Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KangChAoTic
Hun Batz
Level 127
God Stats
1W - 2L
1,563 SR
Queue Stats
141W - 135L
1,472 Elo+
Solo
Fenrir
Fenrir
Math_ruiz
Fenrir
Level 146
God Stats
10W - 12L
1,485 SR
Queue Stats
477W - 476L
1,503 Elo+
Solo
Agni
Agni
NuggyPuff
Agni
Level 117
God Stats
4W - 9L
1,434 SR
Queue Stats
521W - 578L
1,502 Elo+
Solo
Artio
Artio
Oof12_
Artio
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 231L
1,415 Elo+
Solo
Team Averages
Level 112
1,496 SR
1,478 Elo+

VS

Team Averages
Level 103
1,520 SR
1,493 Elo+
Danzaburou
Danzaburou
Dayoda02
Danzaburou
Level 115
God Stats
12W - 3L
1,844 SR
Queue Stats
594W - 586L
1,467 Elo+
Solo
Bellona
Bellona
DefendThePaint
Bellona
Level 128
God Stats
54W - 42L
1,577 SR
Queue Stats
274W - 258L
1,545 Elo+
Party 1
Hera
Hera
Jerry28262
Hera
Level 57
God Stats
10W - 8L
1,496 SR
Queue Stats
247W - 290L
1,437 Elo+
Solo
Thanatos
Thanatos
MadMandrillMan
Thanatos
Level 97
God Stats
11W - 24L
1,236 SR
Queue Stats
315W - 310L
1,474 Elo+
Solo
Cerberus
Cerberus
TrickiesGore63
Cerberus
Level 119
God Stats
2W - 1L
1,449 SR
Queue Stats
184W - 172L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 8 / 5
7,296
456
6,202
13,347
3,669
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
KangChAoTic
Hun Batz
13
1 / 4 / 1
7,620
476
4,363
9,051
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Math_ruiz
Fenrir
13
5 / 3 / 3
8,241
515
8,263
11,406
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
13
0 / 3 / 1
7,663
479
4,392
7,478
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artio
Oof12_
Artio
11
4 / 8 / 1
7,123
445
6,645
18,406
12,574
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dayoda02
Danzaburou
13
10 / 4 / 4
9,471
592
9,838
10,717
3,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 2 / 5
8,294
518
7,883
13,819
12,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
7 / 2 / 1
8,885
555
9,357
6,927
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
14
2 / 2 / 2
8,019
501
4,135
8,271
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
14
5 / 0 / 12
8,428
527
11,347
17,542
15,985
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
26
26
Deaths
10
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
8
5
0.31
W
Danzaburou
Dayoda02
Danzaburou
10
4
4
3
W
2
2
5
2.25
W
7
2
1
3.75
L
Hun Batz
KangChAoTic
Hun Batz
1
4
1
0.38
W
Thanatos
2
2
2
1.5
L
Fenrir
Math_ruiz
Fenrir
5
3
3
2.17
L
Agni
0
3
1
0.17
L
Artio
Oof12_
Artio
4
8
1
0.56
W
Cerberus
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,865
Damage
42,560
59,688
Taken
57,276
26,645
Mitigated
37,765
14,683
Healing
27,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,202
2,806
213
3,913
13,347
3,669
780
4,995
8,352
0
42,449
W
Danzaburou
Dayoda02
Danzaburou
9,838
2,426
0
2,296
10,717
3,603
860
1,891
8,786
0
49,182
W
7,883
2,095
165
6,298
13,819
12,380
0
763
13,016
8,382
37,642
W
9,357
3,196
402
627
6,927
2,118
978
2,462
4,232
48,935
0
L
Hun Batz
KangChAoTic
Hun Batz
4,363
513
0
1,062
9,051
4,024
0
1,336
7,715
0
39,111
W
Thanatos
4,135
601
0
8,578
8,271
3,679
338
1,041
7,212
0
52,753
L
Fenrir
Math_ruiz
Fenrir
8,263
1,706
0
2,463
11,406
4,147
0
3,794
7,612
0
42,492
L
Agni
4,392
42
53
1,075
7,478
2,231
0
3,765
3,713
45,368
0
L
Artio
Oof12_
Artio
6,645
786
1,207
4,697
18,406
12,574
0
7,970
10,436
21,934
0
W
Cerberus
11,347
2,065
636
8,353
17,542
15,985
492
4,469
12,993
38,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,943
Gold Earned
43,097
356
Minions Killed
423
0
Camps Cleared
0
1,434,901
Distance Traveled
1,452,123
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,296
456
75
5
0
257,086
3
W
Danzaburou
9,471
592
71
4
0
290,239
2
W
Bellona
8,294
518
90
6
0
296,638
4
W
Hera
8,885
555
103
6
0
270,080
2
L
Hun Batz
7,620
476
85
5
0
291,450
0
W
Thanatos
8,019
501
93
6
0
303,299
0
L
Fenrir
8,241
515
67
4
0
320,686
0
L
Agni
7,663
479
101
6
0
281,796
4
L
Artio
7,123
445
28
2
0
283,883
0
W
Cerberus
8,428
527
66
4
0
291,867
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role