Player Matchup

Thoth
Thoth
 
Thoth
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
PlsNoHacking
Ymir
Level 26
God Stats
1W - 1L
1,686 SR
Queue Stats
41W - 32L
1,661 Elo+
Party 1
Apollo
Apollo
StiffyWitDaBliky
Apollo
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 204L
1,460 Elo+
Solo
Skadi
Skadi
SushiHeaven209
Skadi
Level 82
God Stats
2W - 2L
1,625 SR
Queue Stats
48W - 40L
1,495 Elo+
Party 1
Bastet
Bastet
X-XDragonBabyX-X
Bastet
Level 49
God Stats
1W - 1L
1,562 SR
Queue Stats
7W - 7L
1,553 Elo+
Solo
Team Averages
Level 75
1,575 SR
1,534 Elo+

VS

Team Averages
Level 47
1,574 SR
1,474 Elo+
Hera
Hera
Celestial5550
Hera
Level 29
God Stats
3W - 2L
1,691 SR
Queue Stats
105W - 99L
1,565 Elo+
Solo
Neith
Neith
Gimme-1-chansey7
Neith
Level 83
God Stats
1W - 0L
1,564 SR
Queue Stats
17W - 7L
1,622 Elo+
Solo
Ullr
Ullr
ThaShieldMaiden
Ullr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,300 Elo+
Solo
Ganesha
Ganesha
deathstar239
Ganesha
Level 68
God Stats
5W - 1L
1,653 SR
Queue Stats
215W - 220L
1,497 Elo+
Solo
Sol
Sol
mature_load47
Sol
Level 27
God Stats
4W - 4L
1,463 SR
Queue Stats
122W - 130L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 5 / 7
8,222
822
12,558
11,322
3,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 9
7,071
707
6,989
13,366
9,105
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 7 / 7
7,332
733
5,830
12,459
4,294
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 8 / 6
8,524
852
8,706
12,287
4,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 8 / 7
7,850
785
12,415
12,807
4,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 18
11,191
1,119
19,825
10,944
4,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 1 / 12
8,936
894
10,068
9,723
4,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 3 / 9
8,624
862
5,088
8,354
3,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
deathstar239
Ganesha
16
0 / 3 / 25
9,539
954
7,243
17,052
18,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
13 / 2 / 8
10,114
1,011
15,258
10,615
4,139
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
105
12
Kills
33
33
Deaths
12
36
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
5
7
1.5
W
12
3
18
7
W
4
1
12
10
L
0
5
9
0.9
L
1
7
7
0.64
L
4
8
6
0.88
W
4
3
9
2.83
L
3
8
7
0.81
W
Ganesha
deathstar239
Ganesha
0
3
25
4.17
W
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,498
Damage
57,482
62,241
Taken
56,688
26,080
Mitigated
35,773
15,469
Healing
25,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
12,558
552
1,279
4,087
11,322
3,786
7
8,338
2,984
26,291
0
W
19,825
2,798
1,284
3,080
10,944
4,731
1,880
3,135
7,789
37,881
0
W
10,068
5,355
2,751
3,612
9,723
4,227
312
3,845
5,814
0
18,824
L
6,989
989
104
1,563
13,366
9,105
0
8,220
5,146
10,551
0
L
5,830
4,220
1,746
2,636
12,459
4,294
64
8,870
3,589
0
11,133
L
8,706
2,695
621
1,591
12,287
4,550
29
10,042
2,245
0
17,712
W
5,088
1,245
0
1,040
8,354
3,926
802
2,625
5,657
0
10,532
L
12,415
2,219
657
1,185
12,807
4,345
0
6,856
5,951
0
20,227
W
Ganesha
deathstar239
Ganesha
7,243
727
2,424
4,949
17,052
18,750
187
5,566
11,328
15,885
0
W
15,258
4,743
2,025
4,016
10,615
4,139
2,085
4,022
6,553
28,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,999
Gold Earned
48,404
80
Minions Killed
124
0
Camps Cleared
0
857,030
Distance Traveled
911,340
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,222
822
29
3
0
170,508
2
W
Hera
11,191
1,119
36
4
0
166,047
0
W
Neith
8,936
894
26
3
0
185,365
0
L
Ymir
7,071
707
11
1
0
180,468
2
L
Apollo
7,332
733
8
1
0
172,263
0
L
Skadi
8,524
852
18
2
0
144,375
0
W
Ullr
8,624
862
25
3
0
184,303
0
L
Bastet
7,850
785
14
1
0
189,416
1
W
Ganesha
9,539
954
0
0
0
187,710
0
W
Sol
10,114
1,011
37
4
0
187,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role