Player Matchup

Kukulkan
Kukulkan
DAVA117
Kukulkan
Level 11
God Stats
11W - 5L
1,564 SR
Queue Stats
59W - 43L
1,468 Elo+
Party 1
Ne Zha
Ne Zha
KingLuke4356
Ne Zha
Level 111
God Stats
5W - 2L
1,500 SR
Queue Stats
123W - 102L
1,521 Elo+
Party 1
Zeus
Zeus
LilAustism
Zeus
Level 127
God Stats
4W - 1L
1,734 SR
Queue Stats
78W - 52L
1,594 Elo+
Party 1
Team Averages
Level 83
1,600 SR
1,528 Elo+

VS

Team Averages
Level 40
1,306 SR
1,249 Elo+
Cliodhna
Cliodhna
KikaroSunnada
Cliodhna
Level 26
God Stats
2W - 4L
1,469 SR
Queue Stats
4W - 8L
1,205 Elo+
Solo
Medusa
Medusa
SoberClub6
Medusa
Level 28
God Stats
4W - 5L
1,346 SR
Queue Stats
25W - 56L
1,079 Elo+
Solo
Guan Yu
Guan Yu
tyjo61311
Guan Yu
Level 66
God Stats
0W - 1L
1,104 SR
Queue Stats
83W - 79L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DAVA117
Kukulkan
15
5 / 4 / 14
10,846
775
9,201
8,435
2,414
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
14
7 / 3 / 14
11,978
856
10,081
20,341
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
10 / 6 / 10
11,675
834
22,169
12,545
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
KikaroSunnada
Cliodhna
13
7 / 9 / 4
10,300
736
16,822
16,360
5,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
SoberClub6
Medusa
13
3 / 5 / 4
9,486
678
6,650
10,714
8,564
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Guan Yu
tyjo61311
Guan Yu
14
3 / 8 / 9
10,049
718
12,153
21,977
27,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
22
Kills
13
13
Deaths
22
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DAVA117
Kukulkan
5
4
14
3
L
Cliodhna
KikaroSunnada
Cliodhna
7
9
4
1
W
Ne Zha
7
3
14
4.67
W
10
6
10
2.5
L
Medusa
SoberClub6
Medusa
3
5
4
1
L
Guan Yu
tyjo61311
Guan Yu
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,451
Damage
35,625
41,321
Taken
49,051
21,649
Mitigated
40,717
9,543
Healing
7,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DAVA117
Kukulkan
9,201
582
125
347
8,435
2,414
1,055
0
8,435
28,028
0
L
Cliodhna
KikaroSunnada
Cliodhna
16,822
1,065
0
1,279
16,360
5,106
0
10,852
5,024
0
32,157
W
Ne Zha
10,081
3,708
714
6,737
20,341
15,857
1,170
382
19,959
241
27,987
W
22,169
4,910
0
1,620
12,545
3,378
603
240
12,305
42,956
0
L
Medusa
SoberClub6
Medusa
6,650
2,274
0
431
10,714
8,564
396
5,491
4,988
0
24,083
L
Guan Yu
tyjo61311
Guan Yu
12,153
2,008
589
5,349
21,977
27,047
0
14,619
6,799
1,658
34,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,499
Gold Earned
29,835
160
Minions Killed
127
3
Camps Cleared
8
695,493
Distance Traveled
727,545
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,846
775
70
5
1
231,764
1
L
Cliodhna
10,300
736
37
3
4
238,260
1
W
Ne Zha
11,978
856
39
3
1
258,083
0
W
Zeus
11,675
834
51
4
1
205,646
3
L
Medusa
9,486
678
39
3
0
248,903
1
L
Guan Yu
10,049
718
51
4
4
240,382
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role