Player Matchup

Terra
Terra
AndyTheProblem
Terra
Level 128
God Stats
5W - 7L
1,817 SR
Queue Stats
193W - 163L
1,539 Elo+
Party 1
Hades
Hades
DeLuxeDaKing
Hades
Level 127
God Stats
11W - 7L
1,704 SR
Queue Stats
223W - 180L
1,573 Elo+
Party 3
Hou Yi
Hou Yi
Kaldr TooOP
Hou Yi
Level 26
God Stats
2W - 2L
1,734 SR
Queue Stats
59W - 44L
1,522 Elo+
Party 3
Fenrir
Fenrir
Memoriul
Fenrir
Level 94
God Stats
3W - 0L
1,883 SR
Queue Stats
88W - 78L
1,514 Elo+
Party 1
Olorun
Olorun
Ninyoma
Olorun
Level 26
God Stats
4W - 1L
1,690 SR
Queue Stats
31W - 24L
1,541 Elo+
Party 1
Team Averages
Level 80
1,766 SR
1,538 Elo+

VS

Team Averages
Level 82
1,561 SR
1,465 Elo+
Apollo
Apollo
Appollo121212
Apollo
Level 125
God Stats
1W - 4L
1,408 SR
Queue Stats
479W - 418L
1,553 Elo+
Party 2
Bacchus
Bacchus
CoaI
Bacchus
Level 50
God Stats
3W - 4L
1,804 SR
Queue Stats
238W - 289L
1,335 Elo+
Solo
King Arthur
King Arthur
NothinggButNett
King Arthur
Level 26
God Stats
0W - 4L
1,288 SR
Queue Stats
18W - 16L
1,398 Elo+
Party 2
Discordia
Discordia
RaGePaNDa69
Discordia
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 148L
1,474 Elo+
Party 2
Set
Set
ratsnrop26
Set
Level 111
God Stats
5W - 2L
1,804 SR
Queue Stats
446W - 386L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 18
12,119
551
9,125
23,573
26,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 1 / 12
12,776
581
10,198
10,949
12,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
18
9 / 5 / 9
12,515
569
21,108
18,724
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Memoriul
Fenrir
20
12 / 3 / 8
13,751
625
15,754
19,649
9,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
Ninyoma
Olorun
18
7 / 1 / 13
12,419
565
15,384
18,348
7,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 2
12,371
562
15,061
20,333
8,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
CoaI
Bacchus
16
2 / 10 / 5
10,601
482
9,516
26,327
24,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
NothinggButNett
King Arthur
15
0 / 4 / 0
8,917
405
1,074
11,638
8,467
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
RaGePaNDa69
Discordia
16
0 / 8 / 3
10,080
458
12,884
13,856
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 9 / 2
11,944
543
14,011
22,421
9,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
23
38
Kills
11
13
Deaths
38
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
3
18
4.33
L
5
7
2
0.86
L
Bacchus
CoaI
Bacchus
2
10
5
0.45
W
6
1
12
12
W
Hou Yi
9
5
9
2.7
W
Fenrir
Memoriul
Fenrir
12
3
8
5.33
W
Olorun
Ninyoma
Olorun
7
1
13
13.5
L
King Arthur
NothinggButNett
King Arthur
0
4
0
0
L
Discordia
RaGePaNDa69
Discordia
0
8
3
0.19
L
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,569
Damage
52,546
91,243
Taken
94,575
60,951
Mitigated
55,756
38,374
Healing
20,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,125
1,465
3,456
5,769
23,573
26,261
949
7,793
15,480
31,737
0
L
15,061
12,010
0
5,110
20,333
8,841
0
5,050
15,283
0
116,412
L
Bacchus
CoaI
Bacchus
9,516
998
869
6,027
26,327
24,644
112
9,879
16,448
37,819
0
W
10,198
1,387
719
5,463
10,949
12,106
994
3,758
7,121
71,226
0
W
Hou Yi
21,108
11,121
0
3,570
18,724
5,364
2,229
3,034
15,644
0
94,343
W
Fenrir
Memoriul
Fenrir
15,754
5,073
0
4,088
19,649
9,273
2,253
6,948
12,402
0
104,372
W
Olorun
Ninyoma
Olorun
15,384
7,654
3,260
12,049
18,348
7,947
4,644
5,816
12,053
80,322
0
L
King Arthur
NothinggButNett
King Arthur
1,074
27
0
510
11,638
8,467
335
4,988
6,650
0
35,888
L
Discordia
RaGePaNDa69
Discordia
12,884
163
0
855
13,856
4,315
0
5,525
8,331
69,903
0
L
14,011
7,135
0
6,915
22,421
9,489
0
9,345
13,076
0
92,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,580
Gold Earned
53,913
558
Minions Killed
586
0
Camps Cleared
0
2,077,787
Distance Traveled
1,922,831
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,119
551
45
2
0
475,576
1
L
Apollo
12,371
562
190
9
0
363,092
2
L
Bacchus
10,601
482
48
2
0
387,006
0
W
Hades
12,776
581
143
7
0
383,964
0
W
Hou Yi
12,515
569
104
5
0
383,457
2
W
Fenrir
13,751
625
147
7
0
431,116
0
W
Olorun
12,419
565
119
5
0
403,674
6
L
King Arthur
8,917
405
68
3
0
382,038
0
L
Discordia
10,080
458
143
7
0
383,808
2
L
Set
11,944
543
137
6
0
406,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role