Player Matchup

Set
Set
AhpuCH1206
Set
Level 22
God Stats
5W - 5L
1,500 SR
Queue Stats
88W - 95L
1,656 Elo+
Party 2
Neith
Neith
Auswad12
Neith
Level 26
God Stats
1W - 3L
1,351 SR
Queue Stats
90W - 37L
1,765 Elo+
Party 4
Cthulhu
Cthulhu
C5YT
Cthulhu
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 52L
1,603 Elo+
Party 2
Anubis
Anubis
DarkLogic49
Anubis
Level 18
God Stats
7W - 3L
1,538 SR
Queue Stats
108W - 44L
1,772 Elo+
Party 4
Tyr
Tyr
Simp4Serphine
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,864 Elo+
Solo
Team Averages
Level 16
1,478 SR
1,732 Elo+

VS

Team Averages
Level 62
1,519 SR
1,593 Elo+
Bakasura
Bakasura
HYCUBH
Bakasura
Level 11
God Stats
3W - 1L
1,377 SR
Queue Stats
3W - 1L
1,617 Elo+
Solo
Ah Puch
Ah Puch
MemeFraiche12
Ah Puch
Level 142
God Stats
3W - 4L
1,570 SR
Queue Stats
130W - 134L
1,561 Elo+
Party 3
Ullr
Ullr
PikkaBuuu
Ullr
Level 7
God Stats
1W - 1L
1,819 SR
Queue Stats
5W - 7L
1,680 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SoMatah
Morgan Le Fay
Level 146
God Stats
26W - 14L
1,538 SR
Queue Stats
228W - 192L
1,634 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TomFoolery22
Cu Chulainn
Level 4
God Stats
2W - 7L
1,290 SR
Queue Stats
31W - 29L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,567
535
6,390
8,169
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Auswad12
Neith
16
13 / 0 / 6
10,477
655
16,117
9,063
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
C5YT
Cthulhu
11
1 / 3 / 4
7,282
455
2,628
10,000
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
17
6 / 2 / 5
10,216
639
10,555
8,706
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
8 / 1 / 8
9,165
573
6,188
11,620
11,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HYCUBH
Bakasura
12
0 / 6 / 0
7,074
442
2,136
13,565
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
14
4 / 2 / 0
9,179
574
9,154
11,742
3,738
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ullr
10
1 / 10 / 1
6,377
399
3,222
11,592
1,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SoMatah
Morgan Le Fay
13
2 / 7 / 1
7,752
485
6,452
9,991
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
TomFoolery22
Cu Chulainn
10
1 / 5 / 2
6,043
378
3,622
11,022
6,559
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
30
Kills
8
8
Deaths
30
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
Neith
Auswad12
Neith
13
0
6
16
W
Cthulhu
C5YT
Cthulhu
1
3
4
1
W
Anubis
6
2
5
4.25
L
Bakasura
HYCUBH
Bakasura
0
6
0
0
L
Ah Puch
4
2
0
2
L
Ullr
1
10
1
0.15
W
8
1
8
12
L
Morgan Le Fay
SoMatah
Morgan Le Fay
2
7
1
0.36
L
Cu Chulainn
TomFoolery22
Cu Chulainn
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,878
Damage
24,586
47,558
Taken
57,912
32,098
Mitigated
18,855
16,283
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,390
2,864
0
2,922
8,169
4,651
0
3,734
4,435
0
45,797
W
Neith
Auswad12
Neith
16,117
7,076
0
4,586
9,063
3,505
2,690
2,152
6,825
0
78,204
W
Cthulhu
C5YT
Cthulhu
2,628
126
124
294
10,000
8,213
0
3,697
6,056
31,308
0
W
Anubis
10,555
205
0
5,131
8,706
3,791
0
4,043
4,102
78,301
0
L
Bakasura
HYCUBH
Bakasura
2,136
1,613
0
5,344
13,565
4,202
0
2,792
10,697
0
33,672
L
Ah Puch
9,154
152
0
4,061
11,742
3,738
902
3,703
7,877
60,182
0
L
Ullr
3,222
1,580
0
280
11,592
1,934
0
886
10,666
0
31,715
W
6,188
776
0
3,226
11,620
11,938
704
2,348
9,106
0
29,441
L
Morgan Le Fay
SoMatah
Morgan Le Fay
6,452
843
0
1,483
9,991
2,422
0
3,486
6,468
44,736
0
L
Cu Chulainn
TomFoolery22
Cu Chulainn
3,622
1,036
0
1,000
11,022
6,559
140
2,237
8,703
4,384
13,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,707
Gold Earned
36,425
458
Minions Killed
415
0
Camps Cleared
0
1,429,372
Distance Traveled
1,415,281
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,567
535
86
5
0
282,549
0
W
Neith
10,477
655
110
7
0
302,613
4
W
Cthulhu
7,282
455
69
4
0
243,249
2
W
Anubis
10,216
639
150
9
0
293,691
1
L
Bakasura
7,074
442
99
6
0
304,892
0
L
Ah Puch
9,179
574
129
8
0
260,456
0
L
Ullr
6,377
399
70
4
0
272,275
2
W
Tyr
9,165
573
43
3
0
307,270
6
L
Morgan Le Fay
7,752
485
95
6
0
282,767
6
L
Cu Chulainn
6,043
378
22
1
0
294,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role