Player Matchup

Charybdis
Charybdis
BurntBaguette
Charybdis
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 5L
1,925 Elo+
Solo
Ra
Ra
Samgat23
Ra
Level 21
God Stats
3W - 7L
1,336 SR
Queue Stats
31W - 44L
1,445 Elo+
Solo
Cliodhna
Cliodhna
cute77
Cliodhna
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,514 Elo+
Solo
Agni
Agni
miguelm101154
Agni
Level 15
God Stats
17W - 16L
1,104 SR
Queue Stats
120W - 110L
1,241 Elo+
Party 1
Nemesis
Nemesis
vastobuu
Nemesis
Level 21
God Stats
3W - 4L
1,175 SR
Queue Stats
126W - 116L
1,326 Elo+
Party 1
Team Averages
Level 16
1,323 SR
1,490 Elo+

VS

Team Averages
Level 22
1,563 SR
1,516 Elo+
Ares
Ares
Salt_Generator1
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TMGood
Baron Samedi
Level 26
God Stats
22W - 16L
1,669 SR
Queue Stats
176W - 140L
1,575 Elo+
Party 2
Cupid
Cupid
UnclearCarp2439
Cupid
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,576 Elo+
Solo
Gilgamesh
Gilgamesh
Voidcerberu5
Gilgamesh
Level 26
God Stats
16W - 7L
1,758 SR
Queue Stats
176W - 141L
1,575 Elo+
Party 2
King Arthur
King Arthur
jesterfortheking
King Arthur
Level 26
God Stats
15W - 14L
1,387 SR
Queue Stats
144W - 200L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BurntBaguette
Charybdis
18
14 / 0 / 0
11,705
836
14,785
13,447
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 0
8,300
593
2,852
5,847
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
cute77
Cliodhna
10
1 / 5 / 4
7,178
513
3,011
8,207
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 1
7,984
570
5,152
4,905
2,063
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
vastobuu
Nemesis
11
1 / 1 / 4
7,039
503
936
6,382
1,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
4,472
319
768
2,280
627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
TMGood
Baron Samedi
11
1 / 7 / 1
6,738
481
2,724
8,953
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 1
6,958
497
1,746
8,708
2,721
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Voidcerberu5
Gilgamesh
13
8 / 4 / 1
8,188
585
10,168
11,782
5,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
jesterfortheking
King Arthur
9
0 / 4 / 0
5,788
413
2,405
11,357
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
19
Kills
10
10
Deaths
19
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BurntBaguette
Charybdis
14
0
0
14
L
0
2
0
0
W
1
3
0
0.33
L
Baron Samedi
TMGood
Baron Samedi
1
7
1
0.21
L
1
2
1
0.75
L
Gilgamesh
Voidcerberu5
Gilgamesh
8
4
1
2.13
W
Cliodhna
cute77
Cliodhna
1
5
4
0.6
L
King Arthur
jesterfortheking
King Arthur
0
4
0
0
W
2
1
1
2.5
W
Nemesis
vastobuu
Nemesis
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,736
Damage
17,811
38,788
Taken
43,080
13,528
Mitigated
18,808
11,591
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BurntBaguette
Charybdis
14,785
8,329
0
6,253
13,447
5,134
4,728
2,538
10,909
0
95,266
L
768
146
0
368
2,280
627
0
0
2,280
2,776
0
W
2,852
152
628
1,956
5,847
1,854
431
85
5,762
57,742
0
L
Baron Samedi
TMGood
Baron Samedi
2,724
177
69
1,112
8,953
3,151
0
0
8,953
35,887
0
L
1,746
549
0
1,301
8,708
2,721
970
2,223
6,185
0
37,013
L
Gilgamesh
Voidcerberu5
Gilgamesh
10,168
3,189
0
4,254
11,782
5,577
0
551
11,207
0
55,784
W
Cliodhna
cute77
Cliodhna
3,011
271
0
1,292
8,207
2,849
0
279
7,928
0
30,331
L
King Arthur
jesterfortheking
King Arthur
2,405
183
0
3,252
11,357
6,732
0
4,906
6,451
7,656
13,393
W
5,152
1,254
0
720
4,905
2,063
1,480
488
3,816
30,949
0
W
Nemesis
vastobuu
Nemesis
936
187
231
511
6,382
1,628
388
675
5,589
0
13,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,206
Gold Earned
32,144
417
Minions Killed
293
0
Camps Cleared
0
1,326,660
Distance Traveled
1,081,894
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,705
836
163
12
0
273,346
2
L
Ares
4,472
319
3
0
0
50,746
0
W
Ra
8,300
593
127
9
0
266,248
0
L
Baron Samedi
6,738
481
83
6
0
244,269
3
L
Cupid
6,958
497
74
5
0
248,649
1
L
Gilgamesh
8,188
585
85
6
0
299,816
2
W
Cliodhna
7,178
513
46
3
0
248,587
3
L
King Arthur
5,788
413
48
3
0
238,414
1
W
Agni
7,984
570
56
4
0
227,876
0
W
Nemesis
7,039
503
25
2
0
310,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role