Player Matchup

Hera
Hera
DKFS Slim
Hera
Level 10
God Stats
0W - 3L
1,287 SR
Queue Stats
33W - 40L
1,198 Elo+
Party 2
Tyr
Tyr
DKFSAssassin
Tyr
Level 62
God Stats
1W - 2L
1,675 SR
Queue Stats
32W - 28L
1,397 Elo+
Party 2
He Bo
He Bo
KHRemind
He Bo
Level 95
God Stats
0W - 2L
1,429 SR
Queue Stats
382W - 351L
1,382 Elo+
Party 2
Ymir
Ymir
Z-Zeric
Ymir
Level 43
God Stats
4W - 4L
1,524 SR
Queue Stats
26W - 20L
1,439 Elo+
Party 4
Izanami
Izanami
Zykunaa
Izanami
Level 35
God Stats
10W - 12L
1,487 SR
Queue Stats
86W - 80L
1,390 Elo+
Party 4
Team Averages
Level 49
1,480 SR
1,361 Elo+

VS

Team Averages
Level 68
1,466 SR
1,378 Elo+
Jormungandr
Jormungandr
CaseREDDEATH
Jormungandr
Level 46
God Stats
19W - 36L
1,330 SR
Queue Stats
137W - 198L
1,284 Elo+
Party 1
Charybdis
Charybdis
Mushu Mercy
Charybdis
Level 118
God Stats
20W - 26L
1,517 SR
Queue Stats
607W - 661L
1,494 Elo+
Party 3
Sobek
Sobek
Reptile29z
Sobek
Level 58
God Stats
11W - 16L
1,371 SR
Queue Stats
171W - 231L
1,270 Elo+
Party 1
Anubis
Anubis
xXSpeedRaycerXx
Anubis
Level 49
God Stats
40W - 36L
1,534 SR
Queue Stats
144W - 175L
1,412 Elo+
Party 3
Skadi
Skadi
xXTHSxBUFFSXx
Skadi
Level 68
God Stats
47W - 37L
1,577 SR
Queue Stats
163W - 200L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 5 / 1
7,041
391
6,429
8,718
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 1
6,890
383
3,003
13,665
7,906
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
KHRemind
He Bo
16
5 / 2 / 0
9,548
530
8,638
10,734
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Z-Zeric
Ymir
12
3 / 5 / 3
8,618
479
9,320
17,539
16,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Zykunaa
Izanami
11
2 / 6 / 3
7,241
402
7,831
10,786
2,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaseREDDEATH
Jormungandr
16
1 / 1 / 3
10,369
576
11,138
9,226
6,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Mushu Mercy
Charybdis
17
8 / 3 / 3
10,682
593
12,767
10,792
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
13
0 / 4 / 10
8,189
455
5,109
20,014
12,511
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 1 / 6
10,512
584
7,306
11,243
5,145
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 1 / 7
10,605
589
8,137
7,476
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
20
20
Deaths
10
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CaseREDDEATH
Jormungandr
1
1
3
2.5
L
Hera
0
5
1
0.1
L
0
2
1
0.25
L
He Bo
KHRemind
He Bo
5
2
0
2.5
W
Charybdis
Mushu Mercy
Charybdis
8
3
3
3.17
W
Sobek
0
4
10
1.25
L
Ymir
Z-Zeric
Ymir
3
5
3
0.9
L
Izanami
Zykunaa
Izanami
2
6
3
0.58
W
6
1
6
9
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,221
Damage
44,457
61,442
Taken
58,751
32,677
Mitigated
30,462
13,896
Healing
20,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CaseREDDEATH
Jormungandr
11,138
4,599
0
1,673
9,226
6,108
1,737
2,616
6,570
66,389
0
L
Hera
6,429
1,502
0
4
8,718
2,336
0
2,472
6,246
36,796
0
L
3,003
488
0
4,197
13,665
7,906
0
7,669
5,996
0
30,547
L
He Bo
KHRemind
He Bo
8,638
541
0
3,787
10,734
3,091
0
3,330
7,404
63,476
0
W
Charybdis
Mushu Mercy
Charybdis
12,767
5,444
0
2,230
10,792
4,024
2,099
5,381
5,325
0
84,580
W
Sobek
5,109
281
532
5,855
20,014
12,511
231
8,198
11,758
20,507
0
L
Ymir
Z-Zeric
Ymir
9,320
992
0
3,196
17,539
16,743
0
5,983
11,556
25,386
0
L
Izanami
Zykunaa
Izanami
7,831
5,086
602
2,110
10,786
2,601
374
4,492
6,294
0
53,546
W
7,306
253
0
6,042
11,243
5,145
778
4,526
6,523
66,389
0
W
8,137
4,027
0
4,042
7,476
2,674
1,803
3,248
4,188
0
66,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,338
Gold Earned
50,357
372
Minions Killed
513
0
Camps Cleared
0
1,598,027
Distance Traveled
1,594,003
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,369
576
120
7
0
331,237
0
L
Hera
7,041
391
61
3
0
333,845
2
L
Tyr
6,890
383
67
4
0
340,336
0
L
He Bo
9,548
530
112
6
0
345,559
7
W
Charybdis
10,682
593
144
8
0
291,047
2
W
Sobek
8,189
455
35
2
0
339,759
0
L
Ymir
8,618
479
34
2
0
310,108
5
L
Izanami
7,241
402
98
5
0
268,179
5
W
Anubis
10,512
584
99
6
0
292,590
0
W
Skadi
10,605
589
115
6
0
339,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role