Player Matchup

Cthulhu
Cthulhu
Alchamist33
Cthulhu
Level 6
God Stats
4W - 5L
1,548 SR
Queue Stats
7W - 10L
1,354 Elo+
Party 2
Agni
Agni
Jigs-Playing
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chronos
Chronos
hereid6339
Chronos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,284 Elo+
Solo
Merlin
Merlin
robis_song
Merlin
Level 21
God Stats
187W - 201L
1,466 SR
Queue Stats
414W - 427L
1,398 Elo+
Solo
Odin
Odin
sKiLLzTx
Odin
Level 69
God Stats
49W - 48L
1,473 SR
Queue Stats
105W - 125L
1,394 Elo+
Party 2
Team Averages
Level 21
1,498 SR
1,386 Elo+

VS

Team Averages
Level 14
1,491 SR
1,538 Elo+
Susano
Susano
DGA Nemesis
Susano
Level 19
God Stats
13W - 18L
1,421 SR
Queue Stats
89W - 83L
1,351 Elo+
Solo
Tiamat
Tiamat
FallingRedStar
Tiamat
Level 8
God Stats
12W - 13L
1,349 SR
Queue Stats
30W - 34L
1,279 Elo+
Solo
Hachiman
Hachiman
ReUseableSpark
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,478 Elo+
Solo
Odin
Odin
SaveYourself308
Odin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 3L
1,855 Elo+
Party 1
Bacchus
Bacchus
YeetinYoinkn
Bacchus
Level 11
God Stats
2W - 0L
1,686 SR
Queue Stats
41W - 8L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alchamist33
Cthulhu
11
1 / 6 / 2
6,441
1,074
1,934
8,648
3,511
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
5,504
917
417
1,364
339
Chronos
hereid6339
Chronos
10
0 / 2 / 0
5,635
939
304
1,873
487
Merlin
robis_song
Merlin
12
1 / 2 / 2
6,835
1,139
4,533
4,472
1,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
12
2 / 2 / 2
6,916
1,153
3,773
6,585
3,290
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

261

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
2 / 1 / 4
6,653
1,109
2,435
3,323
1,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 3 / 6
7,282
1,214
3,340
5,056
3,227
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
13
2 / 0 / 9
7,051
1,175
4,107
1,413
422
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 0 / 10
7,495
1,249
5,944
3,531
2,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
YeetinYoinkn
Bacchus
13
4 / 0 / 8
7,754
1,292
3,521
2,009
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
4
Kills
14
14
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alchamist33
Cthulhu
1
6
2
0.33
W
Susano
2
1
4
4
W
3
3
6
2
L
0
2
0
0
W
Hachiman
2
0
9
6.5
W
3
0
10
8
W
Bacchus
YeetinYoinkn
Bacchus
4
0
8
8
L
Chronos
hereid6339
Chronos
0
2
0
0
L
Merlin
robis_song
Merlin
1
2
2
1
L
Odin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,961
Damage
19,347
22,942
Taken
15,332
9,180
Mitigated
9,143
153
Healing
1,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alchamist33
Cthulhu
1,934
407
0
0
8,648
3,511
0
3,461
5,029
6,277
0
W
Susano
2,435
653
0
318
3,323
1,233
0
1,703
1,620
0
7,155
W
3,340
240
0
625
5,056
3,227
0
1,764
3,292
14,269
0
L
417
57
0
0
1,364
339
0
165
1,163
1,248
0
W
Hachiman
4,107
2,928
0
0
1,413
422
0
628
785
0
19,145
W
5,944
1,687
0
0
3,531
2,506
0
1,636
1,895
430
12,774
W
Bacchus
YeetinYoinkn
Bacchus
3,521
114
0
415
2,009
1,755
0
1,457
552
10,952
0
L
Chronos
hereid6339
Chronos
304
156
0
0
1,873
487
0
29
1,844
1,667
0
L
Merlin
robis_song
Merlin
4,533
40
0
153
4,472
1,553
0
1,128
3,226
23,186
0
L
Odin
3,773
1,025
0
0
6,585
3,290
0
1,752
4,673
0
11,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,331
Gold Earned
36,235
78
Minions Killed
112
3
Camps Cleared
7
377,034
Distance Traveled
576,579
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,441
1,074
6
1
0
93,315
2
W
Susano
6,653
1,109
12
2
1
108,744
1
W
Tiamat
7,282
1,214
28
5
1
91,540
0
L
Agni
5,504
917
1
0
1
25,375
0
W
Hachiman
7,051
1,175
32
5
1
112,258
0
W
Odin
7,495
1,249
21
4
1
132,309
1
W
Bacchus
7,754
1,292
19
3
3
131,728
1
L
Chronos
5,635
939
1
0
1
34,111
0
L
Merlin
6,835
1,139
47
8
0
103,331
3
L
Odin
6,916
1,153
23
4
1
120,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role