
11,321
8,633
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 2 / 4
6,884
626
1,673
6,138
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 0 / 7
8,131
739
4,548
9,029
7,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
11
11
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
2
0.25
L
Gilgamesh
FatDoik240
Gilgamesh
1
3
1
0.5
L
Poseidon
GizMohTTG
Poseidon
1
4
1
0.38
W
Baron Samedi
Krotis
Baron Samedi
6
0
4
8
W
1
2
4
1.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,997
Damage
17,542
19,544
Taken
23,800
7,231
Mitigated
14,313
642
Healing
11,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,308
269
0
180
6,091
1,942
0
4,123
1,668
20,689
0
L
Gilgamesh
FatDoik240
Gilgamesh
4,191
787
0
274
6,936
3,434
0
3,773
2,847
2,777
15,443
L
Poseidon
GizMohTTG
Poseidon
2,498
234
0
188
6,517
1,855
0
2,904
3,382
10,960
0
W
Baron Samedi
Krotis
Baron Samedi
11,321
737
1,172
3,051
8,633
4,370
0
3,474
4,973
40,722
0
W
1,673
1,142
205
1,046
6,138
2,111
1,036
2,401
3,569
0
10,304
W
4,548
506
2,440
4,010
9,029
7,832
12
3,611
5,100
0
12,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,946
Gold Earned
23,423
93
Minions Killed
119
2
Camps Cleared
7
524,299
Distance Traveled
531,081
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,302
573
40
4
0
159,263
2
L
Gilgamesh
6,288
572
28
3
2
192,899
2
L
Poseidon
6,356
578
25
2
0
172,137
0
W
Baron Samedi
8,408
764
73
7
2
192,061
4
W
Rama
6,884
626
19
2
2
104,134
0
W
Guan Yu
8,131
739
27
2
3
234,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role