Player Matchup

Anubis
Anubis
CageClown8
Anubis
Level 55
God Stats
2W - 3L
1,547 SR
Queue Stats
35W - 49L
1,415 Elo+
Party 2
Danzaburou
Danzaburou
JaylikesDoobies
Danzaburou
Level 106
God Stats
1W - 3L
1,340 SR
Queue Stats
30W - 38L
1,409 Elo+
Party 2
Ares
Ares
ahrob_16
Ares
Level 13
God Stats
5W - 7L
1,387 SR
Queue Stats
14W - 12L
1,548 Elo+
Party 2
Team Averages
Level 58
1,425 SR
1,457 Elo+

VS

Team Averages
Level 57
1,507 SR
1,373 Elo+
Sol
Sol
Jinkers123
Sol
Level 28
God Stats
1W - 0L
1,551 SR
Queue Stats
23W - 46L
1,337 Elo+
Party 1
Cerberus
Cerberus
XinSaoren
Cerberus
Level 64
God Stats
6W - 5L
1,462 SR
Queue Stats
72W - 98L
1,377 Elo+
Party 1
Da Ji
Da Ji
kammycat
Da Ji
Level 79
God Stats
5W - 3L
1,510 SR
Queue Stats
24W - 27L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CageClown8
Anubis
14
5 / 9 / 3
10,956
644
12,388
15,362
6,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JaylikesDoobies
Danzaburou
15
4 / 8 / 4
11,236
661
14,004
13,983
4,556
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
12
0 / 8 / 6
9,148
538
1,771
14,174
10,737
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 12
12,345
726
15,458
11,061
3,599
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
XinSaoren
Cerberus
17
12 / 2 / 13
13,065
769
15,278
20,383
18,489
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
kammycat
Da Ji
15
4 / 4 / 18
11,867
698
8,204
9,960
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
9
Kills
25
25
Deaths
9
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Anubis
CageClown8
Anubis
5
9
3
0.72
L
Danzaburou
JaylikesDoobies
Danzaburou
4
8
4
0.75
W
9
3
12
5
W
Cerberus
XinSaoren
Cerberus
12
2
13
9.25
L
Ares
0
8
6
0.38
W
Da Ji
kammycat
Da Ji
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,163
Damage
38,940
43,519
Taken
41,404
21,391
Mitigated
26,354
6,537
Healing
6,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CageClown8
Anubis
12,388
128
0
4,639
15,362
6,098
0
11,654
3,708
40,119
0
L
Danzaburou
JaylikesDoobies
Danzaburou
14,004
6,370
0
1,862
13,983
4,556
594
9,706
4,277
0
38,991
W
15,458
5,279
0
2,571
11,061
3,599
1,444
5,864
5,197
62,260
0
W
Cerberus
XinSaoren
Cerberus
15,278
728
0
3,741
20,383
18,489
52
5,512
14,871
35,684
0
L
Ares
1,771
101
0
36
14,174
10,737
140
10,083
4,091
13,624
0
W
Da Ji
kammycat
Da Ji
8,204
1,616
0
264
9,960
4,266
581
3,288
6,672
0
16,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,340
Gold Earned
37,277
149
Minions Killed
171
8
Camps Cleared
4
756,928
Distance Traveled
855,632
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,956
644
59
3
5
260,413
6
L
Danzaburou
11,236
661
64
4
1
256,736
4
W
Sol
12,345
726
114
7
3
275,335
2
W
Cerberus
13,065
769
40
2
0
311,957
2
L
Ares
9,148
538
26
2
2
239,779
2
W
Da Ji
11,867
698
17
1
1
268,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role