Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ReapReality
Nox
Level 127
God Stats
3W - 1L
1,860 SR
Queue Stats
197W - 194L
1,452 Elo+
Party 1
Ullr
Ullr
T00QuiiK
Ullr
Level 129
God Stats
18W - 14L
1,603 SR
Queue Stats
123W - 118L
1,522 Elo+
Party 1
Kumbhakarna
Kumbhakarna
XatlasassassinX
Kumbhakarna
Level 87
God Stats
11W - 10L
1,739 SR
Queue Stats
122W - 111L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
pac430hes
Cthulhu
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 210L
1,477 Elo+
Solo
Team Averages
Level 117
1,640 SR
1,486 Elo+

VS

Team Averages
Level 109
1,476 SR
1,453 Elo+
Scylla
Scylla
BotheredJoker60
Scylla
Level 106
God Stats
2W - 3L
1,235 SR
Queue Stats
218W - 216L
1,432 Elo+
Solo
Cliodhna
Cliodhna
CandySmiting
Cliodhna
Level 108
God Stats
5W - 6L
1,457 SR
Queue Stats
215W - 196L
1,421 Elo+
Solo
Kuzenbo
Kuzenbo
Joohn11
Kuzenbo
Level 156
God Stats
1W - 0L
1,686 SR
Queue Stats
90W - 78L
1,471 Elo+
Solo
Chang'e
Chang'e
MoKoJoJo23
Chang'e
Level 69
God Stats
5W - 6L
1,473 SR
Queue Stats
383W - 357L
1,512 Elo+
Solo
Cernunnos
Cernunnos
OG_BUCK13
Cernunnos
Level 106
God Stats
19W - 16L
1,530 SR
Queue Stats
494W - 478L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 4 / 0
8,666
456
3,608
13,655
6,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 1 / 3
9,468
498
5,946
9,006
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
15
2 / 3 / 3
9,532
502
6,304
11,945
4,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
XatlasassassinX
Kumbhakarna
13
1 / 1 / 4
8,413
443
5,974
11,972
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
pac430hes
Cthulhu
16
3 / 4 / 1
9,365
493
9,340
17,585
16,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 3
10,158
535
6,786
8,025
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
CandySmiting
Cliodhna
15
3 / 1 / 6
9,194
484
9,812
10,442
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kuzenbo
Joohn11
Kuzenbo
15
3 / 1 / 5
9,019
475
5,109
8,737
11,508
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
MoKoJoJo23
Chang'e
13
2 / 5 / 2
8,853
466
10,569
14,122
7,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
OG_BUCK13
Cernunnos
18
3 / 1 / 2
10,770
567
7,414
9,308
3,456
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
13
13
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
0
0.25
W
2
0
3
3.5
W
Cliodhna
CandySmiting
Cliodhna
3
1
6
6
W
Kuzenbo
Joohn11
Kuzenbo
3
1
5
5.5
W
Chang'e
MoKoJoJo23
Chang'e
2
5
2
0.6
W
Cernunnos
OG_BUCK13
Cernunnos
3
1
2
4
L
1
1
3
2.5
L
Ullr
2
3
3
1.17
L
Kumbhakarna
XatlasassassinX
Kumbhakarna
1
1
4
3
L
Cthulhu
pac430hes
Cthulhu
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,172
Damage
39,690
64,163
Taken
50,634
42,556
Mitigated
29,729
11,166
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,608
530
0
1,827
13,655
6,074
0
4,129
9,374
0
70,280
W
6,786
602
0
1,790
8,025
2,657
0
3,329
4,696
67,629
0
W
Cliodhna
CandySmiting
Cliodhna
9,812
186
218
3,685
10,442
4,709
328
2,988
7,454
0
48,328
W
Kuzenbo
Joohn11
Kuzenbo
5,109
1,273
0
0
8,737
11,508
42
3,494
5,243
31,839
0
W
Chang'e
MoKoJoJo23
Chang'e
10,569
1,006
649
5,167
14,122
7,399
517
8,937
5,185
39,357
0
W
Cernunnos
OG_BUCK13
Cernunnos
7,414
2,750
0
3,012
9,308
3,456
4,188
2,585
6,723
0
93,058
L
5,946
958
89
2,014
9,006
3,707
198
4,851
3,927
66,094
0
L
Ullr
6,304
2,047
0
863
11,945
4,298
1,381
2,618
9,271
0
68,141
L
Kumbhakarna
XatlasassassinX
Kumbhakarna
5,974
719
0
1,660
11,972
12,198
301
4,155
7,483
25,662
0
L
Cthulhu
pac430hes
Cthulhu
9,340
637
294
4,419
17,585
16,279
0
5,305
11,644
46,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,444
Gold Earned
47,994
530
Minions Killed
530
0
Camps Cleared
0
1,780,799
Distance Traveled
1,864,261
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,666
456
120
6
0
339,530
2
W
Scylla
10,158
535
143
8
0
391,483
7
W
Cliodhna
9,194
484
83
4
0
423,103
1
W
Kuzenbo
9,019
475
51
3
0
344,061
6
W
Chang'e
8,853
466
73
4
0
331,297
1
W
Cernunnos
10,770
567
180
9
0
374,317
2
L
Nox
9,468
498
142
7
0
353,316
3
L
Ullr
9,532
502
140
7
0
346,472
6
L
Kumbhakarna
8,413
443
47
2
0
381,409
3
L
Cthulhu
9,365
493
81
4
0
360,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role