Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DadKisser
Odin
Level 16
God Stats
5W - 0L
1,762 SR
Queue Stats
311W - 201L
1,747 Elo+
Party 1
Tiamat
Tiamat
Letholdous
Tiamat
Level 121
God Stats
7W - 13L
1,526 SR
Queue Stats
91W - 96L
1,374 Elo+
Solo
Heimdallr
Heimdallr
SwampAss
Heimdallr
Level 104
God Stats
22W - 15L
1,665 SR
Queue Stats
297W - 266L
1,561 Elo+
Party 1
Bacchus
Bacchus
melamamaz
Bacchus
Level 65
God Stats
34W - 18L
1,629 SR
Queue Stats
287W - 227L
1,485 Elo+
Party 1
Team Averages
Level 92
1,616 SR
1,533 Elo+

VS

Team Averages
Level 66
1,563 SR
1,574 Elo+
Ra
Ra
DerpyPickles
Ra
Level 21
God Stats
2W - 3L
1,475 SR
Queue Stats
15W - 10L
1,659 Elo+
Party 3
Neith
Neith
Osphate
Neith
Level 145
God Stats
7W - 5L
1,669 SR
Queue Stats
304W - 265L
1,655 Elo+
Party 3
Athena
Athena
PapaEmeritasIII
Athena
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 394L
1,480 Elo+
Party 2
Bellona
Bellona
VmaxPikachu
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,449 Elo+
Party 2
Anubis
Anubis
mjjjj
Anubis
Level 43
God Stats
26W - 19L
1,671 SR
Queue Stats
104W - 74L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
9 / 0 / 1
9,473
677
10,178
13,049
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
13
1 / 0 / 5
7,774
555
2,167
7,438
7,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
Letholdous
Tiamat
14
2 / 0 / 4
8,554
611
6,365
5,210
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
SwampAss
Heimdallr
13
2 / 2 / 4
8,631
617
5,391
8,278
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
melamamaz
Bacchus
13
4 / 2 / 4
8,473
605
5,783
8,713
6,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,740
410
1,791
7,008
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Osphate
Neith
12
4 / 4 / 0
7,409
529
6,921
8,274
1,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 5 / 2
5,615
401
2,295
11,731
5,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
VmaxPikachu
Bellona
10
0 / 3 / 0
6,129
438
3,760
9,265
6,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
mjjjj
Anubis
13
0 / 2 / 1
7,021
502
3,221
7,217
3,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
4
4
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
9
0
1
9.5
W
Odin
1
0
5
3.5
L
0
4
0
0
W
Tiamat
Letholdous
Tiamat
2
0
4
4
L
Neith
Osphate
Neith
4
4
0
1
L
0
5
2
0.2
W
Heimdallr
SwampAss
Heimdallr
2
2
4
2
L
Bellona
VmaxPikachu
Bellona
0
3
0
0
W
Bacchus
melamamaz
Bacchus
4
2
4
3
L
Anubis
mjjjj
Anubis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,884
Damage
17,988
42,688
Taken
43,495
26,258
Mitigated
19,499
15,065
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
10,178
3,588
0
5,931
13,049
6,386
779
733
12,316
67,805
13,603
W
Odin
2,167
320
0
51
7,438
7,104
600
1,376
6,062
0
30,118
L
1,791
198
137
1,998
7,008
2,281
0
5,039
1,623
25,022
0
W
Tiamat
Letholdous
Tiamat
6,365
338
0
2,705
5,210
2,964
110
2,288
2,785
44,153
0
L
Neith
Osphate
Neith
6,921
3,103
0
2,345
8,274
1,635
356
2,860
5,414
0
46,781
L
2,295
634
90
1,230
11,731
5,530
0
6,590
5,025
15,778
0
W
Heimdallr
SwampAss
Heimdallr
5,391
2,663
0
3,084
8,278
3,590
2,057
900
7,378
0
58,529
L
Bellona
VmaxPikachu
Bellona
3,760
1,200
0
1,222
9,265
6,724
0
4,314
4,951
0
30,377
W
Bacchus
melamamaz
Bacchus
5,783
912
0
3,294
8,713
6,214
797
1,999
6,679
22,060
0
L
Anubis
mjjjj
Anubis
3,221
66
0
3,089
7,217
3,329
796
2,358
4,841
45,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,905
Gold Earned
31,914
435
Minions Killed
326
0
Camps Cleared
0
1,376,291
Distance Traveled
1,269,224
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,473
677
115
8
0
276,154
0
W
Odin
7,774
555
69
5
0
278,862
1
L
Ra
5,740
410
54
4
0
236,795
0
W
Tiamat
8,554
611
96
7
0
281,657
6
L
Neith
7,409
529
92
7
0
244,229
3
L
Athena
5,615
401
34
2
0
279,072
0
W
Heimdallr
8,631
617
124
9
0
256,691
3
L
Bellona
6,129
438
57
4
0
242,915
3
W
Bacchus
8,473
605
31
2
0
282,927
2
L
Anubis
7,021
502
89
6
0
266,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role