Player Matchup

Morgan Le Fay
Morgan Le Fay
AtLeastImNotAdam
Morgan Le Fay
Level 17
God Stats
38W - 45L
1,671 SR
Queue Stats
71W - 85L
1,621 Elo+
Party 1
Loki
Loki
StraightAutiism
Loki
Level 14
God Stats
1W - 2L
1,301 SR
Queue Stats
16W - 14L
1,590 Elo+
Solo
Geb
Geb
forensic-rope0
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,702 Elo+
Solo
Danzaburou
Danzaburou
joneman
Danzaburou
Level 49
God Stats
65W - 70L
1,559 SR
Queue Stats
135W - 143L
1,559 Elo+
Party 1
Bellona
Bellona
themanthedude
Bellona
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 75L
1,621 Elo+
Party 1
Team Averages
Level 21
1,506 SR
1,619 Elo+

VS

Team Averages
Level 20
1,613 SR
1,588 Elo+
Sol
Sol
CHEFb0yRjake
Sol
Level 15
God Stats
9W - 4L
1,749 SR
Queue Stats
85W - 74L
1,567 Elo+
Party 2
Set
Set
Moondrinker
Set
Level 14
God Stats
4W - 0L
1,865 SR
Queue Stats
30W - 18L
1,635 Elo+
Party 2
Loki
Loki
SrReliur
Loki
Level 18
God Stats
8W - 11L
1,247 SR
Queue Stats
97W - 64L
1,690 Elo+
Solo
Cupid
Cupid
SwayShadow
Cupid
Level 29
God Stats
103W - 84L
1,679 SR
Queue Stats
123W - 112L
1,610 Elo+
Solo
Neith
Neith
kantaplis777
Neith
Level 25
God Stats
6W - 6L
1,523 SR
Queue Stats
17W - 23L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AtLeastImNotAdam
Morgan Le Fay
3
0 / 3 / 0
3,589
359
110
1,806
452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 7 / 2
5,329
533
2,900
6,911
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 0 / 2
5,316
532
3,027
7,562
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
joneman
Danzaburou
3
0 / 3 / 1
3,657
366
319
2,057
327
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
9
1 / 1 / 1
5,342
534
4,599
5,433
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
6,368
637
3,499
6,477
1,953
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
3 / 1 / 1
5,749
575
3,088
5,342
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
12
1 / 0 / 0
6,287
629
1,965
5,083
1,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
9
6 / 2 / 1
5,877
588
5,745
5,506
1,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 0 / 5
5,813
581
3,072
4,141
1,224
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
14
14
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AtLeastImNotAdam
Morgan Le Fay
0
3
0
0
W
2
3
4
1.33
W
3
1
1
3.5
W
Loki
1
0
0
1
L
2
7
2
0.43
W
Cupid
6
2
1
3.25
L
2
0
2
3
L
Danzaburou
joneman
Danzaburou
0
3
1
0.17
W
2
0
5
4.5
L
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,955
Damage
17,369
23,769
Taken
26,549
11,759
Mitigated
7,768
3,587
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AtLeastImNotAdam
Morgan Le Fay
110
0
0
0
1,806
452
0
655
1,151
2,222
0
W
3,499
1,111
0
2,752
6,477
1,953
3,458
515
5,962
31,356
0
W
3,088
1,384
0
2,624
5,342
1,773
0
327
5,015
0
24,673
W
Loki
1,965
219
0
2,375
5,083
1,471
0
0
5,083
0
35,869
L
2,900
440
0
835
6,911
2,186
0
772
6,139
0
17,395
W
Cupid
5,745
2,854
32
1,626
5,506
1,347
709
1,412
4,094
0
26,053
L
3,027
222
57
1,997
7,562
4,725
0
604
6,958
18,758
0
L
Danzaburou
joneman
Danzaburou
319
136
0
80
2,057
327
0
0
2,057
0
4,238
W
3,072
1,011
176
954
4,141
1,224
1,573
883
3,258
0
25,651
L
Bellona
4,599
1,051
0
618
5,433
4,069
0
1,468
3,965
0
23,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,233
Gold Earned
30,094
121
Minions Killed
311
0
Camps Cleared
0
698,372
Distance Traveled
925,508
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,589
359
5
1
0
65,394
0
W
Sol
6,368
637
68
7
0
149,636
3
W
Set
5,749
575
55
6
0
202,717
2
W
Loki
6,287
629
84
8
0
219,891
1
L
Loki
5,329
533
27
3
0
183,111
2
W
Cupid
5,877
588
52
5
0
189,093
1
L
Geb
5,316
532
27
3
0
205,969
2
L
Danzaburou
3,657
366
12
1
0
59,575
0
W
Neith
5,813
581
52
5
0
164,171
3
L
Bellona
5,342
534
50
5
0
184,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role