Player Matchup

Ah Muzen Cab
Ah Muzen Cab
EvilbeanZz
Ah Muzen Cab
Level 85
God Stats
10W - 3L
1,734 SR
Queue Stats
135W - 126L
1,480 Elo+
Party 2
Xing Tian
Xing Tian
SuperXxchiefxx
Xing Tian
Level 105
God Stats
4W - 1L
1,558 SR
Queue Stats
263W - 283L
1,528 Elo+
Party 2
Neith
Neith
UhArianna
Neith
Level 45
God Stats
24W - 19L
1,604 SR
Queue Stats
54W - 48L
1,510 Elo+
Party 2
Thoth
Thoth
YoBoySimpss
Thoth
Level 153
God Stats
5W - 9L
1,469 SR
Queue Stats
446W - 461L
1,528 Elo+
Party 2
Da Ji
Da Ji
ii rAilgUn
Da Ji
Level 104
God Stats
4W - 2L
1,658 SR
Queue Stats
226W - 207L
1,533 Elo+
Party 2
Team Averages
Level 98
1,604 SR
1,516 Elo+

VS

Team Averages
Level 79
1,528 SR
1,518 Elo+
Neith
Neith
Ahtabara
Neith
Level 107
God Stats
58W - 38L
1,588 SR
Queue Stats
136W - 112L
1,575 Elo+
Party 3
Ravana
Ravana
Chwnk
Ravana
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 93L
1,610 Elo+
Party 3
Cthulhu
Cthulhu
Hydro Throton
Cthulhu
Level 48
God Stats
6W - 4L
1,611 SR
Queue Stats
89W - 89L
1,584 Elo+
Party 3
Nu Wa
Nu Wa
Mielfy
Nu Wa
Level 100
God Stats
2W - 6L
1,440 SR
Queue Stats
10W - 12L
1,382 Elo+
Party 1
Cerberus
Cerberus
v-Revy
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EvilbeanZz
Ah Muzen Cab
18
5 / 3 / 3
11,497
547
13,111
20,833
17,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
SuperXxchiefxx
Xing Tian
15
1 / 4 / 7
9,035
430
5,814
18,523
14,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
UhArianna
Neith
18
1 / 0 / 2
10,371
494
6,300
11,014
3,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 8 / 8
9,950
474
10,525
15,491
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
20
8 / 3 / 4
12,338
588
10,778
16,685
7,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ahtabara
Neith
16
4 / 2 / 3
10,493
500
8,748
10,782
3,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Chwnk
Ravana
19
7 / 2 / 5
11,624
554
13,026
10,977
5,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
17
3 / 3 / 4
10,757
512
10,978
18,995
18,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Mielfy
Nu Wa
16
2 / 7 / 6
10,139
483
14,806
14,486
4,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
v-Revy
Cerberus
15
0 / 2 / 4
8,826
420
6,324
13,389
11,190
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
16
Kills
16
18
Deaths
16
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
Ahtabara
Neith
4
2
3
2.75
L
Ravana
Chwnk
Ravana
7
2
5
4.75
W
Ah Muzen Cab
EvilbeanZz
Ah Muzen Cab
5
3
3
2.17
L
Cthulhu
3
3
4
1.67
L
Nu Wa
Mielfy
Nu Wa
2
7
6
0.71
W
Xing Tian
SuperXxchiefxx
Xing Tian
1
4
7
1.13
W
Neith
UhArianna
Neith
1
0
2
2
W
1
8
8
0.63
W
Da Ji
8
3
4
3.33
L
Cerberus
v-Revy
Cerberus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,528
Damage
53,882
82,546
Taken
68,629
47,081
Mitigated
43,197
24,632
Healing
20,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Ahtabara
Neith
8,748
2,295
0
2,951
10,782
3,568
1,271
2,458
8,324
0
70,008
L
Ravana
Chwnk
Ravana
13,026
3,121
0
3,542
10,977
5,323
61
2,272
8,705
0
90,013
W
Ah Muzen Cab
EvilbeanZz
Ah Muzen Cab
13,111
5,208
0
6,083
20,833
17,057
385
11,212
9,419
3,979
64,900
L
Cthulhu
10,978
699
375
5,149
18,995
18,620
450
1,918
17,052
64,147
0
L
Nu Wa
Mielfy
Nu Wa
14,806
2,622
79
3,602
14,486
4,496
744
6,245
8,241
55,964
0
W
Xing Tian
SuperXxchiefxx
Xing Tian
5,814
677
0
458
18,523
14,021
0
8,508
9,795
34,459
0
W
Neith
UhArianna
Neith
6,300
1,241
0
7,386
11,014
3,780
1,218
2,640
8,244
0
77,557
W
10,525
162
54
3,983
15,491
5,194
74
5,169
9,884
77,164
2,685
W
Da Ji
10,778
2,445
0
6,668
16,685
7,029
121
3,453
13,096
0
107,709
L
Cerberus
v-Revy
Cerberus
6,324
283
0
4,305
13,389
11,190
349
4,017
9,372
41,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,191
Gold Earned
51,839
603
Minions Killed
592
0
Camps Cleared
0
2,006,435
Distance Traveled
2,085,098
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,493
500
112
5
0
362,532
8
L
Ravana
11,624
554
145
7
0
476,992
1
W
Ah Muzen Cab
11,497
547
118
6
0
402,055
1
L
Cthulhu
10,757
512
149
7
0
451,591
1
L
Nu Wa
10,139
483
95
5
0
375,421
0
W
Xing Tian
9,035
430
56
3
0
416,586
3
W
Neith
10,371
494
135
6
0
386,970
3
W
Thoth
9,950
474
133
6
0
359,007
7
W
Da Ji
12,338
588
161
8
0
441,817
7
L
Cerberus
8,826
420
91
4
0
418,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role