Player Matchup

Artio
Artio
 
Artio
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Mancoquistas
Danzaburou
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 14L
1,547 Elo+
Party 1
Guan Yu
Guan Yu
Screamlxrd
Guan Yu
Level 123
God Stats
2W - 1L
1,830 SR
Queue Stats
243W - 207L
1,494 Elo+
Party 1
Izanami
Izanami
gameGtex
Izanami
Level 128
God Stats
7W - 3L
1,633 SR
Queue Stats
160W - 169L
1,448 Elo+
Solo
Team Averages
Level 90
1,593 SR
1,498 Elo+

VS

Team Averages
Level 113
1,541 SR
1,529 Elo+
Osiris
Osiris
 
Osiris
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Exillary
Scylla
Level 34
God Stats
6W - 1L
1,850 SR
Queue Stats
55W - 23L
1,716 Elo+
Party 2
Cerberus
Cerberus
JohnnyAR15
Cerberus
Level 160
God Stats
13W - 7L
1,580 SR
Queue Stats
230W - 228L
1,401 Elo+
Party 2
Rama
Rama
Todo101
Rama
Level 109
God Stats
1W - 0L
1,275 SR
Queue Stats
24W - 22L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 2 / 0
6,106
470
877
9,069
5,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
 
Merlin
10
0 / 4 / 0
5,915
455
4,122
5,784
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Mancoquistas
Danzaburou
12
2 / 3 / 1
7,182
552
6,972
7,737
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Screamlxrd
Guan Yu
9
0 / 6 / 0
5,709
439
3,946
11,554
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
gameGtex
Izanami
11
0 / 6 / 0
6,682
514
2,222
7,900
2,182
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
9 / 0 / 6
9,020
694
9,103
9,712
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
 
Thor
14
3 / 1 / 5
8,001
615
4,705
7,928
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Exillary
Scylla
14
6 / 0 / 5
8,480
652
9,872
5,193
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
JohnnyAR15
Cerberus
11
1 / 0 / 10
7,167
551
4,049
6,844
4,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Todo101
Rama
11
2 / 2 / 1
6,696
515
2,571
7,041
1,761
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
3
Kills
21
21
Deaths
3
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
2
0
0.5
L
Merlin
 
Merlin
0
4
0
0
W
Osiris
 
Osiris
9
0
6
12
W
Thor
 
Thor
3
1
5
5.5
W
Scylla
Exillary
Scylla
6
0
5
8.5
W
Cerberus
JohnnyAR15
Cerberus
1
0
10
6
L
Danzaburou
Mancoquistas
Danzaburou
2
3
1
0.83
L
Guan Yu
Screamlxrd
Guan Yu
0
6
0
0
W
Rama
Todo101
Rama
2
2
1
1.25
L
Izanami
gameGtex
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,139
Damage
30,300
42,044
Taken
36,718
15,261
Mitigated
18,749
9,558
Healing
13,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
877
61
125
2,668
9,069
5,143
0
4,466
4,509
11,888
0
L
Merlin
 
Merlin
4,122
115
0
655
5,784
1,631
88
2,531
3,159
34,599
0
W
Osiris
 
Osiris
9,103
2,973
0
5,806
9,712
8,284
1,594
0
9,712
2,364
47,140
W
Thor
 
Thor
4,705
980
0
2,914
7,928
2,629
418
474
7,454
0
49,165
W
Scylla
Exillary
Scylla
9,872
1,592
0
1,831
5,193
1,593
81
2,304
2,889
57,830
0
W
Cerberus
JohnnyAR15
Cerberus
4,049
52
0
2,181
6,844
4,482
112
987
5,857
17,352
0
L
Danzaburou
Mancoquistas
Danzaburou
6,972
2,848
0
1,798
7,737
2,336
0
2,686
5,021
0
45,954
L
Guan Yu
Screamlxrd
Guan Yu
3,946
586
276
3,227
11,554
3,969
0
4,272
7,132
0
31,578
W
Rama
Todo101
Rama
2,571
1,880
0
1,201
7,041
1,761
1,528
1,234
5,807
0
32,386
L
Izanami
gameGtex
Izanami
2,222
1,282
0
809
7,900
2,182
1,626
0
7,900
0
36,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,594
Gold Earned
39,364
350
Minions Killed
422
0
Camps Cleared
0
1,172,148
Distance Traveled
1,342,123
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,106
470
16
1
0
262,816
1
L
Merlin
5,915
455
81
6
0
199,714
3
W
Osiris
9,020
694
80
6
0
299,961
1
W
Thor
8,001
615
111
9
0
286,177
4
W
Scylla
8,480
652
116
9
0
255,665
2
W
Cerberus
7,167
551
32
2
0
277,545
6
L
Danzaburou
7,182
552
89
7
0
243,673
0
L
Guan Yu
5,709
439
67
5
0
242,082
1
W
Rama
6,696
515
83
6
0
222,775
2
L
Izanami
6,682
514
97
7
0
223,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role