Player Matchup

Fenrir
Fenrir
P0_vm
Fenrir
Level 84
God Stats
17W - 26L
1,487 SR
Queue Stats
512W - 548L
1,423 Elo+
Solo
Nu Wa
Nu Wa
TuggaParkLane
Nu Wa
Level 85
God Stats
6W - 5L
1,500 SR
Queue Stats
126W - 121L
1,438 Elo+
Solo
Ra
Ra
rubens25
Ra
Level 120
God Stats
4W - 7L
1,474 SR
Queue Stats
630W - 626L
1,383 Elo+
Solo
Ares
Ares
vitalyarv
Ares
Level 63
God Stats
3W - 4L
1,596 SR
Queue Stats
133W - 155L
1,437 Elo+
Solo
Neith
Neith
xkaossurf
Neith
Level 66
God Stats
43W - 43L
1,523 SR
Queue Stats
360W - 361L
1,506 Elo+
Solo
Team Averages
Level 84
1,516 SR
1,437 Elo+

VS

Team Averages
Level 108
1,515 SR
1,452 Elo+
Freya
Freya
 
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Shervat-
Bellona
Level 59
God Stats
42W - 34L
1,633 SR
Queue Stats
229W - 264L
1,422 Elo+
Solo
Khepri
Khepri
Sr_Heredia
Khepri
Level 124
God Stats
19W - 22L
1,451 SR
Queue Stats
686W - 672L
1,442 Elo+
Solo
Bacchus
Bacchus
Zack-x19-
Bacchus
Level 129
God Stats
2W - 2L
1,482 SR
Queue Stats
245W - 252L
1,438 Elo+
Solo
Medusa
Medusa
powrofsupersaiya
Medusa
Level 80
God Stats
22W - 19L
1,511 SR
Queue Stats
412W - 395L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
P0_vm
Fenrir
9
2 / 3 / 2
5,743
522
2,660
7,639
2,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 0 / 6
7,511
683
6,469
4,340
1,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 4
6,435
585
5,081
2,626
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
9
3 / 1 / 4
6,199
564
4,949
6,521
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
xkaossurf
Neith
12
3 / 3 / 0
6,754
614
5,833
6,800
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
1 / 3 / 0
5,520
502
3,583
7,524
2,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Shervat-
Bellona
8
0 / 5 / 4
5,027
457
4,032
10,222
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Sr_Heredia
Khepri
9
1 / 1 / 5
5,590
508
1,990
7,226
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
Zack-x19-
Bacchus
9
0 / 5 / 0
5,076
461
1,575
8,362
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 4 / 1
6,764
615
6,782
7,797
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
17
Kills
7
7
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
0
0.33
W
Fenrir
P0_vm
Fenrir
2
3
2
1
L
Bellona
Shervat-
Bellona
0
5
4
0.4
L
Khepri
Sr_Heredia
Khepri
1
1
5
3.5
W
6
0
6
9
L
Bacchus
Zack-x19-
Bacchus
0
5
0
0
L
5
4
1
1.38
W
3
0
4
5
W
Ares
3
1
4
5
W
Neith
xkaossurf
Neith
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,992
Damage
17,962
27,926
Taken
41,131
12,272
Mitigated
20,572
11,380
Healing
9,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,583
1,498
0
2,516
7,524
2,481
0
2,820
4,376
34,590
0
W
Fenrir
P0_vm
Fenrir
2,660
523
0
1,739
7,639
2,640
0
1,846
5,787
0
25,902
L
Bellona
Shervat-
Bellona
4,032
1,546
0
1,609
10,222
5,252
0
4,455
5,717
0
29,419
L
Khepri
Sr_Heredia
Khepri
1,990
180
0
1,240
7,226
5,570
15
4,092
3,032
13,807
0
W
6,469
2,246
0
1,628
4,340
1,716
281
1,496
2,654
32,272
5,515
L
Bacchus
Zack-x19-
Bacchus
1,575
46
0
2,677
8,362
4,027
17
3,409
4,906
19,869
0
L
6,782
3,546
0
1,359
7,797
3,242
0
622
7,175
0
40,524
W
5,081
397
1,208
1,893
2,626
1,108
176
1,347
1,279
30,870
0
W
Ares
4,949
316
0
1,927
6,521
4,385
121
1,565
4,956
12,223
0
W
Neith
xkaossurf
Neith
5,833
2,112
174
2,811
6,800
2,423
1,030
698
6,102
0
37,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,642
Gold Earned
27,977
300
Minions Killed
278
0
Camps Cleared
0
1,075,014
Distance Traveled
975,267
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,520
502
59
5
0
188,844
1
W
Fenrir
5,743
522
49
4
0
231,372
6
L
Bellona
5,027
457
60
5
0
192,681
1
L
Khepri
5,590
508
24
2
0
213,444
4
W
Nu Wa
7,511
683
68
6
0
193,519
2
L
Bacchus
5,076
461
55
5
0
199,919
2
L
Medusa
6,764
615
80
7
0
180,379
0
W
Ra
6,435
585
74
7
0
224,449
3
W
Ares
6,199
564
23
2
0
236,720
1
W
Neith
6,754
614
86
8
0
188,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role