Player Matchup

Cthulhu
Cthulhu
CelestialRis
Cthulhu
Level 125
God Stats
12W - 4L
1,704 SR
Queue Stats
719W - 689L
1,542 Elo+
Party 3
Tiamat
Tiamat
ChosenTrack8069
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,291 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Gulchie
Cu Chulainn
Level 117
God Stats
2W - 0L
1,391 SR
Queue Stats
34W - 28L
1,489 Elo+
Solo
Sol
Sol
PhoenixX42
Sol
Level 88
God Stats
4W - 1L
1,612 SR
Queue Stats
81W - 92L
1,424 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ghost911
Kumbhakarna
Level 136
God Stats
6W - 8L
1,521 SR
Queue Stats
367W - 423L
1,444 Elo+
Party 2
Team Averages
Level 97
1,546 SR
1,438 Elo+

VS

Team Averages
Level 117
1,525 SR
1,490 Elo+
Morgan Le Fay
Morgan Le Fay
AceVandalz
Morgan Le Fay
Level 156
God Stats
4W - 2L
1,558 SR
Queue Stats
123W - 130L
1,521 Elo+
Party 1
Merlin
Merlin
Memenssi10
Merlin
Level 98
God Stats
1W - 1L
1,579 SR
Queue Stats
54W - 46L
1,461 Elo+
Solo
Ravana
Ravana
PiIIows
Ravana
Level 148
God Stats
0W - 1L
1,269 SR
Queue Stats
52W - 44L
1,526 Elo+
Party 1
Rama
Rama
Quinn2727
Rama
Level 79
God Stats
1W - 2L
1,717 SR
Queue Stats
85W - 66L
1,494 Elo+
Solo
Thor
Thor
YouGotMe94
Thor
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CelestialRis
Cthulhu
20
14 / 4 / 11
16,742
837
22,177
25,950
43,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
1 / 7 / 12
12,504
625
4,655
17,862
9,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Gulchie
Cu Chulainn
10
0 / 1 / 8
9,917
496
2,138
3,064
2,316
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
4 / 7 / 11
13,377
669
14,278
21,456
9,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
ghost911
Kumbhakarna
20
7 / 5 / 12
14,450
723
15,741
26,555
29,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AceVandalz
Morgan Le Fay
20
12 / 8 / 7
16,248
812
31,793
25,863
10,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
Memenssi10
Merlin
20
5 / 7 / 14
15,764
788
18,158
19,658
7,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
PiIIows
Ravana
6
0 / 0 / 1
8,552
428
0
245
68
Rama
20
6 / 11 / 7
13,579
679
11,076
20,093
7,840
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

7
0 / 1 / 0
8,650
433
429
1,628
449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
52
26
Kills
23
24
Deaths
27
54
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AceVandalz
Morgan Le Fay
12
8
7
1.94
W
Cthulhu
CelestialRis
Cthulhu
14
4
11
4.88
W
1
7
12
1
W
Cu Chulainn
Gulchie
Cu Chulainn
0
1
8
4
L
Merlin
Memenssi10
Merlin
5
7
14
1.71
W
4
7
11
1.36
L
Ravana
PiIIows
Ravana
0
0
1
0.5
L
Rama
6
11
7
0.86
L
0
1
0
0
W
Kumbhakarna
ghost911
Kumbhakarna
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,989
Damage
61,456
94,887
Taken
67,487
95,130
Mitigated
26,515
31,753
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AceVandalz
Morgan Le Fay
31,793
2,575
1,224
8,845
25,863
10,981
629
20,987
3,954
64,988
0
W
Cthulhu
CelestialRis
Cthulhu
22,177
410
4,208
4,968
25,950
43,885
1,054
12,142
13,451
51,843
0
W
4,655
428
66
2,561
17,862
9,799
1,545
10,161
7,557
24,578
0
W
Cu Chulainn
Gulchie
Cu Chulainn
2,138
58
200
656
3,064
2,316
286
1,402
1,662
2,488
5,880
L
Merlin
Memenssi10
Merlin
18,158
752
2,723
7,356
19,658
7,177
1,246
15,622
2,628
56,985
0
W
14,278
1,967
1,842
7,728
21,456
9,762
2,708
16,069
5,149
37,146
0
L
Ravana
PiIIows
Ravana
0
0
0
0
245
68
0
245
0
0
0
L
Rama
11,076
8,375
1,181
1,719
20,093
7,840
2,039
15,694
3,143
0
22,051
L
429
70
134
273
1,628
449
0
1,113
214
0
1,219
W
Kumbhakarna
ghost911
Kumbhakarna
15,741
1,048
2,284
7,240
26,555
29,368
777
9,200
17,117
39,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,990
Gold Earned
62,793
202
Minions Killed
155
0
Camps Cleared
0
1,418,740
Distance Traveled
981,744
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
16,248
812
59
3
0
340,543
3
W
Cthulhu
16,742
837
59
3
0
370,975
1
W
Tiamat
12,504
625
48
2
0
281,391
0
W
Cu Chulainn
9,917
496
12
1
0
81,382
1
L
Merlin
15,764
788
72
4
0
323,910
1
W
Sol
13,377
669
40
2
0
325,440
1
L
Ravana
8,552
428
0
0
0
0
0
L
Rama
13,579
679
23
1
0
275,343
0
L
Thor
8,650
433
1
0
0
41,948
0
W
Kumbhakarna
14,450
723
43
2
0
359,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role