Player Matchup

Olorun
Olorun
 
Olorun
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ProperPsycho_
Cernunnos
Level 22
God Stats
93W - 102L
1,463 SR
Queue Stats
124W - 147L
1,415 Elo+
Party 1
Skadi
Skadi
Stikler12
Skadi
Level 145
God Stats
17W - 11L
1,646 SR
Queue Stats
530W - 531L
1,559 Elo+
Solo
Yemoja
Yemoja
WorldMedic
Yemoja
Level 107
God Stats
5W - 7L
1,493 SR
Queue Stats
208W - 245L
1,335 Elo+
Party 1
Team Averages
Level 110
1,520 SR
1,462 Elo+

VS

Team Averages
Level 77
1,606 SR
1,475 Elo+
Heimdallr
Heimdallr
KDavis680
Heimdallr
Level 88
God Stats
1W - 1L
2,014 SR
Queue Stats
62W - 53L
1,530 Elo+
Party 2
Sol
Sol
Moshellshocker03
Sol
Level 66
God Stats
21W - 16L
1,516 SR
Queue Stats
252W - 302L
1,344 Elo+
Solo
Fafnir
Fafnir
mumble090
Fafnir
Level 93
God Stats
1W - 2L
1,674 SR
Queue Stats
63W - 60L
1,533 Elo+
Party 2
Zeus
Zeus
saucykazi
Zeus
Level 106
God Stats
1W - 3L
1,565 SR
Queue Stats
690W - 760L
1,531 Elo+
Solo
Loki
Loki
zZ_shisha_Zz
Loki
Level 34
God Stats
0W - 2L
1,263 SR
Queue Stats
6W - 16L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
4 / 0 / 1
5,991
599
5,161
4,567
1,524
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
 
Artio
10
1 / 1 / 2
5,669
567
3,563
8,490
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
ProperPsycho_
Cernunnos
10
2 / 1 / 0
6,031
603
2,508
5,392
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
Stikler12
Skadi
12
7 / 1 / 0
7,165
717
6,275
7,144
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
WorldMedic
Yemoja
9
0 / 1 / 3
5,115
512
2,292
4,775
2,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KDavis680
Heimdallr
8
1 / 1 / 1
5,189
519
3,246
4,749
1,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 0
5,521
552
4,654
8,641
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fafnir
mumble090
Fafnir
8
1 / 1 / 1
5,872
587
2,331
5,651
4,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
11
1 / 1 / 0
6,027
603
6,615
4,940
1,213
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 6 / 1
4,523
452
1,338
6,359
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
14
Kills
4
4
Deaths
14
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
0
1
4.5
W
Artio
 
Artio
1
1
2
2
L
Heimdallr
KDavis680
Heimdallr
1
1
1
1.5
L
1
5
0
0.2
W
Cernunnos
ProperPsycho_
Cernunnos
2
1
0
2
W
Skadi
Stikler12
Skadi
7
1
0
7
W
Yemoja
WorldMedic
Yemoja
0
1
3
1.5
L
Fafnir
mumble090
Fafnir
1
1
1
1.5
L
Zeus
1
1
0
1
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
18,184
30,368
Taken
30,340
14,357
Mitigated
11,909
13,297
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,161
3,056
272
2,049
4,567
1,524
856
1,318
3,249
32,652
6,583
W
Artio
 
Artio
3,563
0
0
4,100
8,490
6,263
0
4,698
3,792
22,842
0
L
Heimdallr
KDavis680
Heimdallr
3,246
1,020
0
1,051
4,749
1,494
0
1,618
3,131
0
25,801
L
4,654
1,944
0
3,149
8,641
3,174
0
723
7,918
25,118
6,066
W
Cernunnos
ProperPsycho_
Cernunnos
2,508
828
8
1,992
5,392
1,911
539
1,415
3,977
0
37,892
W
Skadi
Stikler12
Skadi
6,275
3,512
0
1,439
7,144
2,197
1,266
3,388
3,756
0
39,522
W
Yemoja
WorldMedic
Yemoja
2,292
530
1,883
1,554
4,775
2,462
96
2,109
2,666
13,367
1,689
L
Fafnir
mumble090
Fafnir
2,331
419
0
1,786
5,651
4,703
0
3,331
2,320
11,581
0
L
Zeus
6,615
751
0
2,321
4,940
1,213
0
2,431
2,151
36,876
0
L
1,338
504
0
1,234
6,359
1,325
0
1,360
4,874
0
15,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,971
Gold Earned
27,132
312
Minions Killed
261
0
Camps Cleared
0
956,673
Distance Traveled
922,977
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,991
599
76
8
0
188,989
4
W
Artio
5,669
567
56
6
0
190,264
3
L
Heimdallr
5,189
519
58
6
0
204,395
0
L
Sol
5,521
552
63
6
0
180,522
2
W
Cernunnos
6,031
603
74
7
0
202,112
0
W
Skadi
7,165
717
74
7
0
196,343
3
W
Yemoja
5,115
512
32
3
0
178,965
2
L
Fafnir
5,872
587
18
2
0
224,238
4
L
Zeus
6,027
603
85
9
0
165,496
0
L
Loki
4,523
452
37
4
0
148,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role