Player Matchup

He Bo
He Bo
Diamond III
BTHD LACKED
He Bo
Diamond III
Level 128
God Stats
16W - 7L
1,709 SR
Queue Stats
444W - 430L
2,261 MMR
Solo
Nike
Nike
Diamond III
LW Mute
Nike
Diamond III
Level 149
God Stats
1W - 1L
1,812 SR
Queue Stats
173W - 147L
2,115 MMR
Solo
Charybdis
Charybdis
Platinum I
LeCreep1210
Charybdis
Platinum I
Level 160
God Stats
4W - 3L
2,002 SR
Queue Stats
954W - 931L
1,958 MMR
Solo
Fafnir
Fafnir
Diamond V
llidion
Fafnir
Diamond V
Level 157
God Stats
8W - 3L
1,696 SR
Queue Stats
127W - 110L
2,049 MMR
Solo
Thanatos
Thanatos
Diamond IV
shlok joshi
Thanatos
Diamond IV
Level 143
God Stats
36W - 29L
1,608 SR
Queue Stats
98W - 83L
2,126 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,766 SR
2,102 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,541 SR
1,963 MMR
Neith
Neith
Diamond II
 
Neith
Diamond II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond V
BSkizz
Susano
Diamond V
Level 155
God Stats
11W - 7L
1,635 SR
Queue Stats
46W - 30L
2,175 MMR
Solo
Discordia
Discordia
Diamond III
Chancy
Discordia
Diamond III
Level 139
God Stats
1W - 4L
1,334 SR
Queue Stats
673W - 650L
2,118 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Viprrra
Sylvanus
Diamond V
Level 146
God Stats
6W - 8L
1,570 SR
Queue Stats
183W - 176L
1,939 MMR
Solo
Odin
Odin
Diamond V
iTs-_-Sceptix
Odin
Diamond V
Level 143
God Stats
6W - 3L
1,667 SR
Queue Stats
550W - 535L
2,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 3
8,596
614
8,714
8,654
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
LW Mute
Nike
13
0 / 1 / 1
7,633
545
5,830
9,540
7,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
LeCreep1210
Charybdis
14
4 / 1 / 0
8,373
598
7,111
10,125
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
llidion
Fafnir
11
0 / 0 / 6
7,300
521
2,385
8,774
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
shlok joshi
Thanatos
13
3 / 1 / 0
7,427
531
2,992
7,753
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TiamatUllrGebMorgan Le FayArtio

VS

Bans
GilgameshAresPersephoneCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 4 / 2
5,722
409
3,979
6,751
1,108
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
BSkizz
Susano
12
3 / 2 / 1
7,032
502
4,456
9,999
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Chancy
Discordia
12
1 / 5 / 2
6,798
486
4,075
7,592
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Viprrra
Sylvanus
11
0 / 2 / 2
6,374
455
3,509
8,397
7,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 1 / 0
6,893
492
5,138
7,894
4,262
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
5
5
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
2
0.25
L
Susano
BSkizz
Susano
3
2
1
1.75
W
6
2
3
3.75
L
Discordia
Chancy
Discordia
1
5
2
0.4
W
Nike
LW Mute
Nike
0
1
1
0.5
W
Charybdis
LeCreep1210
Charybdis
4
1
0
4
L
Sylvanus
Viprrra
Sylvanus
0
2
2
0.5
L
1
1
0
1
W
Fafnir
llidion
Fafnir
0
0
6
3
W
Thanatos
shlok joshi
Thanatos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,032
Damage
21,157
44,846
Taken
40,633
24,698
Mitigated
18,742
23,671
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,979
1,523
0
601
6,751
1,108
0
312
6,422
0
35,017
L
Susano
BSkizz
Susano
4,456
510
0
3,237
9,999
3,046
0
2,906
7,003
0
37,696
W
8,714
278
74
2,085
8,654
3,089
0
3,273
5,095
59,977
0
L
Discordia
Chancy
Discordia
4,075
166
0
705
7,592
2,448
16
4,088
3,360
41,370
0
W
Nike
LW Mute
Nike
5,830
1,807
0
3,600
9,540
7,124
0
906
8,634
7,306
45,942
W
Charybdis
LeCreep1210
Charybdis
7,111
1,927
0
5,549
10,125
2,999
790
1,008
9,117
0
68,807
L
Sylvanus
Viprrra
Sylvanus
3,509
952
784
3,749
8,397
7,878
0
2,894
5,423
21,835
0
L
5,138
1,340
0
2,621
7,894
4,262
0
1,576
6,318
3,875
36,922
W
Fafnir
llidion
Fafnir
2,385
388
0
2,919
8,774
8,016
363
1,989
6,711
16,637
0
W
Thanatos
shlok joshi
Thanatos
2,992
1,023
0
9,444
7,753
3,470
256
1,043
6,622
0
49,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,329
Gold Earned
32,819
490
Minions Killed
369
0
Camps Cleared
0
1,347,856
Distance Traveled
1,274,071
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,722
409
69
5
0
200,339
4
L
Susano
7,032
502
79
6
0
304,505
3
W
He Bo
8,596
614
108
8
0
261,267
2
L
Discordia
6,798
486
85
6
0
251,264
2
W
Nike
7,633
545
128
9
0
271,237
2
W
Charybdis
8,373
598
124
9
0
227,990
2
L
Sylvanus
6,374
455
34
2
0
251,664
7
L
Odin
6,893
492
102
7
0
266,299
5
W
Fafnir
7,300
521
26
2
0
268,590
5
W
Thanatos
7,427
531
104
7
0
318,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role